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Dead or Alive 5 or Tekken Tag 2? ;_;

DEATH™;41612635 said:
Meh... Actually, people around here make Backdash cancelling sound harder than it should. You just need to get used to the movement. Besides, you only need to learn it once. Everyone uses BDC. And even if you have a hard time doing it, there's alternatives like Backdash-SS. It's as simple as just putting a little bit of effort to actually play, instead of being salty all the time...
The guy asked which is easier to play. I can backdash cancel moderately well but it's still not as easy as holding back. I don't see how stating facts can be construed as salty behavior.

EDIT: When you have players as skilled as Aris talk about how he can't move backwards as effectively on the 2P side as he can on the 1P side, it's obvious you're underselling the difficulty of the technique.
 
But Tekken is a bit higher on the hierarchy when it comes to tourney play. Focusing on solo gameplay was their forte while tag was an event, a new way to play. Not sure about DOA, but Tekken adds a lot of personality and gameplay mechanics to their tag like character relationships, tag assault, special throws etc.

Whatever "Higher Hierarchy" means. I would imagine that having a game advertised as a Tag game would make that much more apparent, but DOA does have a full tag mode with unique combo opportunities, character combinations and special throws. There are those who play Tag exclusively tho I barely touch it.
 
The guy asked which is easier to play. I can backdash cancel just fine but it's still not as easy as holding back. I don't see how stating facts can be construed as salty behavior.

I'm not referring to you or something, it's just the large attitude of 2D gamers coming to Tekken in general. Many overrate the difficulty of BDC, and overrate it like it was THAT big of a deal, and it actually turn people off from trying the game.

Edit: of course, people will prefer one side to the other. Even simple shoryuken motion will be awkward on the other side. And many non-sway chars can use a modified srk wavedash to BDC. Aka if you play SF, these movements shold not be a big of a deal. You're gonna practice for it of course, but to say that only elite players can do this effectively is undermining your own capabilities...
 
Whatever "Higher Hierarchy" means. I would imagine that having a game advertised as a Tag game would make that much more apparent, but DOA does have a full tag mode with unique combo opportunities, character combinations and special throws. There are those who play Tag exclusively tho I barely touch it.

Also you can see some do have relationships because some have special intros while in some cases others dont.

Edit: Didn't noticed the combinations part lol *oops*
 
Whatever "Higher Hierarchy" means. I would imagine that having a game advertised as a Tag game would make that much more apparent, but DOA does have a full tag mode with unique combo opportunities, character combinations and special throws. There are those who play Tag exclusively tho I barely touch it.

it means it's a game admired by top fighting game players and the fgc in general.

bonus points for being in the arcades.
 
Also you can see some do have relationships because some have special intros while in some cases others dont.

Thats what I was referring to by Character Combinations ;-)

it means it's a game admired by top fighting game players and the fgc in general.


I see. In any case, Im not even comparing the two because ive barely touched Tekken, just stating that its something DOA does have, and has had since DOA2. I dont like to say Tekken is not as good as DOA but rather just not to my liking. I hate it when someone discredits DOA because they dont like it, so I would hate to do the same to someone who prefers Tekken.
 
DEATH™;41612986 said:
I'm not referring to you or something, it's just the large attitude of 2D gamers coming to Tekken in general. Many overrate the difficulty of BDC, and overrate it like it was THAT big of a deal, and it actually turn people off from trying the game.
It's sort of is a big deal, though. And it's not just 2D players, either. I have a friend who has played TEKKEN exclusively since '96 who still can't BDC despite regularly practicing. Some people can just never do it. I think advanced movement should give players a definitive edge, but normal movement should be effective even at upper mid level play in it's own right. TEKKEN's default backwards movement is insufficient beyond the most rudimentary skill level.
 
You have to understand that DOA segregated itself from the FGC, by leaving arcades and only being available on Xbox. It was actually the best way to survive in a time where fighters were dying off by the truck load.

You'll notice how much more detailed the Tekken critisicms are in this thread compared to the average titty fighter one liners. One people have actually played, the other has never been given a honest shot.
 
You have to understand that DOA segregated itself from the FGC, by leaving arcades and only being available on Xbox. It was actually the best way to survive in a time where fighters were dying off by the truck load.

You'll notice how much more detailed the Tekken critisicms are in this thread compared to the average titty fighter one liners. One people have actually played, the other has never been given a honest shot.

And when the criticism goes for DOA4 (Not surprising) people do agree how broken the game was and the fuck ups it has without defending it to death.
 
It's sort of is a big deal, though. And it's not just 2D players, either. I have a friend who has played TEKKEN exclusively since '96 who still can't BDC despite regularly practicing. Some people can just never do it. I think advanced movement should give players a definitive edge, but normal movement should be effective even at upper mid level play in it's own right. TEKKEN's default backwards movement is insufficient beyond the most rudimentary skill level.

That's why there's alternatives. Backdash~SS is significantly easier, and it works just as much as a BDC would to get significant space. Actually, there's situations that BD~SS is more advisable than BDC itself. There's too many options in this game that will suit everyone.
 
I understand TEKKEN players' defensiveness, though (being one myself). TEKKEN was incorrectly maligned for years by *some* close-minded 2D and VF fans as being a shitty dial-a-combo, 10 hit heavy, scrub fighter. I don't think anyone had to fight for as long as they did against untrue criticism of their game before gaining the respect of the other communities.

At the end of the day, I'm advocating the purchase and support of both games while acknowledging the strengths and weaknesses of each.
 
People put way too much stock in perception. Just have fun playing the games that you enjoy.

Yes, but I have fun playing against people in a competitive environment. The more people playing, the more people to play against. The less shitty the perception of the game I wish to play, the more likely that people will play. The more people playing, the more people to play against.
 
TT2 question, this invisible wall thing bugs the crap out of me. Is there anyway to get a visible wall in these stages.

I never thought ring out's were a good idea, until now. I was always a VF fan though, while I was never a fan of ring out wins. I stopped playing Tekken after 2 went back to Virtua Fighter 2 and never looked back. I did enjoy DOA 2 though.

It's hard for me to really make a decision because I never played DOA3 or DOA4, and I didn't enjoy Tekken Tag in the arcade. I have always enjoyed Soul Calibur however. To me that felt more fluid. Still you would either ring out or hit a visible wall in that series.

Sorry for my newb questions.
 
TT2 question, this invisible wall thing bugs the crap out of me. Is there anyway to get a visible wall in these stages.

I never thought ring out's were a good idea, until now. I was always a VF fan though. I stopped playing Tekken after 2 went back to Virtua Fighter 2 and never looked back. I did enjoy DOA 2 though.

It's hard for me to really make a decision because I never played DOA3 or DOA4, and I didn't enjoy Tekken Tag in the arcade. I have always enjoyed Soul Calibur however. To me that felt more fluid. Still you would either ring out or hit a visible wall in that series.

Sorry for my newb questions.

The barrier is clearly visible. It's only "invisible" because the move she's doing acts as if the barrier is higher.

The barrels and horse act as the wall. That is the visual cue that a barrier is there.
 
Well that makes me feel better, thanks.

There's a DoA4 demo on XBL, I believe. While there are some significant changes to the game, the general feel of DoA4 is comparable to DoA5 and could probably give you insight as to whether or not you'll like the game.

DoA5 definitely feels closer to VF than any other fighter, though.
 
The DOA4 demo on XBL might not be the best way to invite new players. It feels very hard to play and the AI is merciless.

Completely Agree and also telling someone to download the demo of what is the worst in the series isn't going to help either.
 
There's a DoA4 demo on XBL, I believe. While there are some significant changes to the game, the general feel of DoA4 is comparable to DoA5 and could probably give you insight as to whether or not you'll like the game.

DoA5 definitely feels closer to VF than any other fighter, though.

Eh, DOA5 demo and DOA4 demo are like night and day to me.
 
The changes between DoA4 and DoA5, imo, aren't likely to be noticed by somebody who only plays the games casually and hasn't touched the series since DoA2.

Edit: Noticed is the wrong word. Perhaps I mean to say immediately relevant to somebody who only plays the game casually.
 
I don't know about DOA but Tekken is a hard game past the mid level. Let's be serious here, backdash cancel is tough. You need very good reactions too. The reflexes needed to break throws and see lows can be a very difficult for some people. I'll never be a great Tekken player because of these barriers.
 
I don't know about DOA but Tekken is a hard game past the mid level. Let's be serious here, backdash cancel is tough. You need very good reactions too. The reflexes needed to break throws and see lows can be a very difficult for some people. I'll never be a great Tekken player because of these barriers.
Same for me, but I'd rather play Tekken and be terrible than play DoA at all. Tekken is seriously the hardest fighting game I've tried to learn (I stay far away from silly anime games)
 
I don't know about DOA but Tekken is a hard game past the mid level. Let's be serious here, backdash cancel is tough. You need very good reactions too. The reflexes needed to break throws and see lows can be a very difficult for some people. I'll never be a great Tekken player because of these barriers.

Yeah in the days of Tekken 3 I thought it was just button bashing, little did I know with TTT.
 
The changes between DoA4 and DoA5, imo, aren't likely to be noticed by somebody who only plays the games casually and hasn't touched the series since DoA2.

Edit: Noticed is the wrong word. Perhaps I mean to say immediately relevant to somebody who only plays the game casually.

-raises hand- That would be me. And the same thing can be said about Tekken. That's why you'll see a lot of people speak out about "It just looks like the same game but with better graphics."
 
This thread is going on endless loop like crazy. Gameplay stuff was pretty much summed up already on page 2. Yet shit keeps going and going and going.

Anyone that doesn't say TK is the more technical of the two is full of shit. Anyone that says mind games in TK are more important than mind games in DOA is also full of shit. That's pretty much all there is too it.

This DOESN'T mean DOA can't be technical, this also doesn't mean Tekken doesn't have mind games. DoA requires almost as much reactionary skill as tekken at max level play though.

Way way too much defensiveness in this thread as well as stupid ass unknowable shit talk. Take that shit to eventhubs or srk or someshit.
 
-raises hand- That would be me. And the same thing can be said about Tekken. That's why you'll see a lot of people speak out about "It just looks like the same game but with better graphics."

And I completely agree with that on a casual level. :)

It's one of the things that makes DoA so frustrating. The changes that need to be made to make the game amazing are changes that wouldn't matter to casual players. Most probably wouldn't even notice the changes.
 
I just had a thought: Does TTT2 have an online pass? It's safe to assume DOA5 will do (As NG3 did) but I'm only planning on renting Tekken.
 
number of virtua fighter characters in tekken tag tournament 2: 0
number of virtua fighter characters in DOA5 : not 0

its as simple as that
 
I just had a thought: Does TTT2 have an online pass? It's safe to assume DOA5 will do (As NG3 did) but I'm only planning on renting Tekken.

Sadly yes. I know it's a big turn off to people but c'mooooon. You should buy it for what you're getting anyway. Both games. Both!
 
Same for me, but I'd rather play Tekken and be terrible than play DoA at all. Tekken is seriously the hardest fighting game I've tried to learn (I stay far away from silly anime games)

I really don't get this line of thinking, what is DOA doing that just won't let you touch it?
 
-raises hand- That would be me. And the same thing can be said about Tekken. That's why you'll see a lot of people speak out about "It just looks like the same game but with better graphics."

Tekken could really use a totally different art direction, both for 2D and 3D. The game could very well be the best fighter in existence but boy if it doesn't look a boring deja vu. They think it's a pro but it is not.
 
Sadly yes. I know it's a big turn off to people but c'mooooon. You should buy it for what you're getting anyway. Both games. Both!

I'm no way near into Tekken enough to justify the purchase. If I can't justify buying P4A, I certainly can't justify buying Tekken.

I'm really divisive over online passes. On the one hand, I completely understand why they're necessary, but as someone who rents a lot of games, they're a real kick to the nuts.

Except Persona is amazing and doesn't feature characters from other series?

DOA5 is also amazing. And every character from P4A is from another series. Persona.

And it was a joke.
 
I really don't get this line of thinking, what is DOA doing that just won't let you touch it?

Apparently the anime stuff. (Tekken endings are very anime like but I guess that doesnt count)

And the little bit of peace that was starting to be seen has disappeared.
 
Tekken could really use a totally different art direction, both for 2D and 3D. The game could very well be the best fighter in existence but boy if it doesn't look a boring deja vu. They think it's a pro but it is not.

So like for example the transition between from SF2 > SF3 > SF4 in terms of art? I can agree with that. Tekken tried that different approach with T4. I guess in time we'll see what happens between TxSF and T7.
 
So like for example the transition between from SF2 > SF3 > SF4 in terms of art? I can agree with that. Tekken tried that different approach with T4. I guess in time we'll see what happens between TxSF and T7.

Personally I think SF4 is a vile looking game. I'd much rather Tekken stuck with what it's doing at the moment.
 
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