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Dead or Alive 5 or Tekken Tag 2? ;_;

How many views does Tekken get?

TTT2 hasn't had any stream time (that I've sat and watched at least) yet. So unknown. However Namco is having their stream for the final build this weekend at PAX so I guess we can see then how many viewers show up. But I'd judge it more on the mainstreamed weekly events. The same with DOA5 when it gets closer to release.
 
I love that you think lighting colour is the same as shader quality.

Five minutes ago I was thinking this was the dumbest forum conversation I've had in a while, when actually, it's maybe the best.

I love that you think that the only thing that matters is that which is convenient to you.
 
TTT2 hasn't had any stream time (that I've sat and watched at least) yet. So unknown. However Namco is having their stream for the final build this weekend at PAX so I guess we can see then how many viewers show up. But I'd judge it more on the mainstreamed weekly events. The same with DOA5 when it gets closer to release.

Nice I'll watch the pax stream.
 
Don't know why you're all arguing about Evo, not like either game will be a factor, pretty sure SfxTks numbers from this year would double the combined numbers of Tag 2 and DOA 5 @ Evo.



Ono, Seth, Capcom said the exact same thing about SFxTK being a brand new engine because of 4 players etc.

TTT1 was a huge game back in the day, up there with SF and MK. I can't see TTT2 not drawing MK9+SC numbers at 2k12 combined.
 
Is it?

Lets take a look at DoA5 lighting across several stages, even some at night that some how manage to get the same lighting. (gotta get some spot lights in there!)

This post shows absolutely no comparison in lighting quality. I'm not sure why, but self-shadowing seems relatively absent in those DOA5 screenshots. We've all seen how it looks when played.
 
So here's a question, might as well ask it here, while I know the PS3 is the lead platform on DoA (and possibly TTT2?) regardless, Im getting it on the 360, because that just feels right to me. In TTT2 case, I've heard that recently some pro players had made comments about the 360 version of TTT2 having some issues in comparison to the PS3 version. Any truth to that/is it that big a deal? I'm debating whether or not to switch my pre order to the PS3 before launch.
 
http://www.youtube.com/watch?v=XOoFu-1YBVU&feature=plcp
http://www.youtube.com/watch?v=2sJjUT-QW5s&feature=player_detailpage#t=389s

Compare videos I see different lighting there. You can easily find pictures with similar lighting on tons of things.

DOA Vids. If you wanna skip around on both videos you can see the same fighters on different stages and see different lighting.

Different lighting conditions aren't anything to do with the technical side of graphics anyway. I wouldn't humour him about it.
 
http://www.youtube.com/watch?v=XOoFu-1YBVU&feature=plcp
http://www.youtube.com/watch?v=2sJjUT-QW5s&feature=player_detailpage#t=389s

Compare videos I see different lighting there. You can easily find pictures with similar lighting on tons of things.

DOA Vids. If you wanna skip around on both videos you can see the same fighters on different stages and see different lighting.

are you trying to make my point? Just watching the first video we go from a night stage with spotlights to an indoor stage without any visible lights outside of the windows and the lighting barely changes.
 
Is there a demo of DoA5 in any store?

Only to those who got Ninja Gaiden 3(2 character) or Ninja Gaiden CE (4 characters) but that demo is nothing like the final product since it was an alpha demo.(Or unless you faked that your code didnt worked and Tecmo gave codes like crazy from their email)

Great rebuttal.
There is different things yet you want to see the same thing. Its not me the one that can't see differences.
 
Just looking at the vids some more, DoA characters don't even get light by other light sources (well since they don't get light they're not really light sources, but they should have been), with stuff like fire torches and stuff. In Tekken they do.

There's a lot more dynamic lighting going on in Tekken.
 
Just looking at the vids some more, DoA characters don't even get light by other light sources (well since they don't get light they're not really light sources, but they should have been), with stuff like fire torches and stuff. In Tekken they do.

There's a lot more dynamic lighting going on in Tekken.

If it makes you feel any better. Sure.
 
No, you're mistaken. And for some reason pretending you know about graphics.

Where am I mistaken? Characters next to a lit torch, it's not a light source, characters or scenery doesn't get lit.

Tekken characters next to burning car, it's a light source, lits characters.

Enlight me oh you all knowing graphics genius!
 
If it makes you feel any better. Sure.

Pupi you like how DOA5 looks? yes? great!.. don't bother arguing with random internet person. If he doesnt think DOA5 look all that great thats his opinion, no amount of BUT LOOK will change that, it just makes you kinda annoyed and annoying to him.
 
Where am I mistaken? Characters next to a lit torch, it's not a light source.

Tekken characters next to burning car, it's a light source, lits characters.

Enlight me oh you all knowing graphics genius!

I would love to (And could do!), but unfortunately I'm out of this conversation because of your earlier silliness.

You'll have to find them alone.
 
Another fantastic rebuttal! You're reaching *lalalala*I'm not listening*lalala* stages.

Am I lying?

I think *lalalala* I would stay having an ignorant discussion about this things which clearly you can't stop talking about. Its alright. I'm over this discussion.
 
Pupi you like how DOA5 looks? yes? great!.. don't bother arguing with random internet person. If he doesnt think DOA5 look all that great thats his opinion, no amount of BUT LOOK will change that, it just makes you kinda annoyed and annoying to him.

Holy crap. I never said this! I said the exact opposite!

All I've been saying is that Tekken 6 did not look bad, TTT2 does not look bad, and as far as technical achievements go both games are NOT miles ahead of one another. But some people here feel like they need to put DoA5 on a freaking pedastal cause the 4k bullshots with the pretty faces look amazing. (and they do)
 
So here's a question, might as well ask it here, while I know the PS3 is the lead platform on DoA (and possibly TTT2?) regardless, Im getting it on the 360, because that just feels right to me. In TTT2 case, I've heard that recently some pro players had made comments about the 360 version of TTT2 having some issues in comparison to the PS3 version. Any truth to that/is it that big a deal? I'm debating whether or not to switch my pre order to the PS3 before launch.

360 Build from i46 Mad Catz tournament has longer load times than the PS3 build from Evo. Only direct comparison was at E3 where Derek Lee (Kane from TZ) basically said that the PS3 version looked better than the 360 version.

BUT, the final version should have parity (or maybe even have the 360 version look better?) And go for the purchase where you think you'll get the most enjoyment.
 
The animation of Asuka "hitting" the horse looks very awkward and unrealistic.

I like both games, but

iDl2q02hhajJu.gif


usually in Dead or Alive when you kick your opponent into an object (in this case, a horse), the character actually hits that object.

Now while everyone is hypnotized at Lilis dress, Let's be serious. Something seems real fishy about this gif. Auska is Floating after that invisible wall hit :/ and falls basically forward right to Lilis foot in a way that it looks like it was ment to hit there purposefully and not via any actual input. Not saying it's fake or Namco is bullshitting us, but Those parts look way too jarring even with That dress animation.

Never played 2D fighters with invisible barriers at either end?
 
360 Build from i46 Mad Catz tournament has longer load times than the PS3 build from Evo. Only direct comparison was at E3 where Derek Lee (Kane from TZ) basically said that the PS3 version looked better than the 360 version.

BUT, the final version should have parity (or maybe even have the 360 version look better?) And go for the purchase where you think you'll get the most enjoyment.

What I played at EVO I still have to say was pretty impressive... still loving the load times on both PS3 and 360 versions...

Fighters that I have a hard time enjoying are ones that I have to wait with...
 
I think TTT2 is leagues ahead of DOA5 graphically. But I think DOA is far and away the better game. Hopefully DOA5 will get some stage DLC or something because right now the only stages that don't look bland are the raft, sakura temple, and wrestling ring stages. It's like they just took the stages DOA4 had and took all the life and color out of them. Kind of a bummer.
 
Where am I mistaken? Characters next to a lit torch, it's not a light source, characters or scenery doesn't get lit.

Tekken characters next to burning car, it's a light source, lits characters.

Enlight me oh you all knowing graphics genius!

Have you played the alpha demo?

I'm not going to get caught up in this pointless debate, but I will say that this is not true. Burning cars are definitely a light source even in the alpha demo of DoA.

http://www.youtube.com/watch?v=AF-MyEGhMug&feature=player_detailpage

Just watch that vid and tell me the lighting is static from one part of the stage to the other.

I thought I made a fairly unbiased analysis of the animation but it got swallowed up in tech talk.

I appreciated it! It was actually pretty interesting to read. I just think about how things look in motion, so it's interesting to see what somebody who knows what a martial arts or strikes should look like. When looking at comparable animations from DoA to Tekken, I totally see what you mean.
 
Have you played the alpha demo?

I'm not going to get caught up in this pointless debate, but I will say that this is not true. Burning cars are definitely a light source even in the alpha demo of DoA.

http://www.youtube.com/watch?v=AF-MyEGhMug&feature=player_detailpage

Just watch that vid and tell me the lighting is static from one part of the stage to the other.

Sorry but no, that's ambient lighting, they don't get brighter or darker the closer or farther away they are from the fires. They are not additional light sources.

But hey, don't mind me, "pretending I know about graphics". "For some reason".
 
But walls/barriers/boundaries have the same exact use in both. It might be fun imagining various crumple animations depending on where and what you hit, but that isn't feasible in either dimension. What are you saying?

Just because 2D games can get away for obvious reasons it doesnt means 3D games should stick to it. They stick to it since it really isnt broken and most people don't complain but visually its jarring and looks outdated when other games manage to do more things with the 3D enviroments. I'm not saying its bad but it doesnt look pretty. The game is still functional 100% which is what matters but it surely visually could be better.
 
Just because 2D games can get away for obvious reasons it doesnt means 3D games should stick to it. They stick to it since it really isnt broken and most people don't complain but visually its jarring and looks outdated when other games manage to do more things with the 3D enviroments. I'm not saying its bad but it doesnt look pretty. The game is still functional 100% which is what matters but it surely visually could be better.

What "other" games btw? Similar things happened in previous DOAs and I doubt DoA5 will be any different. When players hit mid sized walls or similar objects at the stage limit, stuff like fallen tree branches or fences they'd still get the same animation as hitting a high wall.

When you're using canned animations instead of ragdoll physics for that kind of stuff that's what you get.

Infact, I don't recall any fighting game behaving differently. 2D, 2.5D or 3D.
 
Sorry but no, that's ambient lighting, they don't get brighter or darker the closer or farther away they are from the fires. They are not additional light sources.

But hey, don't mind me, "pretending I know about graphics". "For some reason".

I stand corrected. I know nothing about graphics. :P (no sarcasm at all, just like animations, i just know what looks pretty to me)
 
If it makes you feel any better. Sure.

Looking at the video you posted it seems like the light source of the fire doesn't seem to affect the models.

Though let me just say that lighting engines are very low on the totem pole on what I care about in fighting. So is graphics in a way.
 
What "other" games btw? Similar things happened in previous DOAs and I doubt DoA5 will be any different. When players hit mid sized walls or similar objects at the stage limit, stuff like fallen tree branches or fences they'd still get the same animation as hitting a high wall.

When you're using canned animations instead of ragdoll physics for that kind of stuff that's what you get.

Infact, I don't recall any fighting game behaving differently. 2D, 2.5D or 3D.

And because everyone uses invisible walls everyone else should follow. Got it!

Takes note.
- Do not make interactive stages people love invisible walls.
 
I appreciated it! It was actually pretty interesting to read. I just think about how things look in motion, so it's interesting to see what somebody who knows what a martial arts or strikes should look like. When looking at comparable animations from DoA to Tekken, I totally see what you mean.
Glad to hear it. Realistically, each series (including VF) has things graphically and from a gameplay perspective they do really well that the others don't.

Except for sound. TEKKEN shits on everyone else on that count.

Switching gears, I really admire Team Ninja's refusal to add full customization on the grounds that their characters should retain looks that suit their personalities (and don't suffer from the average Joe's complete lack of design sense/color coordination). I do like the fact that you can chose to remove/add glasses, hats, and the like. I even noticed someone added a cool looking shoulder pauldron to Jann Lee's default outfit.
 
Just because 2D games can get away for obvious reasons it doesnt means 3D games should stick to it. They stick to it since it really isnt broken and most people don't complain but visually its jarring and looks outdated when other games manage to do more things with the 3D enviroments. I'm not saying its bad but it doesnt look pretty. The game is still functional 100% which is what matters but it surely visually could be better.
I get you. When T4 came out, I'd wince at the buoy ropes acting as solid walls on that beach stage haha. But as I came to realize, people don't play fighters for cinematic realism. DOA is doing that, and it may look pretty, but function comes first. 2 different games.

Until Tekken wants in on the gimmicky environments even more, we likely won't see Asuka getting juggled onto a horse which decides to buck her off for more juggle opportunities lol.

Edit: If you're into that sort of thing and base your fighter purchase on such, Injustice: Gods among us is your game.
 
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