Could only find this again, which talks about how they produce their games: http://www.gdcvault.com/play/1013716/A-Challenging-Production-Heavy
Unfortunately the Cage blog where he went into detail how the scenes are produced and how hard it is to change stuff late in the game was apparently deleted or got lost when QD re-designed their website.
May have to do with less than coherent plots, shoddy dialogue and poor game mechanics (QTE galore). My take is, his games are more for people not really into gaming, that are more easily impressed with graphics. His games are beautiful, no denying that, but fails pretty much anywhere else.
Unfortunately the Cage blog where he went into detail how the scenes are produced and how hard it is to change stuff late in the game was apparently deleted or got lost when QD re-designed their website.
I played the fuck out of Heavy Rain the writing ranged between subpar and atrocious. And the issue with that is the writing makes the journey what it is. Suggesting I didn't play the game because I disagree with you on its quality is a tad much.
People can say what they want about his writing and direction but that guy is a great producer. His games come out on time and budget every time.
Bit OT but is thay Heavy Rain / Beyond remaster still coming? I want to play Beyond, but I don't have my PS3 anymore.
The major reason is that he, by his own definition, writes story-based (rather than mechanic-based) games. As a result, his games rise and fall on the strength of that story. His stories tend to be weak, you mentioned it yourself.Maybe it's because I never finished one of his games, but I've never really understood the David Cage hate. Fahrenheit was pretty awesome for the half of the game I played (yes I know it turns to shit shortly after). Heavy Rain was great but I found it so insanely stressful that I didn't get very far...maybe I should give that another go. The Beyond demo was neat enough.
The moment-to-moment writing in those games was fine from what I could see. A bit clunky here and there but capable of creating some great atmosphere and sense of mystery. So maybe the problem is with how everything ties up; maybe he's not a good big picture writer.
That's something only the bean counters give a shit about -- the audience doesn't - nor should it.
I'm willing to give him the benefit of the doubt on that one, as they had to cut about 50% of the planned ending content after Atari picked them up as a publisher and demanded a quick release. It was produced linear, so the early parts had the most attention and time devoted to them and thats pretty obvious from playing the game. Wondering what his original vision was. Can't really excuse some of the issues with HR and Beyond though, but I personally still enjoyed those stories.This is fantastic news. He's a terrible writer, you only need to play Fahrenheit to know this.
Who is that?Wouldn't it be hilarious if the co-writer was Tomokazu Fukushima?
Who is that?