IbizaPocholo
NeoGAFs Kent Brockman
https://twinfinite.net/2019/03/death-stranding-kojima-update/
Kojima Productions’ upcoming game Death Stranding is still mostly shrouded in mystery, but today a new interview with Hideo Kojima published by J-Wave provides an update on the state of development.
Kojima-san mentions that with the story is done from the beginning to the end, but since it’s an open-world game, it’s not yet in the polishing stage. Currently, while holding the controller every day, he is working on “let’s do this here” or “let’s change this effect here”
He also mentions that many studios release their games later than they originally planned, but while Death Stranding is slightly behind the initial plan, there isn’t a large delay.
Asked whether having a set release date (internally) is pushing him to make compromises, Kojima-san explains that there is a little bit of compromise. An amateur artist can keep working on the details until he’s fully satisfied, but since there is a set release date, he can have a goal and he can create with priorities in mind.
If he didn’t have a deadline, he’d just keep working on the game forever. On the other hand, having a deadline means that he can do his best, and he can make sure to finish in time. However, he would never release the game that didn’t match his standards.
Kojima Productions’ upcoming game Death Stranding is still mostly shrouded in mystery, but today a new interview with Hideo Kojima published by J-Wave provides an update on the state of development.
Kojima-san mentions that with the story is done from the beginning to the end, but since it’s an open-world game, it’s not yet in the polishing stage. Currently, while holding the controller every day, he is working on “let’s do this here” or “let’s change this effect here”
He also mentions that many studios release their games later than they originally planned, but while Death Stranding is slightly behind the initial plan, there isn’t a large delay.
Asked whether having a set release date (internally) is pushing him to make compromises, Kojima-san explains that there is a little bit of compromise. An amateur artist can keep working on the details until he’s fully satisfied, but since there is a set release date, he can have a goal and he can create with priorities in mind.
If he didn’t have a deadline, he’d just keep working on the game forever. On the other hand, having a deadline means that he can do his best, and he can make sure to finish in time. However, he would never release the game that didn’t match his standards.