Guys if I buy this from THQ its still steamworks right?
I would just wait to pick it up from GMG however. They're bound to have another pre-order sale.
Guys if I buy this from THQ its still steamworks right?
Guys if I buy this from THQ its still steamworks right?
Nope, not right now. That's up to THQ, and when they want to reveal it.
H
If you are having an achievement for completing "hardcore" mode I will either love or hate you
Duly noted!Remember to get the teleporter in each area. I didn't do that early on, and it made the latter half of the game a bitch to get through.
The area I just completed was after some sort of giant creature was awakened from a doorway it was blocking. After getting through that, I got to a graveyard area with a center tower/gazebo sort of structure with Fulgrim in it. That's pretty much when I called it a day and saved my progress for the night.If it was before the first time you met Fulgrim, it's not the first Dungeon. The first dungeon is the Cathedral, and this is where the fun actually begins, so if you enjoyed it so far, you can only see it getting better
Every time I think of Samael, all I can picture is the creatures from the first Hellboy movie.Samael will be in this wont he? Such a baddass character.
Samael will be in this wont he? Such a baddass character.
First, I want to apologize for the "Dark Rider - Ride 100miles" achievement from Ds1, It sucked. That won't be happening again.
The majority of our Achievement revolve around playing the core game (and some of the side-quests), from start to end. I split the minority of awards between skilled/hardcore players and the item hunters.
As a lot of people don't finish games these days, it's important that the core/spine of the game contain the chunk of the rewards. So, just by pushing the story/game forward, you are additionally awarded with Achievements.
H
It's still a month a way? Man I have been seeing commercials for it for about at least a month now.
If you are having an achievement for completing "hardcore" mode I will either love or hate you
I wouldn't mind some news on this either. It sounds really tedious and silly to me.Man I hope not. Imagine coming to the near end and then you die resulting from a glitch. Fuck that shit.
I wouldn't mind some news on this either. It sounds really tedious and silly to me.
Nation of Abomination
Many major gaming franchises have found numerous ways to break out of their digital worlds and continue to permeate the pop culture between game releases. This cross-medium promotion helps franchises like Halo, Gears of War, Assassins Creed, Mass Effect, and many more stay relevant while also expanding on the fiction started in games.
Another of these franchises is Darksiders, which had a comic book one-shot around the release of their first game. With Darksiders II just around the corner though, author Ari Marmell brings us a lot more words and pages (no pictures though) depicting the Darksiders universe in the new novel Darksiders: The Abomination Vault.
The main plot of the book revolves around Death who has just returned from exile for some unknown reasons and the secrets that he has kept hidden for millennia, back when his kind were a dominant, realm conquering species. Only with the help of key angel allies and his brother War can Death hope to keep these secrets safe from those would use them to pick up where Deaths people left off and once again bring pain and suffering to all beings in existence.
If you are a fan of the Darksiders game, this book does a tremendous job of laying a foundation for Death before you get a chance to play as him in Darksiders II. You learn about Deaths personality, his powers, and the lengths he is willing to go to reach his objectives. You also appreciate the brotherly rivalry he has with War as the two play off each others strengths in and out of battle very well and very often and it strongly establishes their relationship before you see Death go to battle for his brother in the upcoming game.
But this book isnt just about building hype up about the game as it stands up as a wonderfully action-packed tale all on its own. The descriptions of the battles that take place and the sinister villains who rise up to face-off against Death and War are brilliant and fans of this kind of fantasy will not be able to put the book down as the pacing is intense and adrenaline fueled.
The only real downside I felt from this book is that there are four horsemen and although it was nice this book wasnt a Death only adventure, what with War playing an integral part, I would have enjoyed more interaction with Fury and Strife, the other two horsemen in the Darksiders universe who really only had small cameos. Their descriptions were intriguing and their personalities were definitely different enough from War and Death to make them stand up on their own, so for them to never really factor into this grand, realm threatening adventure was disappointing.
All in all though, fans of Darksiders should blow through the 351 pages this book entails in no time once it becomes available July 24th as itll serve as a tantalizing appetizer to Darksiders II in August. If you have $15 to spare, this book is definitely a fun and enjoyable read and should be considered if youre looking for a new fantasy book to pick up.
SCORE: 9.0
As someone obsessing over trophies and achievements, I don't like the overly difficult stuff. So even if the game is lots of fun, it'll still be a hassle because I'll be forced to do it whether I want to or not (I'm working on stopping myself from not enjoying myself but it's hard). It's crazy, I know.Tedious means boring and a hassle. If the gameplay is fun where is the issue? If there is one for it, it will probably only be from the first boss or something
You get an ingame item for preordering it from AmazonConsider that book bought as hell from all that :3
Hardcore should not be an achievement. Just as it is not required to get high end stuff on Diablo 3. It is an achievement in itself
You get an ingame item for preordering it from Amazon
Man I hope not. Imagine coming to the near end and then you die resulting from a glitch. Fuck that shit.
This. Those achievements work in a shmup or arcade type game that are short and all gameplay, they're annoying in games with story and cut scenes where you get 10 hours in and then die because of an akward platforming scene.
If you are having an achievement for completing "hardcore" mode I will either love or hate you
THQ badly needs a hit game.
Hdn, can you tells us will you release "Launch Trailer" for Darksiders II. I need to know how much space I will need for official thread.
haha, well that makes that incredibly clear!
H
I'll be clear. Do not do it! I will platinum this game if everything is doable, but one time death is impossible for me
Yes. Too much pressure. I mean, I freak out in TF2 when I'm about to lose my sentry, for example.Even on easy?
"We heard that early on and we laughed about it. Honestly, I think it was one of the reasons that I took the teeth off [Death's] mask, because I didn't want it to be an actual skull face. Then it literally would be Skeletor. But we weren't worried about it, it's kind of funny, it's kind of a funny connection. I'll take it. I like He-Man, I like Skeletor! It's the 80's comeback, man. And look, you're never going to play a Skeletor game. It's not going to happen, so you might as well just buy Darksiders II." - Darksiders II creative driector Joe Madureira
Would anyone like to one day play Darksiders 2 on Vita? I think that Vita port would be such an awesome move.
Would anyone like to one day play Darksiders 2 on Vita? I think that Vita port would be such an awesome move.
People have said like ten times that it's just if you die in combat...
Can we expect some great boss fights?
Yes, but imagine if you're in combat and doing a weird platforming sequence. Also, you can still get glitched out in combat. One gaffer talked about the Spider boss in Darksiders 1 glitched out, basically killing him by "locking" him into place. Stuff like that can happen in games, even with thousands of hours of playtesting.
Sure, but... it's called "nightmare" mode. What do you expect mate, a walk in the park? Wouldn't you consider it a nightmare to play a game for 10 hours, die because of a glitch, and then have to start over? Nobody is forcing you to play it on nightmare difficulty -- I will most likely not try it out myself. But it's there for those who want it. It's not called "very hard". It's called "nightmare". Just like "insane" in Witcher 2 or "hard core" in Dead Space 2.
They are already spoiling them on Gametrailers [one boss video per week]. :-/
I guess IGN is showcasing one new enviroment per week.
I'm avoiding all of those, few trailers and showfloor game videos have been enough for me.
Very hyped for this release. I wonder if there will be any tie in's to merchandise , like a Halloween Death mask maybe? I ask because I collect Haanya / Oni type mask. I would love to get a version like his.
Even in Diablo 3 you can sometimes get stuck in geometry while using some movement spells, hopefully DS2 will not have much problems.
Hdn, is Nightmare Mode available from the start?
It was mostly a response to if the mode would have an achivement tied to it. It would suck pretty hard for those achievement whores out there to be forced into playing through such a long game with no saves, only to die at the end through a glitch.
It worked in Dead Space because it comes with 3 saves and the game is not even half as long as Darksiders 2.
Of course the arguement "you don't have to", while being a pretty poor arguement IMO, works.
Go buy Collectors Edition of the game, lifesize mask of Death is included in the package.