My direct response to the last 4-5 comments. Making a video for me is a lot faster/easier than trying to type it all out.
It's not monetized, it's not on my channel. It's unlisted. I made it just for this post so don't accuse me of trying to get clicks off this topic with this. It is a genuine response to some of y'all...
I'll address you video rather than your last post given you've gone to the trouble of creating and posting it.
You claim to be avoiding using the standing free aim mechanic because you don't like using one of the buttons on the controller. That's not the game's fault - that's yours. It's the equivalent of complaining all fighting games are too hard because you can't win using only the light punches and kicks mapped to the face buttons. If you're unwilling to use the controls available to you then the problem lies with you - it's not the fault of bad game design if you're unwilling to utilize the input options available, particularily when those inputs you're avoiding are in standard layout positions.
Second, you don't need to engage the movement lock in order to fire upwards. Free aim is active even without the movement lock engaged. When traversing samus will shoot in whichever direction the analogue stick is pointed. In order to prevent any inadvertent firing upwards you have to take your finger completely off the analogue stick.
Look here you are shooting upward without the movement lock engaged. It's a subsequent video, but it does nonetheless demonstrate how easily one can shoot up simply while firing with the analogue stick tilted.:
Third. In your original video you claim to have been in that room "like 30 times" yet somehow not even once did you attempt to shoot *up* at the enemies that were *up* as every other person did (see prior posted video for example of everyone else actually trying to shoot enemies).
And in your original video we can see you being careful not to shoot anywhere near the ceiling. Again, you have to be deliberately taking your thumb off the analogue stick to jump and shoot as you were. The means by which you attempted to attack that enemy ran completely against the controls and room layout. And you claim firing *up* is not intuitive, yet climbing to an elevated position with reduced jump room in order to jump up and down with your finger off the analogue and tap the fire button while avoiding use of controls you've already had to use is? Your words "30 times" - and not once did you fire off at an enemy on entering the room nor from a different position, nor even tilt the analogue while firing? C'mon
"I never said I was a great gamer" - And here we go. The problem lies in that instead of publicly ripping into another developer and making some increadibly poorly considered claims against the game's design, you could have just said that. people would have had a good laugh with you and that would have presented a genuine opportunity for game design discussion along the lines of "how can we make this game more accessible for bad gamers like me who don't like using some of the buttons and find aiming unintuitive". Great stuff - everyone gets a laugh, a lot of us aging gamers can totally relate, and we get a segway into some constructive design discussion.
...but you didn't. What you did was attack another developer and denounce the game design from a position of "look at me, I'm a pro, I teach game design and this is unequivocally absolute trash". You don't get to fall back on "I never said I was a good gamer" now because you didn't make that point then. You deliberately placed all of the blame on the game and the developers. And rather than say you were a bad gamer, you set up a video to show you avoiding all of the mechanics available to get you past that room, skipping the explicit instructions it gave you, and using your "bad gamer skills" as proof of bad design. Why did you do that? Outrage? Chasing the views? Baiting a fanbase you know will respond only to cry victim when they do exactly as you would expect and refuted your claims?
"You were watching me experience it in real time". No we weren't.
By your own admission "I must've been in this room 30 times or more"
Nobody needs to psycho-analyse you to see that. They only need to listen to pay attention to your own words and actions.