MMaRsu
Member
Why are we talking about State of Decay?
It's its own thing.
Cause it probably has more in common woth the original Dead Rising then this abortion they are trying to pass off as Dead Rising
Why are we talking about State of Decay?
It's its own thing.
Haha have you seen the trailer?
Cause it probably has more in common woth the original Dead Rising then this abortion they are trying to pass off as Dead Rising
I don't want a game that is designed to be played through multiple times.
One and done please.
Thank fuck they changed it for 3.
And now 4.
If you don't like Dead Rising for the feature that defines Dead Rising, then maybe you should accept that Dead Rising is not a game franchise for you. Isn't it kind of selfish to take a game away from people who enjoy it for what it is, just to mold it to something you want instead?
You're supposed to "fuck it up:" no greenhorn is going to be able to achieve the true ending on their first go, but on the flipside the game doesn't demand you to either. It's meant to be replayed several times over with the way it's structured alongside the fact it has multiple endings, so the intention here is for players to explore the first time around, get to know their surroundings whilst levelling up and eventually (once they feel comfortable) go for a 'serious' run where they try to succeed at as many deadlines as possible after carrying over their upgraded character. Dead Rising 1 doesn't compromise with its timed missions, but it's worth noting that it's not the end of the world if you miss some, 'cause you're free to continue playing afterwards even if you couldn't keep up with the story events.Ah cool. Honestly been thinking about getting DR1 now that's it's finally on other systems. Though the time system kind of makes me a bit nervous since I feel like I would fuck it up. D:
Since I know I would want to go for the best ending.
So, maybe I am stepping into a minefield here, since I haven't actually played these games yet, but what is the controversy with the timer about? I kind of want to try the games since they re-released on PS4, but I keep hearing about the timer. Is the entire game on a timer, as in you have to beat it all in a certain timeframe? And people...want that? I feel like I don't get it, seems like it would be really annoying.
DR1 was a game kind of like Majora's Mask, events play out on a fixed timer and you are supposed to 'relive' the same 3 day period over and over as you uncover the mystery and learn the layout of the mall and gain new abilities etc. Combat with zombies wasn't really the focus of the game, it's something you had to do in situations but a lot of the time is spent avoiding them, especially at the beginning. DR3 and from what we've seen of 4 has completely gone away from that, where the focus is instead on open world zanyness and crushing hundreds of zombies with overpowered weapons. They took things that were more like easter eggs in DR1 and 2, superweapons and abilities you get after playing the game a loooong time, and turned it into the main focus. It doesn't have any of the build up and weight to it though since you are just like that from the beginning.
This is one series that I wish went the more "realistic" and "gritty" route after DR2. Focus more on characters, narrative, but still keep some silliness in there.
Yep.FRANK IS BACK*
*except... you know... we changed everything about him.
This is one series that I wish went the more "realistic" and "gritty" route after DR2. Focus more on characters, narrative, but still keep some silliness in there.
This honestly looks like another game that you'll play for a few hours, get bored of, and never really play again. That's also what DR3 was for me.
Capcom has been fucking RE fans since RE5, so there's nothing new here.I don't know. It seems these games have just always been good mindless fun. Very much on the silly side. DR4 looks beyond fun to me. *shrugs*
Now, RE is a different, Yeah. Capcom really fucked RE fans with the latest offerings
Capcom has been fucking RE fans since RE5, so there's nothing new here.
Also, we've had good mindless fun for about 4 games now. I think it's time that this series evolved or died.
I loved 3 the most, it was fun. Am I the problem?
Nah, you're the solution to un-fun game mechanics.
If you don't like Dead Rising for the feature that defines Dead Rising, then maybe you should accept that Dead Rising is not a game franchise for you. Isn't it kind of selfish to take a game away from people who enjoy it for what it is, just to mold it to something you want instead?
Imagine Microsoft announced Forza Horizon 4 and it was a kart racer like Mario Kart. Bright colors, cute characters, cartoony weapons. People who love kart racers are celebrating! The Xbox One gets its first kart racer! But it's not what you were expecting from a Forza Horizon game. And it's not going to change. This is what Forza Horizon is now. You're shit out of luck. How would that make you feel?
In what world is it okay to destroy a game's unique identity just to cater to people who weren't interested in what made it unique? Changing the fundamental systems of a game like this is a dumb, bad way to make a game.
There are other open world slaughterhouse games to play; there's no reason to break Dead Rising. The new Dead Rising is not filling any special niches. It's just dumber, and more shallow.
Just so I understand correctly, you're saying the mechanics weren't enjoyable until 3?
Dead Rising 3 didn't even outsell the original Dead Rising, much less 2.That's if they're right. Who knows how it'll turn out.
This is one series that I wish went the more "realistic" and "gritty" route after DR2. Focus more on characters, narrative, but still keep some silliness in there.
This honestly looks like another game that you'll play for a few hours, get bored of, and never really play again. That's also what DR3 was for me.
For me, no, they weren't. All down to the timer. I like the controls and how the characters handle (for the most part, guns were a nightmare), but the timer simply wasn't fun. I wouldn't care if they added it as an extra mode (didn't 3 do this?), but I won't play a timed game.
Being a fan of the entire franchise since it launched, I can understand elements like the timer getting removed killing it for some people. I can also understand why some folks are absolutely happy that element is gone. I'm pretty excited for 4. That said, the way some people shit talk the games due to their preferences not being met is a bit sad. It's just one of those things, even in franchises today, not every game is the same or has the same elements as prior entries. Thems just the breaks.
Dead Rising 3 didn't even outsell the original Dead Rising, much less 2.
Dead Rising 3 didn't even outsell the original Dead Rising, much less 2.
Being a fan of the entire franchise since it launched, I can understand elements like the timer getting removed killing it for some people. I can also understand why some folks are absolutely happy that element is gone. I'm pretty excited for 4. That said, the way some people shit talk the games due to their preferences not being met is a bit sad. It's just one of those things, even in franchises today, not every game is the same or has the same elements as prior entries. Thems just the breaks.
The thing is, the first two Dead Rising games already struck an ideal balance of naturally accommodating multiple demographics. Those who wanted to live through the survival horror experience got their fill, those who wanted to explore at their own leisure could do so too if they stopped getting their panties in a bunch over easily skippable timed missions and those who merely wanted to mess up the zombies with silly weapons while playing dress-up were allowed to as well, either in the campaign or through side modes. You could make what you wanted out of the early Dead Rising games without any of these audiences being alienated. From Dead Rising 3 onwards on the other hand they cut the finely weaved time-bound micromanagement, exploration is kept to a minimum since you're spoonfed every important location (weapons, collectibles et cetera) via persistent notifications or the mini-map, so all that's left is the one-note combat (previously compensated for through other systems) that's always been terribly shallow. The mechanics of the action are simply too rudimentary to truly carry a playthrough in the long term with consequences or depth, and yet that's what the developers chose to fixate on.I don't know. It seems these games have just always been good mindless fun. Very much on the silly side. DR4 looks beyond fun to me. *shrugs*
No, it needs to be the other way around. Design the game around the timer first, add the no-frills sandbox mode (which they already had from the beginning) afterwards. Artificially adding time limits without foresight and without striking that delicate balance simply doesn't work as evidenced by Dead Rising 3, much less in oversized or bloated locations. See above as to how the other audience was in the wrong.For me, no, they weren't. All down to the timer. I like the controls and how the characters handle (for the most part, guns were a nightmare), but the timer simply wasn't fun. I wouldn't care if they added it as an extra mode (didn't 3 do this?), but I won't play a timed game.
Even with the release of the PC version, with the massive Steam market behind it, it took over half a year for Dead Rising 3 to barely scrape by in overall sales. It struggling to keep up with a former one-platform exclusive which was released 10 years ago is damning.Pretty sure that has more to do with the bias against Xbox one if anything especially at launch. Xbox 360 was huge and only growing when Dead Rising released. Too many variables to just chock it up to blaming DR3.
Pretty sure that has more to do with the bias against Xbox one if anything especially at launch. Xbox 360 was huge and only growing when Dead Rising released. Too many variables to just chock it up to blaming DR3.
Lol, the bias against Xbox? Please. I bought an Xbox One at launch and DR3 was disappointment, especially technically.
Except in this case its more like stripping away the core identity and leaving something that panders to the lowest common denominator out there.
Yeah, but restarting was half the fun, because of the way the levels carried over. You were always able to execute faster the next time.