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Dear GAF, buy Sonic Generations. ...no seriously.

PataHikari said:
Well then buy Generations



This is stupid.

Do.. do you think the stages are taken whole cloth from the games?

First of all, can you read? The guy who's post you quoted, a few words after your bold is the words "no modern sonic bs"

Second of all, of course not, but the Green Hill Zone layout is similar enough that the camera zoom in and speed increase fuck it up. It plays nothing like Green Hill Zone, which is supposed to be the point.
 
Snapshot King said:
First of all, can you read? The guy who's post you quoted, a few words after your bold is the words "no modern sonic bs"

Which is stupid. He wants a good 2D Sonic, play Generations.

OH WAIT IT USES CHARACTER DESGINS AND CONCEPTS INVENTED AFTER THE GENISIS ERA IT MUST BE BAD.

Never mind that the only truly bad Sonic game was that abortion that came out in 06. I have to admit, it's impressive. A game SO BAD that it managed to make people think good games that came out after it are bad.
 
Snapshot King said:
First of all, can you read? The guy who's post you quoted, a few words after your bold is the words "no modern sonic bs"

Second of all, of course not, but the Green Hill Zone layout is similar enough that the camera zoom in and speed increase fuck it up. It plays nothing like Green Hill Zone, which is supposed to be the point.

How is Green Hill supposed to play?

Much like the old games, the levels in Generations have a LOT of paths, you can take your time and platform or just speed through it; Generations is quite competent at both styles of play.

The Modern Sonic levels are fun too.
 
LiK said:
oddly enough, the modern Sonic levels in Generations is more fun than the Classic ones, imo. Some of the levels are mindblowing. Classic Sonic levels are very traditional so nothing really new there.

whether fans wanted it or not, Sega did a fine job with the modern Sonic stages this time.

They honestly are. Modern Sonic is fun as hell to play in this game, it's not the Sonic 06/Unleashed garbage. It's more like Colors, which was awesome.

Classic Sonic still doesn't feel like Genesis Sonic, but he's fun too and not in any way like that garbage we got in Sonic 4.
 
PataHikari said:
OH WAIT IT USES CHARACTER DESGINS AND CONCEPTS INVENTED AFTER THE GENISIS ERA IT MUST BE BAD.
My friend thinks a lot like this. He just assumes games aren't as good but between DD, indie games, retail, and handhelds, it's still very good.
 
AlphaDragoon said:
They honestly are. Modern Sonic is fun as hell to play in this game, it's not the Sonic 06/Unleashed garbage. It's more like Colors, which was awesome.

Classic Sonic still doesn't feel like Genesis Sonic, but he's fun too and not in any way like that garbage we got in Sonic 4.

Sonic Unleashed basically was Sonic Colors.
 
Hazanko said:
I didn't want this crap. I want a good 2D sonic game and no modern sonic bs. I'm not buying this because I don't like modern sonic, never have and never will, end of.

see, posts like this make me feel grateful Sega's still trying to appease the old fanbase at all. i see reactions like this, id move onto the next crowd, too - instead, we got an awesome game that works for both.

almost as bad as Momma Robotnik fussing about Sonic's friends who you dont even play as.

Dark Schala said:
Better framerate and load times.

But if you have a decent gaming PC, go with the PC version.

ah, will do!
 
The game is fun to me.

I like fun.

I like this game.

I rather not get into an argument about the Sonic games anymore...I figured it out a long time ago that some fans will never be satisfied. The fact that the physics are the only thing they need to touch up now is fine with me.

The reason the series has been fucked is due to ST having varying types of fans. Can't please everyone.

This is more than a good start.
 
PataHikari said:
Which is stupid. He wants a good 2D Sonic, play Generations.

OH WAIT IT USES CHARACTER DESGINS AND CONCEPTS INVENTED AFTER THE GENISIS ERA IT MUST BE BAD.

Never mind that the only truly bad Sonic game was that abortion that came out in 06. I have to admit, it's impressive. A game SO BAD that it managed to make people think good games that came out after it are bad.

It's not stupid, it's quite simple. He wants a 2D Sonic and has no interest in half the levels, so why should he buy half a game? It's his decision as a consumer and if he sees no value in half the product then his decision to buy it isn't stupid.
 
Lindsay said:
Also I wanna hate all the people that always clamored for Sonic to go back to its roots. Segac had a good thing going with early 3D Sonic. 10 years later? The 3D segments (all of 20 seconds of the level) are on-rails and the rest of it is 2D. Crrrraaaappp! Why isn't it Adventure-ish 3D where you can like move around and do stuff and not constantly be zooming through everything??

I don't own Sonic Generations, but the camera in the demo was waaayyy better than the Sonic Adventure games.

And why go back to the Sonic Adventure gameplay when they're already building some great momentum with the Sonic Unleashed formula?
 
Snapshot King said:
Like it did in Sonic 1, slower paced and with simpler platforming. Again, if you're going to do a nostalgia game, you should get it right.

Except that it's obvious that the "Classic Sonic" is inspired primarily by Sonic 2 and 3. Which were much faster paced (While still being platformers, and "Classic Sonic" still has a ton of platforming)

Unless you wanted them to alter the entire physics engine for the sake of one level, then your augment is rather silly.

Snapshot King said:
It's not stupid, it's quite simple. He wants a 2D Sonic and has no interest in half the levels, so why should he buy half a game? It's his decision as a consumer and if he sees no value in half the product then his decision to buy it isn't stupid.

BECAUSE MODERN SONIC IS ALMOST ALL 2D TOO. Seriously, the game is 90% 2D platformer with some 3D segments.
 
Snapshot King said:
It's not stupid, it's quite simple. He wants a 2D Sonic and has no interest in half the levels, so why should he buy half a game? It's his decision as a consumer and if he sees no value in half the product then his decision to buy it isn't stupid.

Then tough titties for him then. Don't buy it and move on.
 
PataHikari said:
Except that it's obvious that the "Classic Sonic" is inspired primarily by Sonic 2 and 3. Which were much faster paced (While still being platformers, and "Classic Sonic" still has a ton of platforming)

Unless you wanted them to alter the entire physics engine for the sake of one level, then your augment is rather silly.



BECAUSE MODERN SONIC IS ALMOST ALL 2D TOO. Seriously, the game is 90% 2D platformer with some 3D segments.

Actually the solution here is to not include a Sonic 1 level because it'd be hopelessly fucked up and inaccurate. It's not like there aren't a wealth of other levels to choose from. They chose Green Hill Zone because it's the first level and thus tons of people remember it with nostalgia. Then they shit on that nostalgia by turning it into a Sonic 2/3 level.
 
Snapshot King said:
Actually the solution here is to not include a Sonic 1 level because it'd be hopelessly fucked up and inaccurate. It's not like there aren't a wealth of other levels to choose from. They chose Green Hill Zone because it's the first level and thus tons of people remember it with nostalgia. Then they shit on that nostalgia by turning it into a Sonic 2/3 level.
Not include a Sonic 1 level when this game's purpose is to celebrate stages throughout Sonic history? Impossible.

Of course it couldn't be 1:1 with the same platforming as the old game, because even that would yield complaints. It's Green Hill Zone with a twist: just like all the other stages are.
 
Wow, the complaining from Sonic 4 continues to this game, who'd have thunk it? This game is fine and very fun in both 2D and 3D. I bought this along with 007 and Uncharted, and I've played more of this than the other two combined (I haven't even opened UC3 yet). It's a pretty damn fun game but haters are still going to hate.
 
Snapshot King said:
Actually the solution here is to not include a Sonic 1 level because it'd be hopelessly fucked up and inaccurate. It's not like there aren't a wealth of other levels to choose from. They chose Green Hill Zone because it's the first level and thus tons of people remember it with nostalgia. Then they shit on that nostalgia by turning it into a Sonic 2/3 level.

wtf? it's merely based on the level.

Guess what City Escape doesn't play exactly like SA2....in fact the changed up the beginning part...I should be outraged.

Like come on this is nitpicking.
 
Snapshot King said:
Actually the solution here is to not include a Sonic 1 level because it'd be hopelessly fucked up and inaccurate. It's not like there aren't a wealth of other levels to choose from. They chose Green Hill Zone because it's the first level and thus tons of people remember it with nostalgia. Then they shit on that nostalgia by turning it into a Sonic 2/3 level.

This is amazing.

It is a perfect example of somebody making up their mind and then finding excuses after the fact.

You really think that they would not include the first stage from the first Sonic game because the physics engine isn't identical?
 
Mortrialus said:
Sonic Unleashed basically was Sonic Colors.
This is a damned lie, don't go telling people that

Colors didn't have shitty wannabe Ristar levels


Snapshot King said:
Actually the solution here is to not include a Sonic 1 level because it'd be hopelessly fucked up and inaccurate. It's not like there aren't a wealth of other levels to choose from. They chose Green Hill Zone because it's the first level and thus tons of people remember it with nostalgia. Then they shit on that nostalgia by turning it into a Sonic 2/3 level.
You wouldn't happen to be this guy, would you?

If not, then good. Strive not to be that guy.

If somehow you are (which I doubt)... then this is hilariously awkward.
 
PataHikari said:
BECAUSE MODERN SONIC IS ALMOST ALL 2D TOO. Seriously, the game is 90% 2D platformer with some 3D segments.

The modern Sonic 2D is god awful. Not even sure why it's in the game.
 
Looks great, sounds fucking great, but the modern sonic feels like a step back from the "refinements" they did to mitigate the inehrent shittiness of modern sonic in colors. Seaside run or whatever it was from Sonic Adventure 2 on modern sonic was way worse than anything in Colors.
 
Snapshot King said:
Actually the solution here is to not include a Sonic 1 level because it'd be hopelessly fucked up and inaccurate. It's not like there aren't a wealth of other levels to choose from. They chose Green Hill Zone because it's the first level and thus tons of people remember it with nostalgia. Then they shit on that nostalgia by turning it into a Sonic 2/3 level.
Could that be exactly why they opted to include the entirety of Sonic 1 on the disc?

Mortrialus said:
Sonic Unleashed basically was Sonic Colors.
It would only be Colors if you made every daytime act about 80% more 2D platform-y, got rid of the werehog sections and hub world filler, and added in all the power-ups which offered a fresh take on variable gameplay that rewarded player ingenuity above all else.
 
spindashing said:
Not include a Sonic 1 level when this game's purpose is to celebrate stages throughout Sonic history? Impossible.

Of course it couldn't be 1:1 with the same platforming as the old game, because even that would yield complaints. It's Green Hill Zone with a twist: just like all the other stages are.

See, here's the core problem. When they said they were releasing a classic nostalgia duo game that celebrated the old stages, what I thought they meant by celebrate was make faithful versions of them. That's what they advertised, and that's what I wanted. So then I'm asked to play a totally reworked version of a Sonic 1 stage with Sonic 2 speed and a broken spindash and inaccurate jumping, why the fuck should I care?
 
Snapshot King said:
Actually the solution here is to not include a Sonic 1 level because it'd be hopelessly fucked up and inaccurate. It's not like there aren't a wealth of other levels to choose from. They chose Green Hill Zone because it's the first level and thus tons of people remember it with nostalgia. Then they shit on that nostalgia by turning it into a Sonic 2/3 level.

bahaha holy shit

I've never seen someone nitpick over the game playing too much like Sonic 2/3 and not enough like Sonic 1. I always thought it was the same shit, just without spindash.

:lol
 
I'm not a Sonic fan, but I've been pretty interested in this and I liked the second demo My favorite game was Sonic Adventure, I know they aren't similar, but will I like this?

I also dont usually do speed runs but I love collecting things.
 
Anth0ny said:
bahaha holy shit

I've never seen someone nitpick over the game playing too much like Sonic 2/3 and not enough like Sonic 1. I always thought it was the same shit, just without spindash.

:lol

It's not, and Sonic 2 and 3 are way better anyway, but why include a Sonic 1 stage at all if it's not going to play like Sonic 1?
 
Snapshot King said:
It's not, and Sonic 2 and 3 are way better anyway, but why include a Sonic 1 stage at all if it's not going to play like Sonic 1?

In Sonic Jam, there was an option for Sonic to spindash in Sonic 1. Does that instantly not make it Sonic 1?
 
Snapshot King said:
See, here's the core problem. When they said they were releasing a classic nostalgia duo game that celebrated the old stages, what I thought they meant by celebrate was make faithful versions of them. That's what they advertised, and that's what I wanted. So then I'm asked to play a totally reworked version of a Sonic 1 stage with Sonic 2 speed and a broken spindash and inaccurate jumping, why the fuck should I care?
But dude: all the stages were reworked.

No stage in this game, Classic or Modern are 1:1 versions of their original counterparts.
 
Snapshot King said:
See, here's the core problem. When they said they were releasing a classic nostalgia duo game that celebrated the old stages, what I thought they meant by celebrate was make faithful versions of them. That's what they advertised, and that's what I wanted. So then I'm asked to play a totally reworked version of a Sonic 1 stage with Sonic 2 speed and a broken spindash and inaccurate jumping, why the fuck should I care?

Spindash works fine, and I haven't had any problems with jumping where I didn't want to go.

Of course, I've actually played the game.
 
Thanks for making the thread because I dismissed the game weeks ago thinking it would just be another disappointing Sonic game. So how long is the campaign? I read the IGN review and they said it's short but that there's a "metric f***-ton of unlockables"... like what kind of stuff and are they worth finding? Think you can get 15+ hours from the game? I just don't wanna spend 30 bucks for like a 5-7 hour game.
 
Afrocentric-Asian said:
In Sonic Jam, there was an option for Sonic to spindash in Sonic 1. Does that instantly not make it Sonic 1?

Of course. Same thing as adding airblocking to SF2.

PataHikari said:
Spindash works fine, and I haven't had any problems with jumping where I didn't want to go.

Of course, I've actually played the game.

Spindash doesn't activate instantly and doesn't lock you to the ground the same way. You can actually glitch it out by doing a tiny instant spin dash holding down and instead of bursting out you'll simply roll forward because the new spin dash activates a run before it actually makes you roll.

As for inaccurate jumping, I don't mean that you can't control where you're going, I mean inaccurate to all previous Sonic games that the game is trying to be.
 
Heavy said:
Thanks for making the thread because I dismissed the game weeks ago thinking it would just be another disappointing Sonic game. So how long is the campaign? I read the IGN review and they said it's short but that there's a "metric f***-ton of unlockables"... like what kind of stuff and are they worth finding? Think you can get 15+ hours from the game?
The actual story is short. 5 hours tops until you hit the credits -- but yes, there's a lot of other things that will prolong your gaming experience for longer than that.
 
Snapshot King said:
See, here's the core problem. When they said they were releasing a classic nostalgia duo game that celebrated the old stages, what I thought they meant by celebrate was make faithful versions of them. That's what they advertised, and that's what I wanted. So then I'm asked to play a totally reworked version of a Sonic 1 stage with Sonic 2 speed and a broken spindash and inaccurate jumping, why the fuck should I care?
No, not quite. We gotta go deeper.

The core problem is that everybody's got their own interpretations of what a Sonic game should play like. That's why there's always someone unhappy, that's why there's inconsistent reviews, that's why the series itself is inconsistent:

Nobody knows just what the fuck Sonic should be.
 
ColonialRaptor said:
So is it better than the demo?
I think so. Green Hill Zone doesn't seem like a very good level to use as an example.

Classic Chemical Plant
Modern Sky Sanctuary

canadian crowe said:
I'm not a Sonic fan, but I've been pretty interested in this and I liked the second demo My favorite game was Sonic Adventure, I know they aren't similar, but will I like this?

I also dont usually do speed runs but I love collecting things.
You can collect Red Rings if you search the stages enough. They unlock new skills and some stuff in the collection room. You can use the unlocked music in any stage you want afterwards. Also, if you do challenge stages, you can unlock more artwork and music.
 
Just beat the main game. Well done, Sega, is all I have to say. Well, that, and LOOKS LIKE A HOMING ATTACK. Now for those challenges! PC version here, low shadow and reflection quality, AA on.

6317558546_3abb0656f1_b.jpg
 
Dark Schala said:
I think so. Green Hill Zone doesn't seem like a very good level to use as an example.

Classic Chemical Plant
Modern Sky Sanctuary


You can collect Red Rings if you search the stages enough. They unlock new skills and some stuff in the collection room. You can use the unlocked music in any stage you want afterwards. Also, if you do challenge stages, you can unlock more artwork and music.
Not bad. I may get the credit from my Modern Warfare preorder and grab this.
 
I think what strikes me about the reactions to Generations more than anything is that Sega actually pulled their intention off. I've seen any number of people who said they bought it for classic and ended up enjoying modern more, and similarly a few who were in it for the modern gameplay and were pleasantly surprised that classic is fun too.

Classic Sonic isn't perfect. There are a lot of little things that don't behave quite as expected and rolling over any distance is still busted. But the simple exploratory, hop 'n bop fun made it through surprisingly well. Level design seems to be in line with Sonic 2 more than anything, so people expecting the carefully measured precision of Sonic 1 or the sprawling, gimmick-saturated terrain of Sonic 3 will find themselves wanting.

Modern Sonic... works. Better than ever before, and well enough that there isn't much about the formula that needs tweaked any further. High-speed sprints and cautious jumping blend together in both 2D and 3D in a fluid, wonderfully paced fashion. The strength of the level design varies, but at its peak reaches levels of complexity last seen in Sonic 3. Judging it based on Green Hill Zone is a terrible idea. I can't emphasize that enough: Do not judge Modern Sonic on Green Hill Zone. Find a video of Sky Sanctuary. Find one of Seaside Hill. Try and spot all of the branching routes, if you can. You can't, because there are far more of them than can be spotlighted in a single video.

Whatever Sega does with the series going forward, they have a very solid base to work with in this game.
 
Dark Schala said:
I think so. Green Hill Zone doesn't seem like a very good level to use as an example.

Classic Chemical Plant
Modern Sky Sanctuary

Sky Sanctuary looks amazing. I kind of wish the game was paced more like the original Sonic Adventure so I could relish all the vistas.

Afrocentric-Asian said:
I don't own Sonic Generations, but the camera in the demo was waaayyy better than the Sonic Adventure games.

And why go back to the Sonic Adventure gameplay when they're already building some great momentum with the Sonic Unleashed formula?

Because despite it's flaws, I still greatly prefer Sonic Adventure 1 to anything else they've released in 3D. The Sonic and Tails stages are the closest they've come to recapturing the magic of Sonic 3&Knuckles.
 
Snapshot King said:
The way I see it, there are three kinds of people when it comes to Sonic.

1. The Deviant Art folks - Nothing to say here.

2. People who got roped into the Sonic Cycle over and over and finally get a half decent game and thus lavish crazed praise over Colous and Generations.

3. People who know what the fuck they're talking about when it comes to why old Sonic worked and are intimately familiar with the feel of the physics and realize that even Generations is a fucked up shitty imitation.

I don't fit any of those. Guess I don't give a fuck about old Sonic physics.

This game is just plain fun. I'm not looking for it to be exactly like old Sonic.

I'm not roped into any Sonic Cycle as this is the first Sonic game I've bought and played since Adventure 1.

Number 3 should be: People so tied to nostalgia they can't appreciate anything new because their memories cloud judgment.

I mean, if we're going to try and create excuses for why people like a game.
 
I'm sorry OP. I'm not buying Sonic Generations.

It's a good game, I really like it and I wish I could buy it, but I refuse to buy ANY game that screws over their fans. Specifically, the fact Europe gets the collector's edition and America doesn't? What the fuck SEGA, seriously? You can screw us over with any sonic game you want, but Sonic Generations is supposed to be a celebration of the past 20 years of Sonic. You don't want my money? Fine. I'm not giving it to you.

But uh yeah, I don't like how america's constantly getting screwed over lately by japanese developers so i'm just tying my hands from buying the games that screw their fans in this way. This includes Final Fantasy 13-2 (limited is europe only seriously?), Sonic Generations (limited is europe only seriously?), and a couple of other notables.
 
Played the demo again since it took like 10 hours to download and getting less than 10 minutes outta it woulda been a shame! I tried playing both stages at a "leisurely" pace meaning I went super slow aside from the stupid on-rails stuff.

In the classic stage there was platforms that looked like they could be jumped on but actually couldn't and one I didn't think I'd land on but did! I also could not complete the level because the final twisty-turny road requires you to go a zillion miles per hour which I was trying not to do! Wasn't there land below this structure in the original GHZ? Why is there a bottomless pit now?

For the modern stage I was surprised I could stop and move in a 360 circle and stuff though theres barely any room to do so. Why did they take the danger out of rail grinding? Its literally on-rails-rails! The cameras way to close its hard to judge a jump onto an enemy and most of the time it was into one (owww). And why are there target symbols popping up everywhere? Homing attack didn't need those in the past and it doesn't need those now! For the 2D stuff its the same complaints as with classic Sonic. Just bleh.

Afrocentric-Asian said:
I don't own Sonic Generations, but the camera in the demo was waaayyy better than the Sonic Adventure games.

For both Sonics it is zoomed in way to close to Sonic himself. In what little 3D segments there are its almost claustrophobic especially in those spots where you can only move an inch to the left or right of you lol

And why go back to the Sonic Adventure gameplay when they're already building some great momentum with the Sonic Unleashed formula?

If Unleashed and whatever came after it is what goes for 3D Sonic these days I'm glad I never tried them. I hate this Modern-Modern Sonic. I want Classic Modern Sonic back ;_;

Skilletor said:
I don't fit any of those. Guess I don't give a fuck about old Sonic physics.

This game is just plain fun. I'm not looking for it to be exactly like old Sonic.

I dun fit any of those either but I found the demo painfully unfun!
 
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