Ekgar said:I have high hopes for this game, but I wouldn't be surprised if it got cancelled =[
Sinatar said:This looks really cool. Keeping a close eye on this as these guys are also working on the Warhammer 40k MMO.
Mike G.E.D. said:Where the hell did this game come from??
I'm definitely keeping my eye on this motherfucker.
Well, his look has changed a lot since the original.Commanche Raisin Toast said:i see more differences between god of war 1/2 and 3's model than between this war vs. the old.
why's everyone so butthurt?
~Devil Trigger~ said:
lostxii said:Well, his look has changed a lot since the original.
Yea, that's what I thought at first but...~Devil Trigger~ said:well in the Walkthrough he did say you can change your looks right...
jangotangos said:oh look another game EA's Dante's Inferno is ripping off...
1. Devil May Cry
2. God Of War
3. Darksiders
Somewhere Games Workshop is laughing at the irony.AlStrong said:Arthas? Kil'jaeden? Kel'Thuzad? Undead Dragon?
Mr. Durden said:This doesn't look any less epic than God of War does, and I love God of War. Just hope the gameplay is at the same level as well.
bdouble said:Is GoW structured like a Zelda or Metroid though? I always thought it was more combat focused and solving a few puzzles along the way in a linear fashion? I've never played it.
From the way they are talking about this though its an overworld with branching hubs and dungeons. Each having new areas opening up as you gain new abilities and items. As far as combat goes yeah definitely looks like they are fleshing it out more than a Zelda and more like a GoW but still not the main focal point of the game. I just hope it all comes together.
TrAcEr_x90 said:arent these new pics of him upgraded? I thought i read when you upgrade armor it changes the look.
no wonder that art looks familiar! havent seen his stuff since........~Devil Trigger~ said:so weird im lookin at Mads work in 3D
not sure if its day one yet but its on my radar still
toneroni said:no wonder that art looks familiar! havent seen his stuff since........
Generic? Please tell me about one to three game that look the same?Orobi said:Looks very bland and too... generic. Imho.
Not interested.
Mr. Durden said:Generic? Please tell me about one to three game that look the same?
Orobi said:That look the same... generic? Too human, and Alter Echo (THQ again) for example...
Also Nano breaker from Konami and so on...
A creature that is loyal and helpful is your horse, Ruin. This mighty beast is actually invisible -- the phantom steed is made of ash, so he merely disintegrates when hes hit. You can summon him at the press of a button as long as youre not in an enclosed area, and hell even catch you if youre falling. (Of Ruin, Kamel said, Hes like a bad-ass Epona.) Ruin will allow you to get to places you couldnt reach without him, and hes also a necessity in certain combat situations, à la Agro from Shadow of the Colossus. In a boss battle in the Ashlands (which are literally composed of human ash, by the way), you cant step on the ash without being devoured by the boss. But you can ride around on Ruin with impunity.
THQ and Vigil wanted to stress the puzzle elements in the boss battles. Its not just about hacking away until a screen-filling health bar is depleted; instead, like Zelda, youll often receive a new weapon or ability in a dungeon, and -- guess what? -- youll need to use it against the dungeon boss. I saw this in action when War was given not a hook shot, but a cross blade. Its a sweet bow, but whats neat is that you can lock on to multiple targets with it (itll fire at all of them at once). In the fiery dungeon, the boss isnt harmed by regular attacks. But the cross blade also transfers elements. If you hit something thats on fire, your arrows will then be imbued with flame -- and thats how you can defeat the boss.
Since its an action-adventure game, a major part of the game is exploration. I spent some time running around and found what looked like a subway entrance -- it led to a small underground area where, after doing some platforming, I came upon a chest full of souls. Sweet! There will also be a number of sections where youll be given a heavy weapon to play with. These segments are intended to break up the gameplay. One of the special weapons was a Fracture Cannon, a demon-designed remote-detonated rocket launcher. You have unlimited ammo in the short time you have the weapon, so its a blast (ba-dum-tish) to use.
The environment is interactive, too. If something looks like it can be used, then it can be used. I killed many a demon by picking up objects like cars and hurling them at the monsters. Its also a lot of fun to break a fire hydrant and watch the geyser-like torrent of water raise enemies high into the air.
ezekial45 said:3 part Developer walkthrough:
1. http://www.gametrailers.com/player/52649.html
2. http://www.gametrailers.com/player/52647.html
3. http://www.gametrailers.com/player/52645.html
EDIT: Does the art style look like it's from a Blizzard game to anyone else?
Skilletor said:Looks like Joe Mad to me. Go read Battle Chasers.
fuck you, Mad, for not finishing that
ezekial45 said:I know that he's the artist behind it, but i couldn't help but notice that it looks alot like WoW in some places.