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Dead Space Extraction (Wii - EA/Eurocom) Details, Trailer

Bizzyb said:
Some of you disgust me.

All of a sudden it's a bad game because it's on-rails? Overkill was AWESOME and UC was a decent game so what gives? It's obvious this is not some low budget arcade shooter and that they are putting effort into it so why the hate?

Its not that we think it will be a bad game its that we expected something different and we get the same old stuff.

Edit: Codecow, the graphics look awesome, we wii fans knew it could be done and are very glad that the effort was put in for it. Now, on the backlash, The line above really sums it up but let me expound. We have had alot of lightgun shooters, the RE one, HOTD, etc. And they are pretty good. I think this game will be fun and it will be good. I will prolly buy it. But, we have not gotten many 3rd person horror games. RE4:wii sold well and controlled great. Yet we get passed for re5 and any other core game that plays like that. So we get the announcemnt by EA that states we get more core games and that dead space is coming. We were really hyped and excited for a 3rd person dead space title. And we did not get it. That's why there is backlash and sadness.
 
bcn-ron said:
I've owned a Wii since December 2006 you presumptious toon.

You know, having a Wii from launch collecting dust, or only undusting to play some Wii Sports when friends come home is neither an excuse for ultimate ignorance nor gives you rights to troll.
 
codecow said:
Honestly I wasn't expecting to see such a big backlash on here. One thing to keep in mind is that the trailer released by the company is very short and doesn't show the entire game (duh).

At least my prediction about neogaf and the graphics has come to pass. I haven't seen anyone complaining about how it looks.

You're part of the original DS team right?

Any idea how Eurocom is contibuting to the game?

And how old is the footage in that trailer? Was it taken from a very recent build?
 
jeremy1456 said:
Now you're just talking out of your ass.

That's like saying that all fighters are the same, they just have different characters and settings.

Well and gameplay mechanics, defense systems, and such. But thats not important
 
Bizzyb said:
Some of you disgust me.

All of a sudden it's a bad game because it's on-rails? Overkill was AWESOME and UC was a decent game so what gives? It's obvious this is not some low budget arcade shooter and that they are putting effort into it so why the hate?


I'm sure it will be a decent enough game. I'm just disappointed because 1- Wii already has on rails shooters including a new one that looks pretty grerat ; 2- RE4 worked so marvelously on Wii I was looking forward to something similiar and 3- Wii lacks big games. Maybe I'll be wrong, but the genre makes me think this won't be one.
 
Haunted said:
Mirror's Edge is next.

I am quoting this. When it happens, you will be remembered.

As for the game...well as long as it plays better than UC (which was already good enough) then I'll buy it.
 
Threi said:
I like the whole "spin-off of popular games for Wii" route developers are taking, but damn man the on-rail shooter genre is getting a little crowded on the system.

Don't say that! Don't you ever say THAT again!!! >:[

Don't listen to him publishers, Wii needs even more railshooters. Hey, Sega... Virtua Cop plz :3
 
codecow said:
Honestly I wasn't expecting to see such a big backlash on here. One thing to keep in mind is that the trailer released by the company is very short and doesn't show the entire game (duh).

At least my prediction about neogaf and the graphics has come to pass. I haven't seen anyone complaining about how it looks.

The shortness of the trailer has nothing to do with the reaction here. It's more the idea of getting a cheap spinoff that caters to casual gamers. Because for whatever reason pubs think casual gamers have difficulty playing games where you have controllable feet.

I can't imagine anyone being excited for a game developed by Eurocom that is an on-rails shooter. Just because EA slapped on Dead Space doesn't make it sound any better.
 
Bizzyb said:
Some of you disgust me.

All of a sudden it's a bad game because it's on-rails? Overkill was AWESOME and UC was a decent game so what gives? It's obvious this is not some low budget arcade shooter and that they are putting effort into it so why the hate?

Why doesnt everyone just love everything. The world would be a much nicer place.

/stupid idealism and conformity
 
Hero of Legend said:
You're part of the original DS team right?

Yes.

Any idea how Eurocom is contibuting to the game?

And how old is the footage in that trailer? Was it taken from a very recent build?

I'm not sure, I haven't actually seen the software running in quite a while. I've been working on something else. I just chimed in on the early announcement thread where people were suggesting that the graphics were going to suck.
 
happyfunball said:
The shortness of the trailer has nothing to do with the reaction here. It's more the idea of getting a cheap spinoff that caters to casual gamers. Because for whatever reason pubs think casual gamers have difficulty playing games where you have controllable feet.

I can't imagine anyone being excited for a game developed by Eurocom that is an on-rails shooter. Just because EA slapped on Dead Space doesn't make it sound any better.
The game is NOT being developed by Eurocom exclusively. Parts of the original DS team are onboard. It's listed as a EA Redwood game with help from Eurocom.
 
I would look forward to this game if it weren't the 734th on-rail shooter on Wii. I don't have anything against that genre, but the Wii already has some really nice Lightun-Shooter-like games. At the same time there are as good as no wortwhile Third Person-Shooter on Wii. Hell, I can't even think of one that isn't called RE4.
 
Bizzyb said:
Some of you disgust me.

All of a sudden it's a bad game because it's on-rails? Overkill was AWESOME and UC was a decent game so what gives? It's obvious this is not some low budget arcade shooter and that they are putting effort into it so why the hate?

I don't think it's gonna suck, but it just seems like an idea they could have used for something completely different. There are plenty of rail shooters (light gun shooters) on the Wii. The only Dragon Quest game the Wii got was basically on rails. For me, I don't care that it's high budget, I'm just tired of rail shooters. Not only that, but it's another spin-off game on the Wii. I suppose we should have seen this coming.
 
codecow said:
Honestly I wasn't expecting to see such a big backlash on here. One thing to keep in mind is that the trailer released by the company is very short and doesn't show the entire game (duh).

At least my prediction about neogaf and the graphics has come to pass. I haven't seen anyone complaining about how it looks.

Thank christ the graphics look good, because that's what everyone cared about.

Nobody wanted RE4 style Wiimote controls in a third person shooter. At all.
 
pakkit said:
Okay.

+ Button
- Button
1 Button
2 Button

4 directions on D-Pad
4 directions on D-Pad
4 directions on D-Pad
4 directions on D-Pad
A Button
B Button
Z Button
C Button
Analog Stick
IR Pointer
Up-Down Motion with Wii Remote
Left-Right Motion with Wii Remote
Shake with Nunchuk

Potential Modifiers:
Tilt of Controller (see: accessing special grenades in CoD:WaW, gangsta mode in Red Steel)
Balance Board Control

I count 17 as of right now, with a huge amount more being "unlocked", if you will, by the Wii Motion+.
I bolded the ridiculous parts.

You can't use the 1/2 buttons while pointing at the screen. Can't.

So here's the Dead Space As Wii-Only Gamers Would Envision It In Full Glory For The Wii control scheme:
Nunchuk stick: walk/strafe
IR pointer: control camera/aiming reticule
C button: aim
A button: fire
B button: alt-fire
d-pad: switch weapon
Turn Wiimote: control plasma cutter orientation
- button: toggle inventory
+ button: map

Shake Wiimote: melee

Run: ???
Use/pick up: ???
Kinesis: ???
Stasis: ???
Objective marker: ???

You people should try to think this stuff through once in a while.
 
PepsimanVsJoe said:
The easy way to solve this issue is to simply buy more systems and/or a better PC. *shrug*
gimme ur monies. I'd have purchased a 360 long ago if I'd had any financial ability to do so. Thusly, I remain a stalwart, mildly cynical Wii gamer.
 
Ysiadmihi said:
Thank christ the graphics look good, because that's what everyone cared about.

Nobody wanted RE4 style Wiimote controls in a third person shooter. At all.

Heh. If you go look at the original JR conference call thread my memory of it is that almost all of the hate was directed towards the graphics and none of it for controls. A new day brings new hate!

If you check out the article on IGN in particular this part:

Extraction is not your typical Rail Shooter. Our goal is to innovate and push the genre forward like Dead Space did for third-person action survival horror.

You can get an idea of what the goal is with this product.

Ok I'm out before I get eaten alive!
 
codecow said:
Honestly I wasn't expecting to see such a big backlash on here. One thing to keep in mind is that the trailer released by the company is very short and doesn't show the entire game (duh).

At least my prediction about neogaf and the graphics has come to pass. I haven't seen anyone complaining about how it looks.
Me neither.

Yup, graphics look pretty good! :)


PepsimanVsJoe said:
The easy way to solve this issue is to simply buy more systems and/or a better PC. *shrug*
Can of worms: opened.
 
bcn-ron said:
How would it even control? Shake the Nunchuk to turn the camera...

Tomb Raider Anniversary's camera control was great - hold the + button (I think) then tilt the controller around to move it about. Really elegant. I wish more games supported that kind of camera control.
 
codecow said:
Heh. If you go look at the original JR conference call thread my memory of it is that almost all of the hate was directed towards the graphics and none of it for controls. A new day brings new hate!
Welcome to GAF.

codecow said:
If you check out the article on IGN in particular this part:

You can get an idea of what the goal is with this product.

Ok I'm out before I get eaten alive!
Sounds like marketing speak to me - clearly, you need to stay and tell us more. :p


Jocchan said:
Not only that: the angry mob might dismember you first.
Well done on the unveil prediction, btw.
You escaped lynching by that much. ;)
 
codecow said:
Heh. If you go look at the original JR conference call thread my memory of it is that almost all of the hate was directed towards the graphics and none of it for controls. A new day brings new hate!

If you check out the article on IGN in particular this part:



You can get an idea of what the goal is with this product.

Ok I'm out before I get eaten alive!

Lol.. I think everyone got blindsided by changing the genre and being a spinoff.

I do hope it still sells well and works out, but there are only so many light guns games I can take.
 
codecow said:
Ok I'm out before I get eaten alive!


I think you're fine. :lol

Any anger/disappointment is most likely directed at EA. I haven't seen anyone doubting this will be a quality product.
 
codecow said:
Heh. If you go look at the original JR conference call thread my memory of it is that almost all of the hate was directed towards the graphics and none of it for controls. A new day brings new hate!

Wow. Confusing "lol wii graphics" for "I demand this game look good on Wii!" is a perfect example of developers not "getting" the Wii.

Nobody complained about the controls because they assumed it would be a third person shooter, which we already know controls excellently on the system. How dare we expect the obvious and best solution!
 
MotherFan said:
And expensive. Not everyone has an infinite supply of money.
Or you could've bought a system that had the games you wanted to play instead. You can always sell the Wii to make some money towards buying the right system.

You could argue that the Wii has the games you want to play, in which case there's no need to be outraged by just another game that doesn't interest you when there is plenty to play out there, like Wii Music and Wii Fit.
 
_leech_ said:
That's probably the saddest reality of this generation: You pretty much have to be a multi-console owner.
Wii + PC, Wii + PC!
And a DS for maximum number of exclusives with limited money.
 
Personally I don't care for this type of Dead Space since I'm not a fan of on-rails shooters - has nothing to do with the potential quality of the game, just not a fan of on-rails and really expecting something more like the original Dead Space. I'd have much preferred a Wii version of Dead Space done uniquely for the hardware but still different (with awesome RE4 Wii style controls). Third/First person shooters work as well on Wii shooters do, but it seems every third party developer generally prefer to go the on-rails route and I feel that's getting too crowded. I'm hungry for Wii third/first shooters because I think the controller has great potential but third party developers certainly don't appear keen :(

When I first heard of Dead Space for the Wii, I thought this was a smart reaction to the sales of RE4 Wii, and not another me-too game in the on-rails genre for Wii.
 
bcn-ron said:
I bolded the ridiculous parts.

You can't use the 1/2 buttons while pointing at the screen. Can't.

So here's the Dead Space As Wii-Only Gamers Would Envision It In Full Glory For The Wii control scheme:
Nunchuk stick: walk/strafe
IR pointer: control camera/aiming reticule
C button: aim
A button: fire
B button: alt-fire
d-pad: switch weapon
Turn Wiimote: control plasma cutter orientation
- button: toggle inventory
+ button: map

Shake Wiimote: melee

Run: ???
Use/pick up: ???
Kinesis: ???
Stasis: ???
Objective marker: ???

You people should try to think this stuff through once in a while.
ajqwev.jpg


here, i made this just for you...
 
Green Biker Dude said:
Or you could've bought a system that had the games you wanted to play instead. You can always sell the Wii to make some money towards buying the right system.

You could argue that the Wii has the games you want to play, in which case there's no need to be outraged by just another game that doesn't interest you when there is plenty to play out there, like Wii Music and Wii Fit.

Yeah just get a second job! And a crystal ball to see into the future!
 
Haunted said:
Can of worms: opened.

All I'm saying is that's a little bit easier to raise a few hundred dollars than it is to expect developers to do exactly what you expect.

And in this instance a Dead Space just like the PS360 versions but with RE4wii controls was perhaps expecting a bit much. Even RE4wii had the benefit of a Gamecube and PS2 version to draw from.

Hell after Dead Rising I thought we all figured what was next. But maybe I'm just cynical like that.

But I guess that's what makes this gen interesting. You either get one of three systems that are essentially the same, or you get a Wii.
 
bcn-ron said:
So here's the Dead Space As Wii-Only Gamers Would Envision It In Full Glory For The Wii control scheme:
Nunchuk stick: walk/strafe
IR pointer: control camera/aiming reticule -> no need for a button to aim. Just start shooting
C button: run
A button: fire
B button: alt-fire
d-pad up: switch weapon
d-pad right:Kinesis
d-pad left: Stasis
d-pad down: Use/pick up
Turn Wiimote: control plasma cutter orientation
- button: toggle inventory
+ button: map
objective marker: 1

Shake nunchuck: melee

Oh, hai, I updated your post.
 
Haunted said:
I told you people to stop quoting me before I'm done editing my posts!

I'm just too quick on the draw. Its my job after all.

Some people think I'm a protocol droid. That thought amuses me.
 
bcn-ron said:
I bolded the ridiculous parts.

You can't use the 1/2 buttons while pointing at the screen. Can't.

So here's the Dead Space As Wii-Only Gamers Would Envision It In Full Glory For The Wii control scheme:
Nunchuk stick: walk/strafe
IR pointer: control camera/aiming reticule
C button: aim
A button: fire
B button: alt-fire
d-pad: switch weapon
Turn Wiimote: control plasma cutter orientation
- button: toggle inventory
+ button: map

Shake Wiimote: melee

Run: ???
Use/pick up: ???
Kinesis: ???
Stasis: ???
Objective marker: ???

You people should try to think this stuff through once in a while.

Nunchuck's Analog Stick: Walk/Strafe
IR Pointer: Control camera/Aiming reticule
Z Button: Run
C Button: Aim Weapon
A Button: Alternate Fire/Use or Pick Up
B Button: Fire
Left/Right D-Pad: Change weapon
Up D-Pad: Objective Marker
Down D-Pad: Change between kinesis and stasis
Shake Nunchuck:Kinesis/Stasis
Twist Wii Remote: Cutter Orientation
- Button: Inventory
+ Button: map
1 Button: Pause?
Shake Wii Remote/Thrust Wii Remote Forward: Melee

That wasn't all that hard...
 
bcn-ron said:
You can't use the 1/2 buttons while pointing at the screen. Can't.

So here's the Dead Space As Wii-Only Gamers Would Envision It In Full Glory For The Wii control scheme:
Nunchuk stick: walk/strafe
IR pointer: control camera/aiming reticule
C button: aim
A button: fire
B button: alt-fire
d-pad: switch weapon
Turn Wiimote: control plasma cutter orientation
- button: toggle inventory
+ button: map

Shake Wiimote: melee

Run: ???
Use/pick up: ???
Kinesis: ???
Stasis: ???
Objective marker: ???

You people should try to think this stuff through once in a while.
Bolded for lulz.

Nunchuk: Walk
IR: Camera Control/Aiming Reticule
C Button: Run
A Button: Fire(only after aiming), Use/Pick Up
B Button: Aim
Z Button: Alt Fire
D-Pad Down: Extra button for fun!
D-Pad Left/Right: Select Weapon
- Button: Toggle Inventory
+ Button: Kinesis/Stasis dependent on where you aim on screen (ala Metroid Prime Corruption)
Shake Nunchuk: Melee
1 Button: Tap for Objective Marker, Hold for Map
2 Button: Pause

Am I missing something? I haven't played my way too far into the game yet, I've just tried it at a friend's house. I hope to finish it eventually.
 
Haunted said:
Wii + PC, Wii + PC!
And a DS for maximum number of exclusives with limited money.
I have a PC, Wii, 360, DS, PS2 and PSP and actually play all of them fairly frequently while not caring much about what company made what. Sometimes, when I spend too much time on these boards, I think I'm an alien.
 
I never expected to be interested in a Dead Space Wii game, but this actually could be worth playing. A port of the original game would likely suck (we all know this), but this is something being designed for the Wii. It looks nice and could be a lot of fun.

Not what I expected at all.
 
HK-47 said:
Yeah just get a second job! And a crystal ball to see into the future!
If you're going to buy a system early, you have to be willing to sell it later in case things go wrong, or buy others if the library doesn't satisfy you. No one forced you to buy it early; you could've just waited to see which one would get the games you wanted. Or you could get a second job.

If you do buy it early, are poor, doesn't want to get rid of it to buy another system and isn't sure it will get the games you want, you get no right to complain. You were a dumbass, plain and simple.
 
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