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Dear Criterion - Burnout Paradise, my beef.

Gbeav

Banned
First I would like to say I really like your demo, I like it so much that I play it weekly just to blow off some steam and I love the driving and crazy voodoo stuff you have created.

Your game goes on the PSN this week (I think) and I am not really tempted to get it for the same reason I haven't bought it on disk before, repeatable races. The game has been out long enough that let's get over the crap that you make me go back to the original spot to start it again.

I am not a hardcore player and do not desire to drive back to do it again. All I want is to do the same race over and over again and finish the game in my own time. You are trying so hard to make me want to buy it but unless I can have fun I don't care if you give me extra roads, extra cars or bikes because I am not having fun.

I have money for you, do you want it?

If this type of post is not allowed sorry and flame me hard fellow board members.
 
Lost a race? There are a ton other events (including races that take you to the starting point of the race that you lost) to try out in the vecinity.

Get this game.
 
I don't get it either, there's plenty of time to enjoy free riding around the city once I finish all the races/challenges/etc... and that would be much better with a retry option. It doesn't ruin the "illusion" of a free-roaming city.

However I must say that you would win most of the things in 1 or 2 shots, but I haven't done the ultimate license yet, the last one so I don't know how hard that would be. Also it would suck more as the number of unfinished events decreases.
 
EktorPR said:
Lost a race? There are a ton other events (including races that take you to the starting point of the race that you lost) to try out in the vecinity.

Get this game.

I don't care if they lock me in a single player only mode so I get repeatable races.
 
Any race that sends you to the west side of the map is sending you to no mans land. Theres nothing convenient about winding up there, and you need to retry burning routes as soon as possible whilst the route is fresh in your mind.
 
Errrrr how many of these threads are we going to need where someone has a problem with Paradise, actually plays the majority of the game, then comes back and apologizes?

I can name 3 off the top of my head.

PS - I beat the game without attempting a single Burning Route and I still loved the game.
 
permutated said:
Errrrr how many of these threads are we going to need where someone has a problem with Paradise, actually plays the majority of the game, then comes back and apologizes?

I can name 3 off the top of my head.

PS - I beat the game without attempting a single Burning Route and I still loved the game.

Then you flamed me like I said to do, thanks.
 
Gbeav said:
Then you flamed me like I said to do, thanks.

Actually....I didn't, and what's your problem? You expect to create a thread where you're title is talking shit about a game, and when people tell you that you're wrong you tell them they're flaming?

Whatever, you're not worth it.

Later.
 
Honestly the addition of Road Rules to this game makes it 10x more fun. If i fail an event i don't really care because i'll just try to beat my record for every street on the way back to the starting point. This is really REALLY addicting with the new motorcycles...
 
I'm not gonna defend Criterion on lack of retry (it's something that should be in there), but truthfully it doesn't really become a problem until very late in the game. For the most part events are designed so that even if you lose one, there's another event right nearby to start. It probably seems like a bigger problem in the demo since AFAIK there's only a single event in that.

You could also try collecting a lot of the Billboard/Gate Smashes first too... That'd help you learn the city layout and learn shortcuts and stuff.
 
permutated said:
Actually....I didn't, and what's your problem? You expect to create a thread where you're title is talking shit about a game, and when people tell you that you're wrong you tell them they're flaming?

Whatever, you're not worth it.

Later.

Wow, talk about overreacting.
 
Sean said:
I'm not gonna defend Criterion on lack of retry (it's something that should be in there), but truthfully it doesn't really become a problem until very late in the game. For the most part events are designed so that even if you lose one, there's another event right nearby to start. It probably seems like a bigger problem in the demo since AFAIK there's only a single event in that.

You could also try collecting a lot of the Billboard/Gate Smashes first too... That'd help you learn the city layout and learn shortcuts and stuff.

I do see your point but I'm not going to learn the entire map so I can do races back and forth in an area so large.
 
you will learn to know the city better this way and there is lots to do.

but a retry option would be nice later on in the game..... if you have only two races to go.

edit: wait....you just played the demo.....? nvr mnd
 
how can any one who hasn't played enough of the game to even encounter the issue with repeatable races ...have a problem with repeatable races??

it's not a problem untill you've completed enough of the events to be driving around for them
 
sun-drop said:
how can any one who hasn't played enough of the game to even encounter the issue with repeatable races ...have a problem with repeatable races??

The demo.

And I've never got crabs but I know I don't want it.
 
I understand you and i think free roaming is so boring. I would prefer a menu based race system where i can choose race tracks and start from here. IT just hassle to drive everywhere for events. I mean it feels like a boring interactive userinterface. Why would i want to spend time for picking up a race ? And city is quite dull visually imo. I miss good old race tracks with laps.
 
People can defend the decision as much as they want but the fact is that there should be a retry option. How many other racers don't include a retry option?
Who gives a fuck if it's an open world as well, that's no excuse, can you imagine if GTA didn't include a retry option after you failed a mission and you had to drive all the way back to the mission starting point from the hospital?
Criterion says they hate loading screens, well then give gamers the choice! Personally I'd rather stare at a loading screen for a few seconds then have to drive back and find my race, and I'm pretty sure the majority of people defending the lack of retry would be using the option if it was included in the game.
 
Wait...you play the demo version only and come on here to bitch?

If you had the game I could understand but the demo? :lol

Ridiculous...stop wasting our time...
 
F#A#Oo said:
Wait...you play the demo version only and come on here to bitch?

If you had the game I could understand but the demo? :lol

Ridiculous...stop wasting our time...

Right over your head.

whoooooshhh
 
having negative thoughts about a game based on a DEMO IS STRICTLY FORBIDDEN!
you can only say good stuff based on a demo!
 
Shadow Moses said:
Yup. Only burnout game I didn't buy.

Same here, I hated the whole sandbox direction.

I'd like to see the next title in the series to be a traditional Burnout game ala Revenge but I guess that won't happen. :(
 
Eccocid said:
having negative thoughts about a game based on a DEMO IS STRICTLY FORBIDDEN!
you can only say good stuff based on a demo!

Positive Previews with discussions of Compelling Gameplay.
 
Shadow Moses said:
Yup. Only burnout game I didn't buy.

Me too. And my best friend as well. We both had the game pre-paid for before the demo came out and when we saw that there was no retry and no crash mode, we canceled our orders.

What's funny is that the people who defend this bad game design choice still would have bought the game if it had a retry option... everyone could have been happy.
 
Bought and enjoyed, would trade bikes for a re-start race option.

Keep raging, Gbeav, I'm right beside you, except they already have my money :(
 
I wish it had enclosed tracks like the older ones. Those were much more entertaining.
 
OldJadedGamer said:
Me too. And my best friend as well. We both had the game pre-paid for before the demo came out and when we saw that there was no retry and no crash mode, we canceled our orders.

What's funny is that the people who defend this bad game design choice still would have bought the game if it had a retry option... everyone could have been happy.
You are probably right, however, I can guarantee that I will never know the map the way I do now if I had an retry option.
 
EktorPR said:
Lost a race? There are a ton other events (including races that take you to the starting point of the race that you lost) to try out in the vecinity.

Get this game.

This is Bullshit. In the endgame it sucks to drive back to the events. There should have been a retry option, the decision was stupid.
 
It's 5:30, I have heartburn and can't sleep, and this topic has come up so many times that I somehow felt compelled to do this:

So, all Burnout Paradise complaint discussions have always been about a) Lack of Retry and b) Lack of local MP. I'm sure they have more of a legitimate reason why the second can't work, but the first one is and can be done (see any online game race), so why not Single Player? They are giant dicks and hate you.

No, not really. They really could give you a retry option, but they are doing a even bigger disservice to you by not forcing you to explore the depth of the world that exist.

I'll start with the map:
map-base.jpg

This is the map of the full game. I'll probably refer to this map over and over again, as I start coloring imprecisely over it with a touchpad.

map-major_shortcuts.jpg

This is the map of the major shortcuts that I can think of in 30 seconds. This list doesn't doesn't include other optimal routes that I would usually take because of stunt objects that I can boost off of, or optimal intersections where the conditions make it a more ideal route.

Allow the players to retry would be great, but I can be certain that all these routes can and will go to waste, which defeats the point for Criterion and their bigger bullet point for this game to explore the world.

You see that road on that cuts into the city on the right side? The second vertical line? That is a shortcut that cuts through a construction zone, over a park, into a building, then underneath two parking lots, and out into the lakeshore line. I found it when I was looking for gate smashs around 30 hours in the game. 30 hours! Most people won't even play this game for this long! It's a racing line so hidden most players who used retry, if given the option, will never find. I can be certain that I would have never found that it was an actual racing line if I didn't drive around aimlessly looking for events to do.

One thing I should note here, because it's pretty impossible to demonstrate on any map, is the level of layered complexity that the map has in giving choices on how to get to places. In any major landmarks, there are tons and tons of options on how you want to traverse through any two given roads. You see the dam at the middle of the map? There's the high road and the low road. Too often do I see online players drive around the dam in a race to the bottom of the map. What you don't see there is that on both sides of the map is two openings that allow players to drop down from the top road to the bottom road, cutting some 30 seconds off their race time. These are things you can never get without playing around.

I'll throw two route examples: Maps are labeled S for Start, F for finish. Green route is a route I've seen online players take, and Red is the route I take:
map-ex1.jpg

First race is the much dreaded observatory race. People hate this because there aren't much even once you are done up there, however, I'm treating this in the online setting, so you aren't stuck there. The lack of events to try up there is a discussion that I won't defend Criterion on as much.

The typical player I've seen takes the most obvious route; drive up north, either run the beach route (hit the split ramp + building for more boosting, then grind the rest of the way (which is what the green line shows), or take the slightly lower route, Lawerence Ave Tunnel, that cuts across to the lake on the left, then make their way up.

I, on the other hand, would stitch together the shortcuts that are available for me that cut diagonally across. First, head west on Glancy(?), then cut across the park towards the Times Square like area. Once I do hit Lawrence Ave, I have a choice, depending on how the race is going, to grind it out in the tunnel and head north, or take a even riskier route. The red line shows the other, longer, but straighter, faster route of the rail tracks. You branch off from the mountain road, and you can get right back on to another road that takes you to the observatory much much faster. I've seen races where I and a few others who knows the map well take over 1 minute leads on routes like these. And I can be for certain that if I had retry, I'd never used the route I'd described.

I feel at this point I've talked too much, but I did draw this already. You can guess what's going on.
map-ex2.jpg


I think at this point, I don't really care what they want to do with retry. After playing the game for more than 70 hours. I understand and respect their decision for not having retry. I won't say it's the right call or not, but I definitely feel that for me, it was more beneficial in knowing the map that much better.

Since I'm kind of a jerk, ideally, I would actually like them to run an experiment: Allow Retry as an option. Then compile stats on race times, both online and offline, on players who have retry vs players who don't. It might prove more insight into whether players truly benefit from learning the map more without a retry option.
 
Thanks for all that work, but I am only getting at my own enjoyment. As I would only do this single player I don't give a rats ass about stats or otherwise..sorry.

I think it's time to make it less hardcore for another audience as they already have the core people in their bank accounts.
 
Not buying the game due to lack of retry is fucking petty. Seriously.

I'd buy that no crash would be a reason, but no retry? Really? Reeeeallly? More like you didn't buy it and now you're trying to justify why you didn't buy it with silly reasons.

You claim not to be a hardcore player, therefore you won't be the kind of person to try for 100%, therefore having to drive back to events near the end of the game isn't going to be an issue.
Stop being a baby, not being able to retry doesn't make the game terrible. It's dumb to even say something like that.
 
Gbeav said:
Thanks for all that work, but I am only getting at my own enjoyment. As I would only do this single player I don't give a rats ass about stats or otherwise..sorry.

I think it's time to make it less hardcore for another audience as they already have the core people in their bank accounts.
So in a racing game that doesn't a)Record speed or b)lap/race time in Single player, what do you want out of it? Knowing the shortcuts, finding better roads to take, and using them in critical moments saved my ass on races, and I found that way more entertaining than any other traditional burnout experience (takedown, boosting, etc). Now, granted, once you do use all the shortcuts, the AI becomes fairly mundane pushovers, but that's an argument for somethine else.

The routes I picked as example also exist in the actual game. I just happened to pick the most absurd corners to show the most extreme examples of knowing and finding the shortcuts.

As for making it less hardcore: seriously? Of all the burnout games, this, I felt, was the least hardcore. Ever try throwing someone a controller for Revenge, and tell them they have to do a crashbreaker to earn points in a race? I can see people's eyes rolling over.
 
I was one of the folks who originally bitched about the lack of retry... but I've spent some time with a Gamefly rental... and decided the lack of retry doesn't bother me at all.... I just drive up to another intersection and start another race... and while I sometimes take shortcuts I've also discovered that my other concern about having to constantly pause the game to plot routes really hasn't come up much yet. Early in I'm content taking the direct path and I'm seeing the intersections before I get there (and hearing the audio cues), so I'm getting use to it.
 
DarienA said:
I was one of the folks who originally bitched about the lack of retry... but I've spent some time with a Gamefly rental... and decided the lack of retry doesn't bother me at all.... I just drive up to another intersection and start another race...
Did it have more to do with just having more events littered around in general? Typically, when people talk about the Paradise demo, that was the number 1 thing that is mentioned, all the "annoying driving" between any given event.
 
Thanks a lot for the hard work that went into that lengthy post AlphaTwo00.
I see the point you're trying to make, and I can understand why some people like this new open world system.
For me though Burnout was always the pick up and play adrenaline packed arcade racer that I could pop in for 30 mins have a blast with and then shut down if I wanted to.
I tend to shy away from sandbox games because I don't have the time or desire to go around exploring a huge world marking routes and making maps. I just want to slip the disc in and be racing in a few minutes. Criterion don't seem like they want to go that route anymore, which is fine-it's their franchise after all, I just wish they'd either give us the option to retry or if that wouldn't work, maybe they could alternate the releases (open world Burnout, then normal Burnout, open world, normal, etc.)
 
AlphaTwo00 said:
So in a racing game that doesn't a)Record speed or b)lap/race time in Single player, what do you want out of it? Knowing the shortcuts, finding better roads to take, and using them in critical moments saved my ass on races, and I found that way more entertaining than any other traditional burnout experience (takedown, boosting, etc). Now, granted, once you do use all the shortcuts, the AI becomes fairly mundane pushovers, but that's an argument for somethine else.

$30 bucks of entertainment, that's it. I already said lock me into a single player mode and let me have fun how I want.

I don't see how anyone would see this as a detriment of how they play or what they do.
 
BP, My beef:

After playing BP i have trouble going back to my other racing games.

They really have raised the bar with this one (yes, not retry is a pain) but the whole thing is so well thought out. Online is especially good. I love the fact that you always have something else to do (aside from when it is loading the race) Beating someone elses street times is great fun and a good way of learning shortcuts.

AlphaTwo00:
I learnt a lot of those shortcuts by following players who were better than me, that's how i learnt the Wildcat's stadium -> I-88 -> railroad shortcut when heading to Lone Stallion Ranch, as well as the dam shortcut.

I love this game :D
 
In before _Mar XD

I too had similar thoughts when I first got the game, but you really do become accustomed to it after a few licences. It may not be a good design choice but it's so unlikely it will change now. I'd even feel a little cheated if they added in this option for new players when so many worked so hard beating it the original way (also, wins on tough races feel much more satisfying). The Stig disapproves of your racing ways.
 
Eccocid said:
I understand you and i think free roaming is so boring. I would prefer a menu based race system where i can choose race tracks and start from here. IT just hassle to drive everywhere for events. I mean it feels like a boring interactive userinterface. Why would i want to spend time for picking up a race ? And city is quite dull visually imo. I miss good old race tracks with laps.

How about you play Burnout Revenge then ? You already have Burnout HD, on the same console. Why do you want another one ?

Burnout Paradise is different, it plays differently from the other Burnout titles (and not only in the free roaming way, the way you play during a race also is different), if you just want to play good ol' Burnout in HD, then you can.

This is not directed only to you, but to everyone saying "bubu free roaming sucks". Also, I love Burnout2 as much as Paradise.
 
Canti said:
In before _Mar XD

I too had similar thoughts when I first got the game, but you really do become accustomed to it after a few licences. It may not be a good design choice but it's so unlikely it will change now. I'd even feel a little cheated if they added in this option for new players when so many worked so hard beating it the original way (also, wins on tough races feel much more satisfying). The Stig disapproves of your racing ways.

The Stig races on a closed track whenever he wants! And he always ends at the beginning of the race.
 
I thought that a way they could please those looking for a more traditional racer would be to have some events be races with laps within Paradise City, maybe even adding barriers to stop people going too far off course (and a retry option :) )
 
AlphaTwo00 said:
Did it have more to do with just having more events littered around in general? Typically, when people talk about the Paradise demo, that was the number 1 thing that is mentioned, all the "annoying driving" between any given event.

Yeah I think so, because with the actual game you really see that there are literally new events at EVERY intersection.
 
NutJobJim said:
Thanks a lot for the hard work that went into that lengthy post AlphaTwo00.
I see the point you're trying to make, and I can understand why some people like this new open world system.
For me though Burnout was always the pick up and play adrenaline packed arcade racer that I could pop in for 30 mins have a blast with and then shut down if I wanted to.
I tend to shy away from sandbox games because I don't have the time or desire to go around exploring a huge world marking routes and making maps. I just want to slip the disc in and be racing in a few minutes. Criterion don't seem like they want to go that route anymore, which is fine-it's their franchise after all, I just wish they'd either give us the option to retry or if that wouldn't work, maybe they could alternate the releases (open world Burnout, then normal Burnout, open world, normal, etc.)
I understand this one isn't everyone's cup of tea, so I only presented what I liked about it, and why I think it's great.

I won't pin Criterion down on whether they'll stay away from the lap designed games. If we've learned anything from the Burnout Franchise, is that a)They are willing, and have always scrap out stuff that work, just to try something new. (Takedowns in 3, traffic checking in Revenge, open world/stunts in Paradise) and b)There will always be people complaining about how the older games were better.

I can't wait for whatever Burnout iteration is next, but I can bet on the fact that when we get there, there will be complaints about that one, and how Paradise (or any other older burnout games) did it better.


Gbeav said:
$30 bucks of entertainment, that's it. I already said lock me into a single player mode and let me have fun how I want.

I don't see how anyone would see this as a detriment of how they play or what they do.
And I've bought it on the 360 day one at $60, and just about to buy it again on PSN for $30. And I still don't feel like I've paid enough. Frankly, this game has been my most played game for the past fe years. That's how much fun I've had with it.

If you still feel that your argument is still valid, then be my guest. I can't talk you down from what you feel is fun for you, but Criterion feels that for this game doesn't need it, take that however you want.

TheHeretic said:
What the hell was the point of posting a heap of shortcuts in the game? How does a retry button stop people from using them?
Because that has been countless times where I did fail, drove back, and found shortcuts on the way? The retry button reduces and eliminates any exploration in the game, which basically nukes any reason for them to put any of the shortcuts, jumps, etc.
 
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