Okay, so this is just Jaffe being defeatist. I didn't catch any cogent argument.
Call of Duty 1 (Stalingrad) made me cry out of fear. In a situation where I had no control. Actually, probably precisely because I had no control, and was used to having it. Explain that. And give me a reason why more people shouldn't try as hard as they can to deliver that kind of experience.
And more damning - I spent a little time on the official Assassin's Creed forums looking for tech help and did a little browsing of their General forums. You've got 14 year old boys there weeping for Ezio, a character they've watched grow from adolescence. It takes a lot of ego to believe that others can't experience the same kind of sensations you do from a Christmas commercial. Even more to preach about taking it away, or diminishing the efforts some put into trying to trigger emotion through structured story telling. There are people really connecting with that element of games, and if someone can catch lightning in a bottle and make it happen, I'm inclined to cheer them on.
That was a lot of edits.
Call of Duty 1 (Stalingrad) made me cry out of fear. In a situation where I had no control. Actually, probably precisely because I had no control, and was used to having it. Explain that. And give me a reason why more people shouldn't try as hard as they can to deliver that kind of experience.
And more damning - I spent a little time on the official Assassin's Creed forums looking for tech help and did a little browsing of their General forums. You've got 14 year old boys there weeping for Ezio, a character they've watched grow from adolescence. It takes a lot of ego to believe that others can't experience the same kind of sensations you do from a Christmas commercial. Even more to preach about taking it away, or diminishing the efforts some put into trying to trigger emotion through structured story telling. There are people really connecting with that element of games, and if someone can catch lightning in a bottle and make it happen, I'm inclined to cheer them on.
Those a pretty big differences, and I think it's obvious that one is in no way a replacement for the other. And they don't even step on each other's toes most of the time.and what is an anectode if not a extremely condensed story?
A 5 min discussion between friends on how they mastered p-linking in SF4 is no less a story than the length and breath of cutscenes in MGS4. The only difference is length, depth and emotional connection.
That was a lot of edits.