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Dead Space Extraction (Wii - EA/Eurocom) Details, Trailer

jj984jj said:
By skipping over RE4 sales? :(

It's the lazy approach they are taking that really takes the piss. All this fucking talk about shifting focus is BS, all they are doing is what Capcom did, what, 18 MONTHS AGO?!

The Wii has a substantial user-base, not to mention cheaper/easier development, the 360 was getting better support when it had a 0 user-base, so why is a 30+ million user-base getting this sort of fucking treatment - it stinks I tell you, stinks.

Probably be a good game and all - not dissing that, just dissing this fuck-lazy approach by these twats.
 
jeremy1456 said:
Ever since FPS games reached mass popularity.

I don't think GAF hates on rail shooters. Game like Panzer Dragoon Orta, Rez, etc are very popular on gaf. I think it is just expectations in this case. And the fact that the original itself is very well liked.
 
I'm not going to pass judgment on the game because it's way too early for that. I'm just going to head out to Gamestop and pick up a used copy of the first game now that I know I'm stuck with dual analog.
 
EA is a genius. They see the sales of RE4 Wii and instead going the same route they go to deliver a very niche market ("LGshooters"). Like I said very smart move EA :D
 
scitek said:
I'm not going to pass judgment on the game because it's way too early for that. I'm just going to head out to Gamestop and pick up a used copy of the first game now that I know I'm stuck with dual analog.
Or mouse and keyboard.
 
Mantorok said:
It's the lazy approach they are taking that really takes the piss. All this fucking talk about shifting focus is BS, all they are doing is what Capcom did, what, 18 MONTHS AGO?!

The Wii has a substantial user-base, not to mention cheaper/easier development, the 360 was getting better support when it had a 0 user-base, so why is a 30+ million user-base getting this sort of fucking treatment - it stinks I tell you, stinks.

Probably be a good game and all - not dissing that, just dissing this fuck-lazy approach by these twats.


The problem is that they cant see past numbers. if they would make a real dead space on wii it would sell millions but since no other third party is doing well on wii they wont take that chance and now they will sell 200k. furthering the retarded cycle. Not grasping that its the devs and publisher not making real games that is causing the low sells numbers.
 
It's a little mind boggling to think that EA had two real-world test cases of horror games on the Wii (RE4 and RE:UC) and deliberately chose to emulate the one that sold the least.

On the up side even RE:UC sold better than Dead Space on 360/PS3.
 
sprocket said:
The problem is that they cant see past numbers. if they would make a real dead space on wii it would sell millions but since no other third party is doing well on wii they wont take that chance and now they will sell 200k. furthering the retarded cycle. Not grasping that its the devs and publisher not making real games that is causing the low sells numbers.

Don't be silly.

I wonder if maybe the team making the game is jazzed to be making a new genre with their own IP? I could see them taking pride in what they're doing and maybe being kinda heartbroken when they see the reaction from the hardcore crowd here. I think we should lay off, by the time this comes out, HotD:Overkill will be several months old and the genre will no longer seem "crowded."
 
this is sad...EA, come on. Dead Space taking from RE4 was a good idea since RE4 is an amazing game. Dead Space Extraction taking from Umbrella Chronicles is a shitty idea because it was a shitty game.

at least it looks good
 
Xater said:
On rails shooter? Yeah you can have that Wii owners, as long as it finances my Dead Space 2. :lol
I think it's a great decision. I'd never buy sections from Dead Space tweaked, remixed and ported to the Wii. This being in a different style of play means I can now care about both.
 
Now that we know it's going to be an on rails shooter I'm actually slightly interested.

I'm shocked at how casual GAF is becoming. How on earth could you people want a dumbed down remake of a third person shooter over a brand new light-gun game based on the same universe?

It boggles the mind. It really does.

Light-gun shooters are one of the few genres left that I really consider 'hardcore.'
 
scitek said:
Don't be silly.

I wonder if maybe the team making the game is jazzed to be making a new genre with their own IP? I could see them taking pride in what they're doing and maybe being kinda heartbroken when they see the reaction from the hardcore crowd here. I think we should lay off, by the time this comes out, HotD:Overkill will be several months old and the genre will no longer seem "crowded."

The core gamers buy the most games. you put a real core game on the Wii and it will sell millions.
 
jeremy1456 said:
Now that we know it's going to be an on rails shooter I'm actually slightly interested.

I'm shocked at how casual GAF is becoming. How on earth could you people want a dumbed down remake of a third person shooter over a brand new light-gun game based on the same universe?

It boggles the mind. It really does.

Light-gun shooters are one of the few genres left that I really consider 'hardcore.'

There are plenty of light gun games. Something different is in order.
 
sprocket said:
The problem is that they cant see past numbers. if they would make a real dead space on wii it would sell millions but since no other third party is doing well on wii they wont take that chance and now they will sell 200k. furthering the retarded cycle. Not grasping that its the devs and publisher not making real games that is causing the low sells numbers.
How would it even control? Shake the Nunchuk to turn the camera, shake the Wiimote to melee and clap them together to open the inventory?
sprocket said:
The core gamers buy the most games. you put a real core game on the Wii and it will sell millions.
You can't "put" a core game on Wii. Not with the default controller. Things have to be cut.
 
scitek said:
I'm not going to pass judgment on the game because it's way too early for that. I'm just going to head out to Gamestop and pick up a used copy of the first game now that I know I'm stuck with dual analog.
This, basically.

bcn-ron said:
How would it even control? Shake the Nunchuk to turn the camera, shake the Wiimote to melee and clap them together to open the inventory?You can't "put" a core game on Wii. Not with the default controller. Things have to be cut.
e8n3vl.gif
 
Now they only have to...

a) make it actually scary
b) give several paths per level
c) make it last more than 5 hours

If not, I have enough laughable monster shooting with Overkill.
 
Sounds like a casual friendly Dead Space. So many people get lost or lose interest in off rail games so this will cater to those people as well as allow for better graphics than a free roaming game would.

This could be huge with the right marketing, im looking forward to it.
 
sprocket said:
The problem is that they cant see past numbers. if they would make a real dead space on wii it would sell millions but since no other third party is doing well on wii they wont take that chance and now they will sell 200k. .


But by their own admission they looked at the numbers for RE4...and decided to ignore that and make something different. It's like bloody Capcom looking at RE4 numbers and giving birth to that Dead Rising disaster.
 
jeremy1456 said:
Now that we know it's going to be an on rails shooter I'm actually slightly interested.

I'm shocked at how casual GAF is becoming. How on earth could you people want a dumbed down remake of a third person shooter over a brand new light-gun game based on the same universe?

It boggles the mind. It really does.

Light-gun shooters are one of the few genres left that I really consider 'hardcore.'

Light-gun shooters are one of the few genres that add nothing to existing experiences. Time Crisis tried it with QTE's, didn't work. Guess I'm bored with all the HOTDs, Gunslingers, Vampire Nights, Time Crisises, etc. They're all EXACTLY the same, just the setting changes.
 
bcn-ron said:
How would it even control? Shake the Nunchuk to turn the camera, shake the Wiimote to melee and clap them together to open the inventory?
You obviously haven't played RE4: Wii Edition.

Hell, judging by your post you probably haven't even played a Wii before.

neorej said:
Light-gun shooters are one of the few genres that add nothing to existing experiences. Time Crisis tried it with QTE's, didn't work. Guess I'm bored with all the HOTDs, Gunslingers, Vampire Nights, Time Crisises, etc. They're all EXACTLY the same, just the setting changes.
I know what you mean. I've played through Ghost Squad, RE:UC, HotD: Overkill, HotD 2, and HotD 3 and they all felt near identical (apart from RE:UC... but that's not a good thing in that case). I liked them though (excluding RE:UC), but I just don't feel the need to buy any more on rail games, apart from Sin & Punishment 2 of course.
 
bcn-ron said:
How would it even control? Shake the Nunchuk to turn the camera, shake the Wiimote to melee and clap them together to open the inventory?You can't "put" a core game on Wii. Not with the default controller. Things have to be cut.


Did you play Metroid Prime?

Is Zelda casual now?

Come on man.
 
neorej said:
Light-gun shooters are one of the few genres that add nothing to existing experiences. Time Crisis tried it with QTE's, didn't work. Guess I'm bored with all the HOTDs, Gunslingers, Vampire Nights, Time Crisises, etc. They're all EXACTLY the same, just the setting changes.

Now you're just talking out of your ass.

That's like saying that all fighters are the same, they just have different characters and settings.
 
bcn-ron said:
How would it even control? Shake the Nunchuk to turn the camera, shake the Wiimote to melee and clap them together to open the inventory?You can't "put" a core game on Wii. Not with the default controller. Things have to be cut.
:lol what
 
bcn-ron said:
How would it even control? Shake the Nunchuk to turn the camera, shake the Wiimote to melee and clap them together to open the inventory?

It's like we got teleported to summer 2006 :lol

You know, you would look like less retarded if you actually ever played a Wii game before opening your mouth.
 
schuelma said:
Did you play Metroid Prime?
Yes. The original Dead Space is a third-person game with an iron sight/aiming mechanic, alternate fire modes on every weapon, insta-melee, non-modal stasis, non-modal kinesis. You proably didn't know that.
You can't "put" that on the Wii. Things need to be cut to make the game playable on a Wiimote/Nunchuk combo.
schuelma said:
Is Zelda casual now?
No, but it's marred by shittacular controls, and has been made easy as piss to remain playable with those same shittacular controls.
beje said:
It's like we got teleported to summer 2006 :lol

You know, you would look like less retarded if you actually ever played a Wii game before opening your mouth.
I've owned a Wii since December 2006 you presumptious toon.
 
Interesting, I'm looking forward to it though after reading the interview on ign. At least its by the team that made the original and its still going to be a scary M rated game. I never really played the original so I'm looking forward to this. Oh and co op rocks.
 
4 player co-op a la Ghost Squad or bust.

If they really follow the movie, there was a whole squad of soldiers there, they can use these guys.
they all died
 
bcn-ron said:
Yes. The original Dead Space is a third-person game with an iron sight/aiming mechanic, alternate fire modes on every weapon, insta-melee, non-modal stasis, non-modal kinesis. You proably didn't know that.
You can't "put" that on the Wii. Things need to be cut to make the game playable on a Wiimote/Nunchuk combo.

I don't buy that. If they were really trying, they could find a way that works. Hell, they could even take a page from The Conduit and allow users to map moves to any button they want. Just sounds like an excuse to me.
 
I am pretty sad. I was really looking forward to having a good 3rd person horror game. Why the hell are we only getting lightgun games? I mean I understand having them from franchises that do alot of them, but really, dead space and RE?
 
jeremy1456 said:
Now you're just talking out of your ass.

That's like saying that all fighters are the same, they just have different characters and settings.

:lol

Great comparison, I needed the laugh, thanks!
 
bcn-ron said:
It's not hard. Place the Wiimote and Nunchuk in front of you. Look at them. Touch them. Count the inputs.

I count an analog stick, a pointer function (second analog stick for camera/aiming), five face buttons, 2 menu-option-whatever buttons, 2 triggers for left hand, another one for right hand. Plus waggle that can be considered one extra button on each hand.

Dunno, maybe it's you the one that missed that Sesame Street's chapter.
 
bcn-ron said:
Yes. The original Dead Space is a third-person game with an iron sight/aiming mechanic, alternate fire modes on every weapon, insta-melee, non-modal stasis, non-modal kinesis. You proably didn't know that.
You can't "put" that on the Wii. Things need to be cut to make the game playable on a Wiimote/Nunchuk combo.
It's not hard. Place the Wiimote and Nunchuk in front of you. Look at them. Touch them. Count the inputs.
Okay.

+ Button
- Button
1 Button
2 Button
4 directions on D-Pad
4 directions on D-Pad
4 directions on D-Pad
4 directions on D-Pad
A Button
B Button
Z Button
C Button
Analog Stick
IR Pointer
Up-Down Motion with Wii Remote
Left-Right Motion with Wii Remote
Shake with Nunchuk
Potential Modifiers:
Tilt of Controller (see: accessing special grenades in CoD:WaW, gangsta mode in Red Steel)
Balance Board Control

I count 17 as of right now, with a huge amount more being "unlocked", if you will, by the Wii Motion+.
 
Some of you disgust me.

All of a sudden it's a bad game because it's on-rails? Overkill was AWESOME and UC was a decent game so what gives? It's obvious this is not some low budget arcade shooter and that they are putting effort into it so why the hate?
 
bcn-ron said:
How would it even control? Shake the Nunchuk to turn the camera, shake the Wiimote to melee and clap them together to open the inventory?You can't "put" a core game on Wii. Not with the default controller. Things have to be cut.

People still say this shit? FPS and RE style games work fine on the wii. We have already had this proven. Have you tried WaW or RE4: Wii edition?
 
bcn-ron said:
Yes. The original Dead Space is a third-person game with an iron sight/aiming mechanic, alternate fire modes on every weapon, insta-melee, non-modal stasis, non-modal kinesis. You proably didn't know that.
You can't "put" that on the Wii. Things need to be cut to make the game playable on a Wiimote/Nunchuk combo.
No, but it's marred by shittacular controls, and has been made easy as piss to remain playable with those same shittacular controls.
It's not hard. Place the Wiimote and Nunchuk in front of you. Look at them. Touch them. Count the inputs.

bcn-ron said:
How would it even control? Shake the Nunchuk to turn the camera, shake the Wiimote to melee and clap them together to open the inventory?

You can't "put" a core game on Wii. Not with the default controller. Things have to be cut.

facepalm.jpg


Bizzyb said:
Some of you disgust me.

All of a sudden it's a bad game because it's on-rails? Overkill was AWESOME and UC was a decent game so what gives? It's obvious this is not some low budget arcade shooter and that they are putting effort into it so why the hate?
The hate is coming from the fact that everyone expected it to be a 3rd person horror game similar to the original (which the Wii is severely lacking), while in reality we're given yet another spin-off (and it's in a genre that's beginning to get crowded on the Wii).

Haunted said:
Mirror's Edge is next.
If EA were to get a Wii version in the works, they better make sure it's first person, uses IR pointing, and uses the balance board (games tend to get better sales if they have balance board support. See ---> We Ski, Shawn White Snowboarding).
 
I like the whole "spin-off of popular games for Wii" route developers are taking, but damn man the on-rail shooter genre is getting a little crowded on the system.

Xater said:
On rails shooter? Yeah you can have that Wii owners, as long as it finances my Dead Space 2. :lol
Well hopefully EA sees that KZ2-like games are where the money is and makes it more like that, so i have an excuse not to buy it :)
 
jeremy1456 said:
Now that we know it's going to be an on rails shooter I'm actually slightly interested.

I'm shocked at how casual GAF is becoming. How on earth could you people want a dumbed down remake of a third person shooter over a brand new light-gun game based on the same universe?

It boggles the mind. It really does.

Light-gun shooters are one of the few genres left that I really consider 'hardcore.'

Either this is sarcasm that isnt cutting it or just confused rambling.

Also what makes light gun games hardcore exactly? It isnt a fucking flight sim or tactical war game...its a very simple made for the masses genre.
 
scitek said:
Don't be silly.

I wonder if maybe the team making the game is jazzed to be making a new genre with their own IP? I could see them taking pride in what they're doing and maybe being kinda heartbroken when they see the reaction from the hardcore crowd here. I think we should lay off, by the time this comes out, HotD:Overkill will be several months old and the genre will no longer seem "crowded."

Honestly I wasn't expecting to see such a big backlash on here. One thing to keep in mind is that the trailer released by the company is very short and doesn't show the entire game (duh).

At least my prediction about neogaf and the graphics has come to pass. I haven't seen anyone complaining about how it looks.
 
Threi said:
I like the whole "spin-off of popular games for Wii" route developers are taking, but damn man the on-rail shooter genre is getting a little crowded on the system.
Mirror's Edge is next.
 
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