RustyNails
Member
Kudos Cage. Excellent work on the game. Certainly made all the detractors go back to their caves.
andycapps said:But I think you're playing semantics here, he's talking about games where you're racking up bodycounts of several hundred to maybe over a thousand deaths. You're saying that because he's got a couple action sequences in his game and 1 or 2 people may die because of choices that the player makes that those are the same thing? The difference in the games you mentioned is that for the player to progress, they have to kill everyone in each arena before the wall explodes and they can run through it into the next arena area and rinse and repeat.
crazygambit said:What the hell are you talking about? The theme of how far you would go to save someone and the questions the games asks are certainly mature.
Whether the execution is successful is a different matter altoghether.
I just think comparing Gears of War with Heavy Rain is pretty ridiculous. Even in a game like Uncharted that has a story that tries to be realistic you end up killing hundreds of enemies.
BaronLundi said:Really ? You can't be serious or you missed the point of the game entirely.
So a game that put you in the shoes of a fatherand does that with the intention of emotionally engaging the player, making him feel the anguish of the character and the moral choices he has to decide is not mature in its theme ?whose first kid is roadkilled and second abducted and at risk of being murdered
BaronLundi said:Please provide some examples of mature games please because if Heavy Rain is not I sincerely don't know what is.
BaronLundi said:Having said that I agree that "adult" situations may be (and often are in games) treated in a very childish way. Heavy Rain does quite the opposite, in my opinion : it's a prime example (and the first as far as my gaming experience is concerned) example of a successful vicarious and cathartic experience in a videogame.
cornerman said:I guess it just doesn't come across as a putdown to me. All he's trying to say is Heavy Rain is different (which it is) and that he wants others to run with his idea (which developers can do/have done), and that not all games should be the same (which they shouldn't).
Its true. I played it really good as well and I was literally screaming during Dr Death's sequence. I got the perfect endingslider said:I really liked the game but haven't given it any further thought. I've only had one playthrough too. Time to revisit (backlog permitting).
It made me realise what a goody goody I am too. I refuse to do anything "bad" in a game. Weird.
Anyway, glad it's done so well. Certainly exceeded expectations.
RustyNails said:Its true. I played it really good as well and I was literally screaming during Dr Death's sequence. I got the perfect ending
He's on a very different list for me.Prine said:David Cage is now on the list. The guy has a great mind with alot of potential. Any game from him is now a must buy, well done Cage.
GhaleonQ said:1. You were in the Heavy Rain topic. Most of the "during playthrough" posts were about the action sequences. A lot of the plot complaints were about the opening. The plot struggles to bridge the action sequences and the whodunit beats don't help you figure out the murderer. From all that, it's pretty clear that the focus is on the "couple"(?) action sequences.
GhaleonQ said:2. It's either a crutch or it isn't, and that applies uniformly. You're playing a game about A SERIAL KILLER that shoehorns in (and imagine if another piece of entertainment you paid for did this) all of the disparate violent or sexual sequences that I don't want to spoiler tag that it does. It's absurd. Since there are no themes, those are the visceral hooks that keep the player excited when the plot's not moving. Your heart wouldn't race if your analog spinning was about winning the big soccer match. Body count's a fine comparison, but let's have a fairer comparison. Would you agree that survival horror and graphic adventure games are the fairest? So, you probably spend more time in death-defying (from a real-life point-of-view, not whether the game allows you to die) sequences in Silent Hill and certainly Resident Evil. Haunting Ground, Rule Of Rose, and Fatal Frame are much closer, though. Graphic adventures? I'm certain that the Gabriel Knight games have a "better" (from Cage's point-of-view) character development-to-violence ratio. So, either he's a hypocrite or he's ignorant of his failure to break new ground.
GhaleonQ said:This would make sense if he didn't write a game where you were constantly imperiled and if the player actually had gameplay consequences to impose genuine emotional "significance" instead of debating whether to shoot the motion-captured digital thing.
GhaleonQ said:I guess I didn't make it clear to andy and you. I wasn't comparing violent sequences. I was pointing out that it isn't a theme, it's a plot point. It's a plot point that's been used since the 1st damsel in distress. It's not a theme if the plot point remains unexamined. "Doing progressively crazier stuff," is not a suitable examination, unless you're going to argue that that Pierre Morel Taken movie is really thoughtful.
I mean, it's not hard to do. I have trouble thinking of noir names, butis a movie that makes vengeance its theme. It examines its unnaturalistic plot twist much more coherently, with much more style, with a classical storytelling form, AND it develops the same theme (and a few others).Oldboy
David Cage posts on GAF confirmed.David Cage said:who played it and didn't play it
Dabanton said:How is that mature? All that stuff is 'mature' if you're 13yrs old.
Mature is more than tits, drugs and violence.
Yes. I really wish people would stop bashing it without playing it. I understand why people dislike the idea of it. However, it's only when you play it that you understand the emotional connection the game creates with you. Amazing experience going through a game knowing that your actions could down the line cause a "fail state" in the ending or that screwing up could end up with your character never finishing the story.So it's polarized between the people who played it and didn't play it, because for those who played it's really, really positive.
GhaleonQ said:I mean, it's not hard to do. I have trouble thinking of noir names, butis a movie that makes vengeance its theme. It examines its unnaturalistic plot twist much more coherently, with much more style, with a classical storytelling form, AND it develops the same theme (and a few others).Oldboy
GhaleonQ said:I don't think The Last Express developed its themes very well, but it uses allegorical characters as a representation of European nation-states and the train and its trip as a metaphor for Europe. I don't want to spoil the plot, but it tells a pretty good story quite well in a way that's thematically coherent, if not excellently (a lot of people would say differently).
Ico develops its character study impressionistically. I prefer theme-based games, but Ico uses its gameplay to tell us about its characters. The handhold mechanic and puzzle design reinforce through gameplay how philia should make someone feel. We, in turn, project those feelings onto the player-character and Ico.
Branduil said:The fact that Cage doesn't even understand what a MacGuffin is makes it impossible for me to take him seriously as a storyteller. Plot holes are not MacGuffins.
BaronLundi said:A story surely does not need a MacGuffin to be told. Or maybe I missed your point. Care to elaborate ?
jluedtke said:You know who else is really hate-able? Uppity, pretentious, know-it-all internet nerds.
http://www.cychron.com/2.9507/features/hitchcock-1.2031252Branduil said:The fact that Cage doesn't even understand what a MacGuffin is makes it impossible for me to take him seriously as a storyteller. Plot holes are not MacGuffins.
Pristine_Condition said:What about PARENTHOOD? Separation from one's spouse, ect?
People saying Heavy Rain doesn't deal in mature themes have either not played Heavy Rain, or they don't know what mature themes are...
GhaleonQ said:I'll respond later, but he said that the blackout origami thing was a MacGuffin in a recent Joystiq interview. He meant "red herring," but it's also not a red herring because it's not explained or easily explainable.
HK-47 said:Dumbest parenting in existence. The balloon scene still has me going WTF.
Replicant said:Oh really? Apart from that, what other dumb parenting example you've seen from this game? And that balloon scene was an accident. Some kids are known to run around without paying much attention to their surrounding around that age.
GhaleonQ said:I'm certain that the Gabriel Knight games have a "better" (from Cage's point-of-view) character development-to-violence ratio. So, either he's a hypocrite or he's ignorant of his failure to break new ground.
....
David Cage's past post-failure bitterness and statements say otherwise. I would agree with you in most cases.
I think both the story and the game would be good even without the MacGuffin. I think it just was a great final surprise.BaronLundi said:A story surely does not need a MacGuffin to be told. Or maybe I missed your point. Care to elaborate ?
Metalmurphy said:"This is gonna have terrible reviews"
...
"This is gonna bomb so hard in sales"
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"It'll drop off quickly"
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"Yeah, well... It's still a turd!"
dallow_bg said:Make more games Quantic Dream.
shintoki said:A pity indeed that is considered to be a "Good" level in story telling for games. Worse is that he seems to think it is.
I get it!AniHawk said:Why start now?
HK-47 said:No parent stands around like dumbass like that while his beyond stupid child wanders off. Kids wander off because their parent ARENT paying attention to them. Realistically, he'd grab the kid and then go back to the clown. Clown can fucking wait for his money. Hell I dont know why they didnt do it where you get distracted naturally and the kid wanders off. Then would be more of a mistake rather than plot convience. But they had to make it so goddamn obvious.
Metalmurphy said:"This is gonna have terrible reviews"
...
"This is gonna bomb so hard in sales"
...
"It'll drop off quickly"
...
"Yeah, well... It's still a turd!"
Shake Appeal said:He's on a very different list for me.
.Metalmurphy said:"This is gonna have terrible reviews"
...
"This is gonna bomb so hard in sales"
...
"It'll drop off quickly"
...
"Yeah, well... It's still a turd!"
sn00zer said:
00011000 said:Sony need to buy Quantic Dream or at least throw buckets full of money at them, because they are absolute geniuses over there. Particularly David Cage. He's what Peter Molyneux wishes he was. And heady bull-shit. David Cage has a magnificent (and realistic) vision of the future of videogames & motion controls, and best of all, he executes really well. Powerful combination they got there.
Branduil said:The fact that Cage doesn't even understand what a MacGuffin is makes it impossible for me to take him seriously as a storyteller. Plot holes are not MacGuffins.
...LordPhoque said:I'm going to play GOW3 right now, "killing trolls with my sword", but I prefer that to perform a giant QTE to beat a game with a shitty plot and writing.
Well to be fair Omikron was a game. It was a mess but no more than Indigo Prophecy or Heavy Rain...And it had David Bowie!AniHawk said:Why start now?
LordPhoque said:Joke post ? At least Molyneux did some classic stuff back in the days (Populous, Black & White). Even the Fable series is decent. David Cage's career is basically 1 decent game and 2 mediocre ones. Plus the guy said some stupid shit in the french press, like the reviews who gave his game less than 9/10 or 19/20 were "written by 14 years old kids", when they were actually the best written reviews.
And all his talk about "games with explosions", it's just silly. I'm going to play GOW3 right now, "killing trolls with my sword", but I prefer that to perform a giant QTE to beat a game with a shitty plot and writing.