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Dead Rising 4: Return to the Mall

I've loved every Dead Rising game so far. 4 looks fun to me as well. I wish they could have implemented the timer version better in 3. I would have liked a true timer mode like 1 and 2 instead of what was used. Having a unlimited time option is great, and I'll play that too; however, I would've also liked to plan out my routes like I did in the first two games. I really hope there is less emphasis on vehicles in this one.
 
I loved the timer, finishing a case with no healing items left and going back to the safe house while accidentally running into a psychopath on the way was awesome.

Funny reading this thread, replace Dead Rising with Dark Souls and timer with pause and you've got the same thing!
 
I don't want a game that is designed to be played through multiple times.
One and done please.
Thank fuck they changed it for 3.
And now 4.

If you don't like Dead Rising for the feature that defines Dead Rising, then maybe you should accept that Dead Rising is not a game franchise for you. Isn't it kind of selfish to take a game away from people who enjoy it for what it is, just to mold it to something you want instead?

Imagine Microsoft announced Forza Horizon 4 and it was a kart racer like Mario Kart. Bright colors, cute characters, cartoony weapons. People who love kart racers are celebrating! The Xbox One gets its first kart racer! But it's not what you were expecting from a Forza Horizon game. And it's not going to change. This is what Forza Horizon is now. You're shit out of luck. How would that make you feel?

In what world is it okay to destroy a game's unique identity just to cater to people who weren't interested in what made it unique? Changing the fundamental systems of a game like this is a dumb, bad way to make a game.

There are other open world slaughterhouse games to play; there's no reason to break Dead Rising. The new Dead Rising is not filling any special niches. It's just dumber, and more shallow.
 
If you don't like Dead Rising for the feature that defines Dead Rising, then maybe you should accept that Dead Rising is not a game franchise for you. Isn't it kind of selfish to take a game away from people who enjoy it for what it is, just to mold it to something you want instead?

He didn't take anything away from you, or mold the game into something else. The developers chose this route, and he's happy with it.

Personally, I've loved the entire series so far, 3 was probably my favorite, and I don't care about the timer either way. I'm excited to see what they choose to do with DR4.
 
Wow. I will stick with the remastered original. This looks nothing like the awesome mall mystery that was DR's full campaign with the true ending. Some of my favorite gaming, right there... But not this.
 
Dead Rising 4 continues to look like crap unfortunately..
Why call it Dead Rising if you're taking away anything that made the game Dead Rising in the first place? (I know why of course, it's a known ip).

On the topic of the Dead Rising games being built around replaying them over and over to beat them.
I've actually never done that. Every Dead Rising game I've played I've played straight trough on the first go. It never actually occurred to me that I was meant to restart when I failed a objective. I just took it to basically mean game over and just reloaded a earlier save :D

I'm absolutely not terribly good at Dead Rising though, that was not my point, only that the games are perfectly playable without starting over.
 
Ah cool. Honestly been thinking about getting DR1 now that's it's finally on other systems. Though the time system kind of makes me a bit nervous since I feel like I would fuck it up. D:
Since I know I would want to go for the best ending.
You're supposed to "fuck it up:" no greenhorn is going to be able to achieve the true ending on their first go, but on the flipside the game doesn't demand you to either. It's meant to be replayed several times over with the way it's structured alongside the fact it has multiple endings, so the intention here is for players to explore the first time around, get to know their surroundings whilst levelling up and eventually (once they feel comfortable) go for a 'serious' run where they try to succeed at as many deadlines as possible after carrying over their upgraded character. Dead Rising 1 doesn't compromise with its timed missions, but it's worth noting that it's not the end of the world if you miss some, 'cause you're free to continue playing afterwards even if you couldn't keep up with the story events.
 
It's such a bummer. I think Vancouver proved themselves able to make a DR game thats pretty faithful to the original premise of the franchise with DR2, but everything since then has been zombie musou nonsense that focuses on the complete wrong side of the franchise. It's like if those guys that did those idiotic meme filled Dark Souls 3 merchandise in fact became in charge of the actual direction of the series. Instead of the games being about surviving an intense period of time in a dangerous and hostile environment and gaining knowledge to overcome it, it's now about WaCkY ZanY WeaPoNz that you use to kill millions of zombies at a time.

DR1 remaster just came out on consoles and PC and replaying it after ten years just shows how well its design holds up. It's a certified classic because it didn't just try to make a zombie GTA style game but instead made it's own unique style of game. It's fun as hell to play even today and leads to actual tense situations of knowing you need to get to a location in time to continue the main cases but have to make tough decisions on who lives and dies. And that's how a game about a zombie apocalypse should be.

I can't put much blame on Vancouver here because this seems like another dumb decision from Capcom proper. After making a DMC for non-DMC fans and killing that franchise they are doing the same thing to Dead Rising.
 
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So, maybe I am stepping into a minefield here, since I haven't actually played these games yet, but what is the controversy with the timer about? I kind of want to try the games since they re-released on PS4, but I keep hearing about the timer. Is the entire game on a timer, as in you have to beat it all in a certain timeframe? And people...want that? I feel like I don't get it, seems like it would be really annoying.
 
So, maybe I am stepping into a minefield here, since I haven't actually played these games yet, but what is the controversy with the timer about? I kind of want to try the games since they re-released on PS4, but I keep hearing about the timer. Is the entire game on a timer, as in you have to beat it all in a certain timeframe? And people...want that? I feel like I don't get it, seems like it would be really annoying.

DR1 was a game kind of like Majora's Mask, events play out on a fixed timer and you are supposed to 'relive' the same 3 day period over and over as you uncover the mystery and learn the layout of the mall and gain new abilities etc. Combat with zombies wasn't really the focus of the game, it's something you had to do in situations but a lot of the time is spent avoiding them, especially at the beginning. DR3 and from what we've seen of 4 has completely gone away from that, where the focus is instead on open world zanyness and crushing hundreds of zombies with overpowered weapons. They took things that were more like easter eggs in DR1 and 2, superweapons and abilities you get after playing the game a loooong time, and turned it into the main focus. It doesn't have any of the build up and weight to it though since you are just like that from the beginning.
 
DR1 was a game kind of like Majora's Mask, events play out on a fixed timer and you are supposed to 'relive' the same 3 day period over and over as you uncover the mystery and learn the layout of the mall and gain new abilities etc. Combat with zombies wasn't really the focus of the game, it's something you had to do in situations but a lot of the time is spent avoiding them, especially at the beginning. DR3 and from what we've seen of 4 has completely gone away from that, where the focus is instead on open world zanyness and crushing hundreds of zombies with overpowered weapons. They took things that were more like easter eggs in DR1 and 2, superweapons and abilities you get after playing the game a loooong time, and turned it into the main focus. It doesn't have any of the build up and weight to it though since you are just like that from the beginning.

Hm, I think I somewhat understand, but I guess I would have to play it myself to truly get it.
 
I love Dead Rising, and I love Dead Rising 3 (2 just didn't really grab me tbh, although I loved Zero Hour), so it's sort of an interesting position to be in here. Right from the beginning, Dead Rising was a game a lot of people loved, and a lot of people wanted to be very different.

The timer and the save system, and the 'start over with all your levelling intact' mechanics gave it a really unique flavor, but there was always and I do mean always people that wished they could play it at their own space, who just wanted to be able to explore the mall and have fun killing zombies with whatever they could get their hands on.

Personally my biggest issue with DR4 is the title. I'm looking forwards to this take on the franchise, but I do wish it was more of a side title like Off The Record... but yeah, a zombie musou sandbox actually sounds pretty dang cool to me.

But I'd love if the next game harks more back to the original in terms of game mechanics.
 
This is one series that I wish went the more "realistic" and "gritty" route after DR2. Focus more on characters, narrative, but still keep some silliness in there.

This honestly looks like another game that you'll play for a few hours, get bored of, and never really play again. That's also what DR3 was for me.
 
This is one series that I wish went the more "realistic" and "gritty" route after DR2. Focus more on characters, narrative, but still keep some silliness in there.

This honestly looks like another game that you'll play for a few hours, get bored of, and never really play again. That's also what DR3 was for me.

I feel like they have to strike the balance better. Dead Rising that isn't goofy isn't Dead Rising, but Dead Rising that is 100% wear a servbot helmet and use a popcorn cart x chainsaw x clown costume to kill 100,000 zombies is also perhaps TOO MUCH Dead Rising
 
So, this is basically a retelling of DR1's narrative, but it's now set during the Christmas season? And Frank isn't a hasbin celebrity like in the later Dead Rising games, but is back to being a freelance photojournalist?

I'm really confused now.
 
Frank is back, except he looks nothing, acts nothing and sounds nothing like Frank!

Did these guys even play the first game? The blood effects are also really gross.
 
I don't know. It seems these games have just always been good mindless fun. Very much on the silly side. DR4 looks beyond fun to me. *shrugs*

Now, RE is a different story. Yeah. Capcom really fucked RE fans with the latest offerings
 
I don't know. It seems these games have just always been good mindless fun. Very much on the silly side. DR4 looks beyond fun to me. *shrugs*

Now, RE is a different, Yeah. Capcom really fucked RE fans with the latest offerings
Capcom has been fucking RE fans since RE5, so there's nothing new here.

Also, we've had good mindless fun for about 4 games now. I think it's time that this series evolved or died.
 
Capcom has been fucking RE fans since RE5, so there's nothing new here.

Also, we've had good mindless fun for about 4 games now. I think it's time that this series evolved or died.

I might argue the problems with RE started with 4. I love the game. It truly is one of the best games ever made, but it's not the best RE game. I like 5 too, but only with friends.
 
If you don't like Dead Rising for the feature that defines Dead Rising, then maybe you should accept that Dead Rising is not a game franchise for you. Isn't it kind of selfish to take a game away from people who enjoy it for what it is, just to mold it to something you want instead?

Imagine Microsoft announced Forza Horizon 4 and it was a kart racer like Mario Kart. Bright colors, cute characters, cartoony weapons. People who love kart racers are celebrating! The Xbox One gets its first kart racer! But it's not what you were expecting from a Forza Horizon game. And it's not going to change. This is what Forza Horizon is now. You're shit out of luck. How would that make you feel?

In what world is it okay to destroy a game's unique identity just to cater to people who weren't interested in what made it unique? Changing the fundamental systems of a game like this is a dumb, bad way to make a game.

There are other open world slaughterhouse games to play; there's no reason to break Dead Rising. The new Dead Rising is not filling any special niches. It's just dumber, and more shallow.

This is silly. That poster's money is as green as yours (if in the US, I guess). If Capcom thinks there are more people like him than you, it's their call. If they're right, then I don't see why they should be expected to continue making something for a small group of people when they're a business.

That's if they're right. Who knows how it'll turn out.

Just so I understand correctly, you're saying the mechanics weren't enjoyable until 3?

For me, no, they weren't. All down to the timer. I like the controls and how the characters handle (for the most part, guns were a nightmare), but the timer simply wasn't fun. I wouldn't care if they added it as an extra mode (didn't 3 do this?), but I won't play a timed game.
 
This is one series that I wish went the more "realistic" and "gritty" route after DR2. Focus more on characters, narrative, but still keep some silliness in there.

This honestly looks like another game that you'll play for a few hours, get bored of, and never really play again. That's also what DR3 was for me.

You could make the argument DR3 did go more gritty and realistic. That intro was dark and very horror focused. It had many dark dungeon like parts too, more than any in the series I think. And with the timer being irrelevant, it made completing the narrative easy, forcing it into more of a focus on the story. It was atleast half a love story and had strong ties to the previous games, so definitely character focused. And of course the art style was clearly more realistic with a world nowhere near as colorful as the previous entries. You can easily ignore most of the silly stuff too. Like all the DR games.

But it's still the least of the the whole series.
 
For me, no, they weren't. All down to the timer. I like the controls and how the characters handle (for the most part, guns were a nightmare), but the timer simply wasn't fun. I wouldn't care if they added it as an extra mode (didn't 3 do this?), but I won't play a timed game.

Except you dont have to play it on a timer. You can fail the first story mission and continue playing, leveling up Frank, exploring the mall and rescuing survivors.

If you don't get to the survivors in time, they die. That isn't that weird in a zombie infested mall is it?

Once you've leveled Frank up a little bit, you would have zero issue following the main story path, which leaves you with a lot of free time in between if you just follow the story.

I guess some people choose to be wilfully ignorant of these options and ignore a great classic game.
 
Being a fan of the entire franchise since it launched, I can understand elements like the timer getting removed killing it for some people. I can also understand why some folks are absolutely happy that element is gone. I'm pretty excited for 4. That said, the way some people shit talk the games due to their preferences not being met is a bit sad. It's just one of those things, even in franchises today, not every game is the same or has the same elements as prior entries. Thems just the breaks.
 
Being a fan of the entire franchise since it launched, I can understand elements like the timer getting removed killing it for some people. I can also understand why some folks are absolutely happy that element is gone. I'm pretty excited for 4. That said, the way some people shit talk the games due to their preferences not being met is a bit sad. It's just one of those things, even in franchises today, not every game is the same or has the same elements as prior entries. Thems just the breaks.

The thing is, it's easy to satisfy the people that don't want a timer. You create a mode that doesn't have it. Which they've done for the previous entries. But the base game has to have a timer mode designed around it. You can't shoehorn in a timer mode. DR3 proved that. It's not that hard to satisfy both groups.

The real issue with 3 and 4 is they wanted a larger map. It's much harder to include time management gameplay when you make the map bigger. The first 2 games are tight experiences. And I think Case Zero is often so highly praised because it's arguably the tightest experience in the series.
 
Dead Rising 3 didn't even outsell the original Dead Rising, much less 2.

Pretty sure that has more to do with the bias against Xbox one if anything especially at launch. Xbox 360 was huge and only growing when Dead Rising released. Too many variables to just chock it up to blaming DR3.
 
Being a fan of the entire franchise since it launched, I can understand elements like the timer getting removed killing it for some people. I can also understand why some folks are absolutely happy that element is gone. I'm pretty excited for 4. That said, the way some people shit talk the games due to their preferences not being met is a bit sad. It's just one of those things, even in franchises today, not every game is the same or has the same elements as prior entries. Thems just the breaks.

Except in this case its more like stripping away the core identity and leaving something that panders to the lowest common denominator out there.
 
I don't know. It seems these games have just always been good mindless fun. Very much on the silly side. DR4 looks beyond fun to me. *shrugs*
The thing is, the first two Dead Rising games already struck an ideal balance of naturally accommodating multiple demographics. Those who wanted to live through the survival horror experience got their fill, those who wanted to explore at their own leisure could do so too if they stopped getting their panties in a bunch over easily skippable timed missions and those who merely wanted to mess up the zombies with silly weapons while playing dress-up were allowed to as well, either in the campaign or through side modes. You could make what you wanted out of the early Dead Rising games without any of these audiences being alienated. From Dead Rising 3 onwards on the other hand they cut the finely weaved time-bound micromanagement, exploration is kept to a minimum since you're spoonfed every important location (weapons, collectibles et cetera) via persistent notifications or the mini-map, so all that's left is the one-note combat (previously compensated for through other systems) that's always been terribly shallow. The mechanics of the action are simply too rudimentary to truly carry a playthrough in the long term with consequences or depth, and yet that's what the developers chose to fixate on.

For me, no, they weren't. All down to the timer. I like the controls and how the characters handle (for the most part, guns were a nightmare), but the timer simply wasn't fun. I wouldn't care if they added it as an extra mode (didn't 3 do this?), but I won't play a timed game.
No, it needs to be the other way around. Design the game around the timer first, add the no-frills sandbox mode (which they already had from the beginning) afterwards. Artificially adding time limits without foresight and without striking that delicate balance simply doesn't work as evidenced by Dead Rising 3, much less in oversized or bloated locations. See above as to how the other audience was in the wrong.

Pretty sure that has more to do with the bias against Xbox one if anything especially at launch. Xbox 360 was huge and only growing when Dead Rising released. Too many variables to just chock it up to blaming DR3.
Even with the release of the PC version, with the massive Steam market behind it, it took over half a year for Dead Rising 3 to barely scrape by in overall sales. It struggling to keep up with a former one-platform exclusive which was released 10 years ago is damning.
 
Pretty sure that has more to do with the bias against Xbox one if anything especially at launch. Xbox 360 was huge and only growing when Dead Rising released. Too many variables to just chock it up to blaming DR3.

Lol, the bias against Xbox? Please. I bought an Xbox One at launch and DR3 was disappointment, especially technically.
 
It just makes me happy to see that the timer-defenders are finally outnumbering the timer-haters. Pure sandbox gets boring after a while; the timer is what made the first game so memorable to me. #TIMER4LIFE
 
:reads explanations for the timer:

Yeah. Still hate it. Looking forward to this one for sure. Hope the third one is a GWG by then!
 
Maybe people would like it better if it were phrased as "real time events" vs "timers." It's like the Last Express, and that's a feature that people invariably praise about that game. It makes the game feel more alive (pun intended?).
 
Except in this case its more like stripping away the core identity and leaving something that panders to the lowest common denominator out there.

Yep but even still I loved what it was. Not saying every one needs to like change but I was ok with it. Much like the variation in RE games. I don't get mad at the changes. I embrace them and have my prefered. Though if I genuinely disliked them I'd stop playing. Then again it's hard for me to generally dislike most games. More a blessing the a curse in my eyes. Hehe.
 
Ironic that people are calling this game a Zombie Musou when a Musou still has elements where you need to learn the maps and how stages evolve to different events and require you to do time-limited missions. And then apparently DR4 doesn't even have any of that now.

Guess DR4 is actually worse than a Musou now in some, if not most, respects.
 
I feel for the people who lament the removal of the timer but, having just played the original for the first time, I can't say I'm too bothered by its removal. I loved the game overall but, while I can appreciate the idea of the timer on paper, in practice I thought it got in the way of my fun more often than not. It was kind of annoying not being able to do like half the side-missions or even explore at all without running the risk of screwing up the story missions. At one point I even had to restart because of it. It wasn't a huge deal since your levels carry over but it was still an annoyance. Honestly, I was having the most fun whenever I was just mowing down tons of zombies, so I don't really have a problem with Dead Rising 4 focusing more on that.

Would be nice to have the timer as an optional thing for those that care, though. No reason to remove it entirely.
 
Yeah, but restarting was half the fun, because of the way the levels carried over. You were always able to execute faster the next time.
 
Timer is dead at this point. Unless after 4 they do a big change to the series once again.
As was said earlier though, due to how the timer works. You have to make a game around the timer and add no timer as the bonus mode/other difficulty. Since the other way around give you a busted Timer Difficulty like in DR3.

It's easier to take away the timer, and let people play the whole story with no issues, than it is to make a game with no timer and try to add one onto it.
 
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