bigboss370
Member
New engine? Why does it look much inferior than DOA5?
does it really? do we have pic/vid comparisons?
New engine? Why does it look much inferior than DOA5?
So is TTT2. (1:58 - 3:20)
Again, assuming TTT2 provides the same as T5DR or T6 are the type of generalizations that irk me.
Smarmy remarks appearing to be ingratiating deserve an equally smarmy response. Stop highlighting the thread on those specific posts. There were plenty of pages with actual informative and as you say "civilized" discussions going on previously. You can ignore them definitely... or you can stand up and silence them so they'll think twice before spewing their nonsense out in future discussions.
does it really? do we have pic/vid comparisons?
I'll be 100% surprise if DOA5 makes it to evo. Not because of the gamplay, but because as far as I remember it never did well number wise.
The tekken community is fucking huge.
Wasn't there a tournament for DOA5 that got 124 players or something like that unless I saw that wrong and it had decent views on the streams?
Wasn't there a tournament for DOA5 that got 124 players or something like that unless I saw that wrong and it had decent views on the streams?
The IPL one had decent views but dont remember the numbers. I think 1300-1500. Which for DOA was decent and those numbers might grow more.That stream I saw was with Dr. Dogg and...some chick. lol - total views was probably around 600 - 800 tops. At least that's what I saw when I tuned in late.
There is still DOA World with their fan fictions...It's a free pre-release tourney, so it's not a good indication of how popular the game will be competitively. The DOA games never got good numbers previously because of stupid DOACentral and their anti-offline scene nonsense. Now that DOACentral is dead and people have migrated to Freestepdodge which has a more sane community DOA5 has a much better chance of success.
Wasn't there a tournament for DOA5 that got 124 players or something like that unless I saw that wrong and it had decent views on the streams?
The IPL one had decent views but dont remember the numbers. I think 1300-1500. Which for DOA was decent and those numbers might grow more.
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Fixed: There you got a comparison pic.
You're talking about one event at Summer Jam.
DOA2, 3, and 4 all had poor numbers unless somebody corrects me.
Honestly I don't see DOA5 being added to the EVO lineup if its still 6 games. If DOA5 doesn't get added to the EVO lineup you can consider DOA5's competitive community pretty much dead (at majors and etc, locals will always do their thing).
1) SF4
2) MVC3
3) TTT2
4) KOF
are pretty much guaranteed
5th will be P4A if the numbers stay strong. Its been doing well in the WC. Had over a hundred entrants at SJ. Not to mention a HUGE japan following.
6th game imo will be either MK9 or Injustice. Whichever their community (TYM) supports.
EVO has no fixed number of games, if enough people play the game in majors and prove there's a scene for that game it WILL be supported by EVO. And KOF is not guaranteed to be in the lineup, its numbers seem to have dropped sharply recently.
does it really? do we have pic/vid comparisons?
Is it strange if I prefer the 6 pic?
I prefer the art style, I like the fact that he doesn't look greased up in oil, and the hair doesn't looks as chunky (polygony to me).
Am I alone? I probably am.
I was gonna say the exact opposite.On a technical level, DOA is streets ahead. A lot of people like the artistic look of Tekken more though, apparently.
On a technical level, DOA is streets ahead. A lot of people like the artistic look of Tekken more though, apparently.
Technically? In terms of lighting and models and the like?
You are mistaken. DOA5 is miles ahead.
KOF dying in numbers? Its pretty much the same as it always has been US wise. Also the international community is coming into play now. CafeID blew it up this year.
EVO has no fixed limit but they do have a time and space limit. Unless EVO is at a BIGGER venue with more time, I see no way more than 6 games can be up. 6 games this year was already a big strain on a lot of players and TOs.
edit
Also support doesn't guarantee as a main game. EVO supported Skullgirls, but it wasn't a main game.
I'll be 100% surprise if DOA5 makes it to evo. Not because of the gamplay, but because as far as I remember it never did well number wise.
The tekken community is fucking huge.
There were more people playing DOA5 at Summerjam than Tekken. And Tekken 6 wasn't even at Evo this year.
I'll be 100% surprise if DOA5 makes it to evo. Not because of the gamplay, but because as far as I remember it never did well number wise.
Now that DOACentral is dead and people have migrated to Freestepdodge which has a more sane community DOA5 has a much better chance of success.
I was 110% surprised KOF made it to EVO, let alone beat stream views over other games. But hardcore players supported it like no other, plus there were celebs like Bala helping gain interest.
I hope we don't see that fraudulent DOAMaster, and I hope we see some Koreans come over for DOA at a big event and show ppl what's what.
Thank god.
I disagree. DoA5 models do have insane amount of detail in the faces, and personally I think that's a smart choice, it's impressive how they managed to make it look so smooth and round, and that's what people look at the most, but the entire models themselves I think Tekken has the edge. They are way more detailed, be it in body muscles, scars, veins, clothing, hair, etc. DoA5 models are actually quite simple.
Lighting wise I don't see anything special in DoA5 frankly. But then again, neither do I see it in Tekken. But there's no "miles ahead" discrepancy imo.
And sceneries, while DoA5 has the interactivity, which is great mind you, there's alot more shit going on in Tekken stages, be it in animated stuff or just static details.
I'm not sure you have much of an interest in graphics (Or maybe you can't be bothered to discuss it I dunno). :/
Muscle toning, scars etc. aren't part of the models nowadays. They're added in ZBrush/Mudbox and are mostly part of the normal map. The actual meshes on DOA5 and Tekken look pretty similar on the torsos in terms of poly count, but DOA5 definitely has much better faces.
And what about the hair? DOA5 probably has the best hair I've ever seen in a console game, whereas Tekken's looks considerably more outdated. DOA5's is both high polygon and is using some kind of fancy shader, whereas Tekken's seems to be using a simple anisotropic texture and calling it a day.
This kind of thing applies to comparisons from every angle. Look at the skin, for example. DOA 5 uses a 'proper' (To the extent that it applies on outdated shader tech) skin shader, like you'd see in something like Uncharted. It's probably a faux subsurface scattering job, but it still looks really nice. Tekken uses a more standard lighting model, with what looks like a fresnel applied, giving it that strange glowy look. And then you've got the textures and whatnot, and the different dirt maps for when the characters are knocked down...
From a technical standpoint, I don't see how Tekken is more impressive. I haven't had a proper look at the stages in TTT2, so maybe they're really something special but based on the small amount I've seen, they're not...
When I said model I meant the whole package, doesn't matter if it's a normal map, bump map, or whatever tech is being used, it's how it makes the model look, and TTT2 models look more detailed then DoA5 do.
This is not a technical statement. It DOES matter if it's a normal map, because that means it has no bearing on the polygon count.
No one, and I repeat, no one, uses an increase in polygons to make details like scars, veins, wrinkles, etc. Why would they? And why does it matter
That's what I said two posts ago!
Like I said, on a purely technical level, DOA5 is better. The meshes are better. The texture work is better. The lighting is better. It doesn't matter which 'looks' better because that's subjective.
Good lord.
So is TTT2. (1:58 - 3:20)
But why isn't the normal map use part of the technical level? That makes no sense. lol
What's with you and the polygons? That isn't the only thing you need to look at when considering a game on a tech level. Also read the rest of the post.The normal map IS a technical aspect, but completely removed from the mesh. The normal map is a texture. It has no bearing on the polygon count. Generally, normal maps aren't brought up in conversation unless they're exceptionally high or low resolution.
lol. Thanks for the laugh.TTT2 and DOA5 have completely standard normal maps. There is nothing significant about them whatsoever.
But why isn't the normal map use part of the technical level? That makes no sense. lol
And even if you don't wanna count it, for whatever reason, I still disagree that the meshes are better, there's still more detail on Tekken models, DoA5 models are very flat. Scars and faces might be normal maps, but the muscles aren't. DoA 5 Faces look great, rest, meh.
I also fail to see where the lighting is better. Seems every single area in DoA is using the same lighting as in Tekken there's an insane variation.
Don't know why you're all arguing about Evo, not like either game will be a factor, pretty sure SfxTks numbers from this year would double the combined numbers of Tag 2 and DOA 5 @ Evo.
Ono, Seth, Capcom said the exact same thing about SFxTK being a brand new engine because of 4 players etc.
lol. Thanks for the laugh.
Okie dokie, I can see that this conversation is going nowhere. DOA5 is stronger. If you can't understand why even when someone is explaining it directly to you, that's your problem.
Thing is, at least he backed up his argument by showing examples, while you've been arguing that it's "better". Also I don't know why you want to discount normal mapping and then include the texture work being better in DOA5, when that doesn't contribute to the polygon count either.
I think you're missing my point. He said the models were better because of something that is on the normal map, which is nothing to do with the model.
And normal maps aren't irrelevant, obviously (Pretty sure I never said they were), but it's incredibly difficult to tell when something has high res normal maps. I doubt any of us have played a game and thought "Man, these normal maps are way higher res than I'm used to seeing!".
I also fail to see where the lighting is better. Seems every single area in DoA is using the same lighting as in Tekken there's an insane variation.
I only just saw this. Lol. This conversation is a joke if you think lighting refers to the variation of lighting quality. We're talking shaders and the like. Did you even read my post?
That stream I saw was with Dr. Dogg and...some chick. lol - total views was probably around 600 - 800 tops. At least that's what I saw when I tuned in late.
This is silly, I'm out.