I'm obviously a bit biased since I work on the game (well, music), but this is definitely a super early look at combat. There's a lot of factors to how fights will play out that weren't in a state to be shown yet. Additional threat from zombies, special attacks on melee weapons to inflict various effects, etc. If you check out the Kickstarter update comments or forum thread, Brian's been responding to a bunch of comments and feedback.
One thing of my own is that smoother music implementation and different threat levels for combat music is still coming. And I'm going to be writing some variety of stings to play when hostiles are revealed in your fov.
So yes, there's a ways to go yet, but all constructive comments are super helpful
One thing of my own is that smoother music implementation and different threat levels for combat music is still coming. And I'm going to be writing some variety of stings to play when hostiles are revealed in your fov.
So yes, there's a ways to go yet, but all constructive comments are super helpful