Heavy's Sandvich
Member
Jason died from a broken heart
because he lost his red balloon
DavidCage said:We created the genre.
mclem said:Crowther and Woods say hi. Infocom for more story involvement (Trinity beats Heavy Rain into a cocked hat and then some)
RadioHeadAche said:Heavy Rain gets too much shit, and I wonder how many of those haters actually played it. That doesn't excuse his ridiculous statements, though. Heavy Rain, in my opinion at least, was a good game, but certainly not good enough for him to assume he owns the genre.
JaseC said:However, it's important to note his claim of owning the genre came directly after his claim that he created it. Therefore, the whole "We own the genre" mindset doesn't stem from the belief that 'Heavy Rain is just that damn great' so much as 'Heavy Rain created it, therefore we own it.'
JaseC said:Read the actual article. That's not what he said.
How is it not pretty much exactly what he said?"Whats next for you? Will you continue try push barriers of interactive storytelling or build more bridges in other genres?]"
"We created the genre. We own the genre, and we want to show that Heavy Rain was not a coincidence or a lucky shot - that it was really something that makes sense and that we can build on."
Dance In My Blood said:How is it not pretty much exactly what he said?
If anything that just makes him seem more ignorant.JaseC said:See my edit.
Except that Omikron had some really serious issues too. At least it had Bowie.Criminal Upper said:Dude needs to make a new Omikron.
Dance In My Blood said:If anything, that just makes him more ignorant.
Jive Turkey said:Except that Omikron had some really serious issues too. At least it had Bowie.
BMX Bandit said:http://i.imgur.com/RiWaI.jpg[IMG][/QUOTE]
I fucking lol'd :lol
I still need to play Heavy Rain. Bought it about a month ago, but still haven't started it. Kinda enjoyed the demo, despite the weird controls.
And wtf @ Cage's response in that interview.
Ushojax said:Yeah, it's like the Room in videogame form.
If I wasn't about to head off to bed I'd dub over the scene where Nah-mahn and his partner work over Cage's psychiatrist self-insertion character with "I'm Afraid of Americans".JaseC said:Bowie is exactly what Heavy Rain was missing!
Dance In My Blood said:David Cage has gone on the record saying brushing your character's teeth is in the game because it helps build a connection between him and the player. This is admittance to the attempted creation of Stockholm syndrome on Cage's part. He believes fluffing the game out with mundane events is an acceptable means of creating a bond with fictional characters.
It may or may not work, but it is a very crude and boring means of establishing characters. David Cage still has a lot to learn, and I'm not sure he'll ever get it right. Fortunately L.A. Noire looks to be executing on a similar set of ideas in the same console space at a much higher level. Maybe Cage can crib enough from that to make something passable next time around.
JaseC said:Read the actual article. That's not what he said.
i only just started playing heavy rain, and i'm enjoying it so far, but Indigo Prophecy completely fell apart more spectacularly than any other gamei can think of.Despera said:The hate for Heavy Rain and Indigo's Prophecy in here is just to much...
I'd pay to see that too. It distresses me to see the myopia exhibited by David Cage and some posters in this thread when interactive fiction existed long before Heavy Rain and has created many, many more successful attempts at interactive story-telling. I could point to several visual novels on the Japanese side as well. Cage's comments prove why Heavy Rain was a failure - if you have no awareness of the past, you cannot learn from it. He needs to study the genre he's working in instead of trying to shallowly ape Hollywood.GhaleonQ said:*thinks of something* Dang. Talk of interactive fiction always makes me think of Emily Short, who's far better at breaking down storytelling than nearly everyone else in the industry. She didn't like it, but she didn't hate it. I wanted to read a real evisceration.
http://en.wikipedia.org/wiki/Emily_Short
http://www.gamesetwatch.com/2010/04/column_homer_in_silicon_qte_la.php#more
Actually, I'd pay to watch a debate between these 2 not because I think she'd win handily (although she would), but because they'd both push each other really far in their explanations. Giving Cage sole access to the podium just allows him to say stupid things.
Many games have shitty stories and bad acting, but they don't usually rely on them so much.The hate for Heavy Rain and Indigo's Prophecy in here is just to much...
LM4sure said:All this guy ever does anymore is run his mouth. He needs to shut it and get back to making games.
I think I would take ANY pick a path or choose your own adventure book before what I have seen of Heavy Rain.hosannainexcelsis said:I'd pay to see that too. It distresses me to see the myopia exhibited by David Cage and some posters in this thread when interactive fiction existed long before Heavy Rain and has created many, many more successful attempts at interactive story-telling. I could point to several visual novels on the Japanese side as well. Cage's comments prove why Heavy Rain was a failure - if you have no awareness of the past, you cannot learn from it. He needs to study the genre he's working in instead of trying to shallowly ape Hollywood.
That's such a disappointing statement to hear anyone make, especially someone who loves videogames, and I'd like to believe that everyone here does. Heavy Rain, despite its faults, is an incredible step towards innovating the story-driven interactive entertainment genre.Ushojax said:They own the shit part, that's for sure. I'd be embarrassed to have made Heavy Rain.
Site: "Whats next for you? Will you continue try push barriers of interactive storytelling or build more bridges in other genres?] We want to build on what we have discovered with Heavy Rain?"
Cage: "We created the genre. We own the genre, and we want to show that Heavy Rain was not a coincidence or a lucky shot - that it was really something that makes sense and that we can build on.
"But at the same time I didnt want to make a sequel. I made that very clear before knowing whether the game would be a success or a failure, because I want to show that its really a genre. Which means that you can use a similar drama to tell any type of story in any genre and in any style.
"So, we are going to explore different directions. Still very dark, still for adults, but completely different from Heavy Rain. We want to satisfy our fans, but we want to surprise them too. Thats our challenge."
UrbanRats said:Many games have shitty stories and bad acting, but they don't usually rely on them so much.
Also Cage is so full of himself, in interviews, which make it worst.
And yeah, Fahrenheit had a particulary shitty plot, even by gaming standards.
plagiarize said:i only just started playing heavy rain, and i'm enjoying it so far, but Indigo Prophecy completely fell apart more spectacularly than any other gamei can think of.
it was hugely ambitious, which is why i'd always said i'd play the next game Cage meant, but it is also hugely flawed, and Cage himself admitted to many of the things that i thought were massive misteps in a lengthy postmortem.
Indigo Prophecy was an interesting failure. i'm hoping i don't end up feeling the same way about Heavy Rain.
I think the hate is there just because lots of people want to think that Heavy Rain is a second coming of Jesus for video game industry. I even saw comments that stated HR revolutionized/ressurected Point & Click adventure games; or comments that stated that you have to be emotionally mature to fully appreciate the game, that HR story is on par with the bests movie thrillers etc. Which, of course, is bullshit.Despera said:The hate for Heavy Rain and Indigo's Prophecy in here is just to much...