No, it isn't. It's using the non-interactive tropes and archetypes of film, breaking it down into little pieces and letting you re-arrange those piece ever so slightly by means of awkward button pushes.Ellis Kim said:That's such a disappointing statement to hear anyone make, especially someone who loves videogames, and I'd like to believe that everyone here does. Heavy Rain, despite its faults, is an incredible step towards innovating the story-driven interactive entertainment genre.
That isn't interactive storytelling. That's "choose what happens next" storytelling, which books did decades ago and DVDs more recently and nobody would have the audacity to call it interactive storytelling on any serious level.
A true step forward is where gameplay itself is the storytelling. I don't think it's an entirely successful example, but a game like Braid where the game mechanics themselves are a method of communicating the character's mental state, history and how he is working through that history within his memories (the various time-manipulation mechanics that change depending on what part of his life he is remembering) is a greater step forward for interactive storytelling than Heavy Rain could ever hope to be.
I'm not saying Braid is superb storytelling or all games need to be like Braid in the future, I'm just saying it latched onto the idiom of storytelling through interaction far more successfully that Heavy Rain could ever hope to achieve.
I mean, this isn't even looking at the quality of the story itself, which one could write a lot more on. But it could be boiled down to this: Heavy Rain failed at interactive storytelling, and its story would fail if presented flatly as non-interactive. It borrows the storytelling methods of film without actually telling a story that would be worthy of any acclaim within the medium.
It's shite.
Rez (<3 Rez!) had superior storytelling and thematic exploration than Heavy Rain, and it didn't even put its story front-and-centre.
I'll give this to Heavy Rain: if you let yourself go with it, the illusion of interactive storytelling it creates is good for a single run through for most people. But that's all it is: an illusion. People who are gaming literate should typically see through that illusion.