Crazy moment when leaving the map on elajjaz's stream with a first time player (warning, gets bloody LOUD):
https://clips.twitch.tv/elajjaz/EnergeticShrewBionicBunion
https://clips.twitch.tv/elajjaz/EnergeticShrewBionicBunion
The penalty is that the more they do it, the slower they perform that action. I don't know the hidden cooldowns for it, though.That's on the devs that they allowed that constant window jumping, same with jumping out from the buildings, survivors shouldn't be able to do that without a penalty.
It seems like a passion project for these guys, and they're very aware and open about issues the game has on their weekly twitch streams. They pretty much always address or mention the issues. I'm sure if they fuck up the game somehow with balance changes, they won't leave it like that for long. That's just my inference, though. I never played the alpha or beta, but things changed between each build, iirc. Once, apparently, you could sabotage every hook before with one toolbox and only leave the basement hooks for the killer to use, and they fixed that. And I think Survivors were even better at hopping over windows/pallets than they are now, but I can't be too sure. Maybe someone else wants to pitch in?I've been watching this since yesterday and really like what I see. I'm so close to jumping in but I have this fear that they're going to mess it up with patches and balancing.
I guess there's always the option to refund but I'd rather avoid that completely.
The penalty is that the more they do it, the slower they perform that action. I don't know the hidden cooldowns for it, though.
It seems like a passion project for these guys, and they're very aware and open about issues the game has on their weekly twitch streams. They pretty much always address or mention the issues.
It seems like a passion project for these guys, and they're very aware and open about issues the game has on their weekly twitch streams. They pretty much always address or mention the issues. I'm sure if they fuck up the game somehow with balance changes, they won't leave it like that for long. That's just my inference, though. I never played the alpha or beta, but things changed between each build, iirc. Once, apparently, you could sabotage every hook before with one toolbox and only leave the basement hooks for the killer to use, and they fixed that. And I think Survivors were even better at hopping over windows/pallets than they are now, but I can't be too sure. Maybe someone else wants to pitch in?
It's your money and I don't know your money situation, but $16 (If you have Payday 2) for a game you'll enjoy with friends... it's not a bad deal. If you're only going to play solo, it's still not a bad purchase, but maybe you'll want to wait. Once the Survive with Friends mode gets added, we can get some GAF games going.
I'd say it's a passion project for the the Last Year devs. F13 and DBD devs are clearly copying them and DBD was rushed to the market.It seems like a passion project for these guys, and they're very aware and open about issues the game has on their weekly twitch streams. They pretty much always address or mention the issues. I'm sure if they fuck up the game somehow with balance changes, they won't leave it like that for long. That's just my inference, though. I never played the alpha or beta, but things changed between each build, iirc. Once, apparently, you could sabotage every hook before with one toolbox and only leave the basement hooks for the killer to use, and they fixed that. And I think Survivors were even better at hopping over windows/pallets than they are now, but I can't be too sure. Maybe someone else wants to pitch in?
It's your money and I don't know your money situation, but $16 (If you have Payday 2) for a game you'll enjoy with friends... it's not a bad deal. If you're only going to play solo, it's still not a bad purchase, but maybe you'll want to wait. Once the Survive with Friends mode gets added, we can get some GAF games going.
Hey, this game looks like it could be great, too. Thanks for bringing it to my attention!I'd say it's a passion project for the the Last Year devs. F13 and DBD devs are clearly copying them and DBD was rushed to the market.
Not saying that it's not a fun game or that the devs won't improve it.
I'd say it's a passion project for the the Last Year devs. F13 and DBD devs are clearly copying them and DBD was rushed to the market.
Not saying that it's not a fun game or that the devs won't improve it.
Did I hear right they there is no party system in this? I'd love to play this with my friend, but no party system sounds like a deal breaker if true.
I need to get this, looks so much fun. Do we have a Steam GAF group?
We also have people working on new content, at the same time. We want to provide you with new killers, new survivors and new maps. This is, for us, a very important thing. We want this game to be alive and to stay exciting to play. By adding more content, more variations, we can make sure the game is always fun to play. It will grow and get deeper and more satisfying. At least thats the plan.
So thats what were up to. We intend to patch the game every week, fixing bugs and balancing things we think are not right. There will not be new features or new content every week but the game will constantly get better.
A 'Dev update and progress info' was posted:
http://steamcommunity.com/app/381210/discussions/0/358415206100588165/
In short, bug fixes, balance tweaks, survive with your friends in ranked play are all being worked on.
This was interesting:
I need to get this, looks so much fun. Do we have a Steam GAF group?
I thought about making one, but I figured that until Survive with Friends came out, no one would be interested. And I assumed most people would already be playing with friends, which is why those who aren't could just use the thread to ask if anyone wants to party up.I'm wondering this too. I just bought it but I'd really love to play with some people here to learn the game without any pressure. Doesn't seem like there's any matchmaking by rank.
Tuning in, thanks.For those twiddling their thumbs while the Steam store is dead (well, for me at least), catch up on the dev stream to here what they are up to in 10 mins:
https://www.twitch.tv/deadbydaylight
So, this happened:
Last one alive and the killer hounds me, hits me, then I lose him. Soon after he incaps me as I'm trying to find the hatch, but there seem to be no hooks nearby, so he does the whole pick up/drop strategy on me so I don't escape. He was taunting me because he would take me near the hatch, drop me, pick me up, then walk me away and drop me again. I would crawl back to the hatch and he would pick me up, but I was almost done wriggling free; and he and I both knew he was fucked, haha (I hope).
He tried to mitigate his situation by rearranging one trap (there were three!), but he did it while I was REALLY close to the hatch. This is where timing was absolutely perfect and I crawled myself to victory just as he finished setting the trap, but he actually did grab me a split second after. It was actually a good thing I was downed because there was no animation when escaping the hatch, but the timing was so close I got the above for a while before the results screen showed up. I was fucking ecstatic, haha. I even got an achievement, so that was a nice surprise.
I haven't tested it yet, but do you trigger bear traps when you're downed? I was actually trying to avoid them, but doing so might have given me the time I needed.
If only we had gotten it to load
It's funny hearing high level killers (Wraith) complaining that survivors have it too easy.
The flashlight is utterly useless.
Things that are overpowered for the killer:
- Iron Grasp (when upgraded almost impossible to break free)
- No One Escapes Death (completely broken)
Survivors are encouraged to remain in the map after the exit is open to farm points. Once the exit is open, point scoring should be reduced greatly.
I feel the game is unbalanced (relies too heavily on perks).
Amazing game, I can't understand why this won't get more attention. I haven't played any multiplayer game more than this in the last year.
Sounds more like a game to watch on Twitch for now because of all the bugs,steep learning curve,and glitches...once they fix it,it might catch on but these hard as fuck indie games aren't everyone's cup of tea.(me included).
This party system needs to happen now. A friend and I want to play together with others, not in a private match.
Really??
Yes, really.
For those of you who followed our Twitch sessions and previous announcements, you have an idea just how challenging that piece of the game was to make.
In the patch notes, Stefan explains how this is the barebones version of the feature. It works, you'll be able to play with your friends in a ranked game but it is not yet in its final form.
We weighted the urgency of your need versus the stability and usability of the feature and decided to release it in its current state. We will continue to improve it in the future.
Now go and make poor survival choices together!
1.0.3 Patch Notes
BUG FIXES
Fixed entity visible at the start of the hook sequence
Fixed interruption on hatch causing the survivor to turn invisible
FEATURES
Added support for Survivor With Friends (V1)
Survive With Friends (V1)
This initial implementation of Survive With Friends will allow for a group of survivors to be created and to matchmake into a ranked lobby together. It should be used in a similar fashion as the Kill Your Friends Mode:
Have a survivor (host) created click Survive With Friends from the Main Menu
As the host, invite other survivors to the lobby.
Once the party is formed, have all players ready-up. This will triggered the matchmaking process and transition the party to an online lobby.
Note: After playing a game, the survivor group will be automatically disbanded and all members will be returned to their single player survivor lobby. We are working on maintaining the party between games, and you can expect this to come in a follow up patch.
There should be a point multiplier for survivors who's teammates disconnected. Had two matches today where 2 of the survivors disconnected just a couple of minutes into the game. I like the fact that killers now get points for disconnecting survivors but it just doesn't feel fair that the killer will get to rank up for the disconnects while the remaining survivors will most likely down-rank. This is partially why I'm against down-ranking rank systems in games with a heavy emphasis on teamwork.
I'm absolutely, totally in love with this game despite the frustrating aspects like the worst juke spots (3-window house, slaughterhouse, the goddamn bus, the tree... wish all these vanished forever and stopped turning chases into Benny Hill skits.).
At first I played only survivors and found out I'm mediocre at it. Then went trapper, got better, and now last time finally wraith which I seem to be great at. The psychological aspect of controlling the match with the threat of you 'maybe being there' is amazing and you can create so many more chases and situations that everyone gets good points.
Only 2 pages!?! I am surprised. This game is very popular on Twitch and Youtube at the moment. I really like this game. The one thing that is great is that the developers get the whole 4 vs 1 asynchronus gameplay thing. It remeinds of a reverse Evolve thriller. I like how each survivor has thier own skill set that can help the team but at the same time you can solo and have multiples of the same character and still win. The biggest flaw of Evolve is that each class had to be played by someone. I like Evolve but i only like to play support and medic. It totally turns me off when I am forced to play as a monster or a class that I don't like. This game rocks! And it is cheap.![]()
I don't get the hate for "infinite juke" spots. If a survivor gets to a infinite juke and the killer decides to waste his time chasing him.... that's poor strategy on the killers part. Let them go and go chase after the other survivors. don't be distracted. If they are the last one wait them out or chase them down. eventually some one will screw up or get tired. Its a valid strategy. Just like hook camping. Aggravating but not game breaking.
good matchmaking. Like my 3rd or 4th game.
Rank 1 trapper level 50.
Like I stood a chance.
GAF as a community doesn't seem to want to embrace this game, which makes me sad.![]()
This game's community is one of the worst I've seen honestly. I can deal with name calling and shit but just taunting me all day is some horseshit.
Yeah I get it, I suck, I've played 3 or 4 games as a killer and have zero perks, I'm level 1, rank 20, you have all your perk slots you're fuckin amazing and play ALL DAY and I play for an hour or two a week.
Just leave the game when the exit's open don't waste my time. Don't sit at the exit and teabag constantly until I show up. Wtf is wrong with you?
This is not a one time thing. This is E.V.E.R.Y. game. No exaggerating. The only people that play this game, play all day like it's a damn MMO. Barrier for entry is so hardcore it is useless to play this game at this point.