Metalmurphy
Member
I only asked what other games you were talking about.And because everyone uses invisible walls everyone else should follow. Got it!
And it's not really a matter of invisible walls as I said, but more with it's animations. The hit boxes on that scenery could have matched the horse perfectly but you would still get the same animation as if it was hitting a wall even thought there's nothing actually there. It's a downside to canned animations but it's something you are not going to get rid off. Try adding ragdoll physics to a fighting game and see the community trash it till there's no end. There's no way of counting animation frames and adjusting accordingly that way.