(I posted this before, but the thread was pretty dead. Added a few new things.)
After playing through the demo at least ten different times within the past few hours, I have a few comments:
1) I'm really liking the adjustments that have been made to the controls. Having to reload by tapping L1+X frustrated me so much in the first game. A simple Square tap makes things a lot more fluid. I also prefer having stasis mapped to L1+Triangle, but I'm not really sure as to why though. Tap Triangle to use your stasis refill is nice addition too. I also prefer Health being on Circle. L3 for liftoff is cool.
2) Kinesis is fantastic now due to its speed upgrade. I really like how quickly you can recover all of the items in a room using it. (something I did in the original so I could listen to audio logs before a battle started) Dismembering a Necro's arm, quickly grabbing it with kinesis, and then impaling him with it is one of my favorite things to do now. It's extremely satisfying.
It also seems to be quite a bit stronger than it was before. You can toss dead bodies a fair bit farther than I remember. There also seems to be more interaction between thrown objects and enemies. Throwing corpses into a Necro's legs and watching it stumble and then fall is quite entertaining. Now, that may have been possible in the first game, but I didn't use kinesis enough in combat to tell for sure.
3) I really enjoy the new Zero-G mechanics. I never liked the whole "jumping through the air just to stand on another platform" mechanic of the first. I was also annoyed that the move took up the L1+Triangle button combination.
4) I like the enemy designs. The way the human limbs are simply hanging off the main body just looks so interesting.
5) The Javelin is so damned cool. I especially love the electricity that shoots out using the alt fire. The plain old explosion from the beta was kind of lame.
6) I'm kind of torn about the whole classic/versus centered crosshairs. I think the centered version is nice and sleek, while the classic version seems more immersive. I think I prefer the line gun's centered version more because of how close the reticule dots are to each other. Unfortunately, using the classical version over the centered version is a bad idea when the boss monster grabs you and you have to shoot its weakpoint. It seems much harder to accurately place your shots on the "sack" using classical.
7) I like the new loot containers.
8) I like being able to see how much ammo I have for each gun by holding in the directional buttons.
9) I like how streamlined the store is now. Rows/Columns make it much easier to move through compared to a singular list.
Few Questions:
1) What determines the item drops? I noticed the items were different every time I played. (I used different weapons and strategies each go around.)
2) Did the Javelin's alt-fire require an extra round of ammo in the beta? I remember codecow mentioning that the team believed it was overpowered (and it was), so I was wondering if the additional round being used was a way to balance that out. It kinda sucks in SP though. :/
Also, did the round count for a Pulse Rifle launched grenade go up? For some reason, I was thinking that it was around 10 rounds in the beta. Now it is 25. Of course, it may have been 25 from the get-go.
3) Is it true that there are several different suit categories (engineer, military, etc.) that can each be upgraded to different levels (Engineer Rig 1, Engineer Rig 2, Advanced Rig 1, Advanced Rig 2, etc.)?
4) Was the map only removed for the demo or is it gone from the game entirely?