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Dead Rising 4: Return to the Mall

I feel for the people who don't like the changes, and I would have liked a timer system that works with the updated game design (or SOME sort of format that encourages you to get your ass moving), but it looks like a fun romp. It might not be like the other previous games, and it might not be what some people want, but if it's fun, I'll fuck with it.

Shame they changed so much, though.

Edit: They'd do well to have some hands on previews soon. I want to know about this power suit shit and if it runs on batteries or something.

And after the events of that game he probably got over that fear. It's possible.

The cutscene I was talking about is presented in DR4 though.
 
This previously deliberate gameplay element is removed entirely from Nightmare Mode since they universally cranked up the timer for all the quests, which in conjunction with infinite random rescue quests that can pop up without rhyme or reason, makes it impossible to experience the type of hook that Nightmare Mode was allegedly going to emulate. My qualms have nothing to do with wanting to see all the content through the path of least resistance with minimal replaying; it's with the removal of a genuinely rewarding (and intensive) component.

This makes sense. I never attempted "do everything in one run" playthroughs in DR and DR2 (while I love the timer, this was never a pull of the series to me), so this obviously never came up as a flaw for me (let alone big enough of one to drastically overshadow the game's strengths).
 
Thats not even fundamentally the same thing.

But hey if you're gonna be a dick about, fine.

They are the same. Dead Rising's timer is that game (unless you are just ignoring objectives). Every interaction you have in it (managing your limited inventory space, learning what items are where, learning how to properly control survivors, working out how to best maneuver through zombies and defeat bosses, figuring out the best methods of traversal, etc.) is based around trying to beat the clock. If you remove the timer from Dead Rising you end up with a really shallow game, lacking in substance or tension.
 
They are the same. Dead Rising's timer is that game (unless you are just ignoring objectives). Every interaction you have in it (managing your limited inventory space, learning what items are where, learning how to properly control survivors, working out how to best maneuver through zombies and defeat bosses, figuring out the best methods of traversal, etc.) is based around trying to beat the clock. If you remove the timer from Dead Rising you end up with a really shallow game, lacking in substance or tension.
I dont see it that but ive been wrong so many times before so why not be wrong here to, and while we're at it lets just say my taste in movies and music are wrong. Sound good? Sweet. Bye.
 
I like playing games at my own pace, i dont see how thats odd.

I only care about the timer for the SP, bosses and story elements can stay on a timer for all i care.
The only thing that's odd is the selective ignorance about the timer with this catch-all excuse people (not just you specifically) tend to throw around.

You were always allowed to ignore the timer and not have it hinder a 'full' playthrough. You're only locked out of some quests and a specific ending. That's it. Never mind the separate sandbox modes existing between both games in service to that exact audience.
 
But hey if you're gonna be a dick about, fine.

Hey, I wasn't trying to call you out or mock you specifically. Sorry if it seemed that way.
Was I just phrasing what I said in the general gist of what people who dislike the timer say? Yeah

It was mentioned earlier, but I think what makes me saltier than losing the timer is that Capcom is pretending this game is a return to its roots. Like why even?
 
People need to understand the timer isn't there just to add difficulty or annoy the player.

It's an integral part of the game design from the bottom up. The game was made to be played multiple times, for you to learn the ins and outs of the mall and what happens at what time on what days.

In this regard, it's the zombie survival version of Majora's Mask.

But it differs from MM in that you can eventually accomplish everything there is to do within the time limit. The game is made for you to learn from your experiences as Frank himself learns new skills and gains upgrades.

The great thing about the game is that it's NOT just a mindless "kill zombies" game. There's actual agency and the entire game is designed around that.

Think of it as an arcade game that you can't finish the first time because you don't have the skills. Go in knowing that you'll be playing it several times. That each time you go in, your previous experiences will help you get that much further.

You can hate timers, but don't call a geniusly designed game bad because you hate them. And at the very least understand the concept of the game.
I don't even know you, but we are now brothers-in-arms.
 
They're ruining the series for people who didn't like it to begin with and pretty much changing everything about Frank. Series is pretty much just brain dead at this point. Enjoy killing zombies for 20 mins then getting bored. I'm in the minority, yeah, but, this sucks. Please give this series back to Capcom Japan. The franchise hasn't been the same since the DR2 games. Yeah, I know Capcom Vancouver started with DR2, but least some of the original staff was around and knew what made a Dead Rising game.
 
I wonder if we'll get some more info on the development on this game. I recall awhile back one of the interviews said It was Frank and Willamette due to people saying "Frank was badass" and such. with the focus groups.
 
I might give this a peek given there's no timer.

I appreciate why people liked the timer, but I hate encroaching timers in any sort of third-person pseudo-open world game, because I tend to be bad at the genre. I blame frustrating experiences with GTA 3/GTA VC/GTA SA for my hatred for 'time pressure' in missions, haha.
 
The characterisation, voice and look seems more like Michael from GTAV than Frank West. This ain't my Frank West.
 
I really want some hard numbers or some surveys or whatever they're citing when they say "fans wanted the timer completely removed, a completely different Frank West, regenerating health", etc. because I've seen way more negativity than anything. Maybe they're going by youtube likes?

I'm glad so many people are getting to play Dead Rising 1 for the first time and seeing what made the original so great. They're not going to get any of that with this new game.
 
People need to understand the timer isn't there just to add difficulty or annoy the player.

It's an integral part of the game design from the bottom up. The game was made to be played multiple times, for you to learn the ins and outs of the mall and what happens at what time on what days.

In this regard, it's the zombie survival version of Majora's Mask.

But it differs from MM in that you can eventually accomplish everything there is to do within the time limit. The game is made for you to learn from your experiences as Frank himself learns new skills and gains upgrades.

The great thing about the game is that it's NOT just a mindless "kill zombies" game. There's actual agency and the entire game is designed around that.

Think of it as an arcade game that you can't finish the first time because you don't have the skills. Go in knowing that you'll be playing it several times. That each time you go in, your previous experiences will help you get that much further.

You can hate timers, but don't call a geniusly designed game bad because you hate them. And at the very least understand the concept of the game.
*brofist*

On point.

I restarted the first game so many times before I felt comfortable enough to really go on a "run". Since it maintained your stats/collectibles, etc. it had a built-in mechanism for teaching you how to play the game and play it within the confines of the timer which the gameplay was designed around.

Fuck, I really need to buy the DR1 remaster, soon.:D

I enjoyed the heck out of 2 as well. Primarily thanks to massively improving the survivor A.I. which remains my biggest contention point with the first game. Some of those late game survivor runs in the original...

DirtyFragrantFugu.gif
 
The fuck? That was NOT Frank West. He looked nothing like him, sounded nothing like him, and acted nothing like him.

If you're going to revise a character to the point where they're no longer recognisable, then just create a new fucking character.

I may get this eventually, but I still haven't played DS3. Actually, I was under the impression that the general consensus was that it's not great, but I'm pleased to see people here saying it's actually good. At this point I feel like I should wait to see if it's a free Games With Gold game soon though.
 
People need to understand the timer isn't there just to add difficulty or annoy the player.

It's an integral part of the game design from the bottom up. The game was made to be played multiple times, for you to learn the ins and outs of the mall and what happens at what time on what days.

In this regard, it's the zombie survival version of Majora's Mask.

But it differs from MM in that you can eventually accomplish everything there is to do within the time limit. The game is made for you to learn from your experiences as Frank himself learns new skills and gains upgrades.

The great thing about the game is that it's NOT just a mindless "kill zombies" game. There's actual agency and the entire game is designed around that.

Think of it as an arcade game that you can't finish the first time because you don't have the skills. Go in knowing that you'll be playing it several times. That each time you go in, your previous experiences will help you get that much further.

You can hate timers, but don't call a geniusly designed game bad because you hate them. And at the very least understand the concept of the game.

Very on point. I don't think a lot of people get that you are not supposed to be able to do everything on your first playthrough of Dead Rising, you need to pick and choose until you level up and learn the ins and outs, it's a bit like Dark Souls in this way.

Even if you just want to goof around and kill zombies, the first game gives you an ample amount of time (6ish hours iirc) to spend in the mall, and you can basically do whatever you want. The game continues and you can still get an ending even if you let the story time out.
 
After starting up Dead Rising 1 on PC this week and seeing that it absolutely still holds up...yeah people aren't overreacting about the timer, it's an integral part of why the first game works, the game just has zero agency without it.

I feel for the people who don't want the timer to return though, because I remember playing Dead Rising for the first time and HATING it. It was more a product of my expectations rather than me clashing with the timer, but I can absolutely see why some wouldn't be willing to learn the mechanics of the game as you kinda have to do that on your own. I eventually came to love DR1 though, after a few resets you just kinda "get it"

They should have come up with a way to please both crowds, introduce a "survivor mode" or something that has the timer and a "filthy casual" mode for those who just want to mindlessly bash zombies around over and over again.


I still never played Dead Rising 3, only the demo (did not like it much it honestly). Is it worth checking out as a huge fan of the first two games?
 
I still never played Dead Rising 3, only the demo (did not like it much it honestly). Is it worth checking out as a huge fan of the first two games?

You're going to get a million different answers on this, but I personally think Dead Rising 3 is stale and lifeless. Just a mindless game. If you go into thinking it's a Dead Rising game you probably won't have a good time. If you go into it treating it more like a Musou game you would probably enjoy it.
 
Were the timers really that limiting in the first game? I just fucked around and ignored the timers when I felt like having fun. I still haven't fought all the bosses yet. I don't remember being annoying or particularly punishing. Then again, it's been years since I last played it.
 
Were the timers really that limiting in the first game? I just fucked around and ignored the timers when I felt like having fun. I still haven't fought all the bosses yet. I don't remember being annoying or particularly punishing. Then again, it's been years since I last played it.

In the way of fucking around? No not at all. If you didn't care about completing the story then just go and fuck around all you want. Literally nothing in Dead Rising stops you from doing that except that you might start back out at the beginning after 7.2 hours. The game that people wanted for mindless fun was there, they just got fixated on the timer and gave up.
 
You're going to get a million different answers on this, but I personally think Dead Rising 3 is stale and lifeless. Just a mindless game. If you go into thinking it's a Dead Rising game you probably won't have a good time. If you go into it treating it more like a Musou game you would probably enjoy it.

Yeah I'm completely aware that it sheds most of the things I love about DR1+2 but that E3 trailer for the "extreme omega turbo" DLC had me thinking that perhaps there was something to love within that game, just not exactly what I wanted.
 
I'm sorry, but the timer is what made the series what it is. Having just finished DR1 on PS4, the timer is half the fun and all the challenge (well, the AI in that game also contributes to the challenge, but I doubt it was intended to be as bad it was). Seriously, this series used to be Majorca's Mask with zombies more or less, and I personally think it was brilliant. This, though? It's like Saints Row crossed with Dynasty Warriors starring Michael De Santa from GTA. Also, the games have always been goofy, but exosuits and crap like that is too much, I think. I just can't muster up any interest for this right now, and I'm really saddened that this is what this series has become. :(
 
Yeah I'm completely aware that it sheds most of the things I love about DR1+2 but that E3 trailer for the "extreme omega turbo" DLC had me thinking that perhaps there was something to love within that game, just not exactly what I wanted.

The Super Capcom Street Fighter Extreme stuff is kind of fun, but it's just mindless zombie mashing with cute skins.
 
In the way of fucking around? No not at all. If you didn't care about completing the story then just go and fuck around all you want. Literally nothing in Dead Rising stops you from doing that except that you might start back out at the beginning after 7.2 hours.

Yeah, that's what I remember. I beat the game once, then proceeded to just fuck around on subsequent plays.
 
Game is thus absolutely worthless


Fucking liars.

A few bitched about the timer back in 2006. Nowadays I can't imagine most gamers wanting it with our tl:dr culture.

Im still sad about it. :(

No timer removes a fundamental aspect of what makes Dead Rising Dead Rising.


You're all my friends.


Everyone else for a forced non optional removal of the timer...

pussies.
 
I don't want a game that is designed to be played through multiple times.
One and done please.
Thank fuck they changed it for 3.
And now 4.
 
For those saying the game has no agency without the timer, are you sure you mean the word agency? Don't you mean urgency? Maybe I'm mistaken, but I've never heard the word agency used that way before.
 
Gimme...now.

I loved Dead Rising 3, had a lot of fun with 2 and its side offerings and was really excited for the first one. The save system kind of ruined it for me.

I can't wait for this. What I demoed was fun.
 
Gimme...now.

I loved Dead Rising 3, had a lot of fun with 2 and its side offerings and was really excited for the first one. The save system kind of ruined it for me.

I can't wait for this. What I demoed was fun.

If the save system was your main problem with Dead Rising 1, you might enjoy the remaster more. You can make as many save slots as you want, and it runs very smooth at 60 FPS too, plus it's only $20 on it's own. Survivor AI is still pretty bad, though.
 
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