alanias said:According to what? Show me the chart that determines what is or isn't impulse. Impulse is different on a consumer by consumer basis and regardless as to what you think of the price you can't make blanket statements like this.
Yeah, I'd agree with this.
Because Meier, what if someone came to you and told you that a $15 title is impulse for them? And it could very well be for Timbaland or those other no talent hack celebrities who make $15 every 0.2 seconds. And if I made a 3 million a year, those $190 CDN SF4 TE sticks would be impulse buys for me. I'd buy 8 for all 4 of my Xboxes in all 4 of my mansions.
It all really depends on the consumer, and the lower we go, the safer the argument for "impulse" buys. Another aspect is the Marketplace. For Xbox Community Games, 800 pts is quite a bit, and the game would have to be head and shoulders above the rest to warrant that price.
As someone pointed out earlier, Space Giraffe was set at the impulse price point and did the game no good. It was a love/hate game. Those who loved it would have paid 800pts for it, and those who didn't wouldn't have paid 100pts for it. It resulted in a low selling low revenue game. It could have been low selling high revenue at 800 pts.
If Death Tank was 800 pts, sure it could be impulse for you Meier, but for many I know it wouldn't. Maybe that's because I'm in Canada and 800 pts is $13 or so, a bit higher than the $10 you pay in the States. But I'm sure people think about these purchases even if they're $5.
Because really Meier, if $5 and $10 are impulse purchases...then you would probably have nearly the entire XBLA library (which I'm sure isn't the case yourself or most of us here).
Anyways, like I said, I've discussed this all before, and I was arguing in favour of lower prices, but in the end, it's all up to the publisher/developer and we can all agree that if they are selling it at a higher price point, they are confident in the appeal and quality of their product.