*sigh*Just my opinion, but this is good for the industry. Steam monopoly is not a good thing. 30% cut of sales is just too much.
At this point I'm starting to wish I could slap people over TCP/IP protocol.Just my opinion, but this is good for the industry. Steam monopoly is not a good thing. 30% cut of sales is just too much.
Just my opinion, but this is good for the industry. Steam monopoly is not a good thing. 30% cut of sales is just too much.
Traditional retailers typically sell copies at 25% margin (as per my friend who used to work for Nintendo).It's industry standard, do you think walmart, gamestop, amazon and other retailers that sell codes and even boxed games with codes in them are charging too much at 30%? Shouldn't we raise a fuss about MS and Sony charging 30%? If it's just too much, than it should be too much for all distributors/stores.
I do think Steam could afford to do more in order to keep big publishers from leaving, but it's not really relevant to the 30% is too much narrative.
Blatantly false. Most retailers take between 40 and 60% of each copy, while an additional 10-15% goes on royalty fees for manufacturers if it’s a console game.Traditional retailers typically sell copies at 25% margin (as per my friend who used to work for Nintendo).
"As a generalisation, retail would pay these guys a maximum of 40 per cent of what they made. So on a 29.99 game the publisher would receive about 12 (and on a sub-licensed deal, we would then only get about 4.25 of that) – minus return, write down and consignment costs.
When would we get that money? Well, payment would be by the end of the quarter.
So, let's say 10 per unit sale goes to the publisher, 3 to the developer/sub-licensor, and it's in your bank five months after the customer has paid out 30.
Compare that to the digital model. On a 29.99 sale, the digital partner will pay the publisher – or in many cases direct to the developer – between 60 and 70 per cent, by the end of the month following the sale.
Wow. To recap: on a sale over the counter today, we can have our 3 by the end of March **[NOTE: article published in November]**, or on a digital sale, we can have 20 by Christmas.
Remind me why we should choose to go with retail and decline to let Steam sell the game?"
http://news.gamestop.com/static-files/21878875-e2cd-4030-92c7-de589db6681cBlatantly false. Most retailers take between 40 and 60% of each copy, while an additional 10-15% goes on royalty fees for manufacturers if it’s a console game.
Here’s a breakdown of physical vs digital from a publisher, even if quite old at this point: https://www.mcvuk.com/business/opinion-retail-vs-steam
Salient quote:
You are taking proceeds and factoring in all kinds of publisher/royalty costs that whittle down net revenue to $3 for the developer studio.Even assuming retail shares got slimmer and slimmer in recent years, you are basically implying that their net margin is the only cost that should be detracted from the price tag and that “digital stores pay back les than retail” when that’s clearly not the case.
That's a false assumption. Looking at an old 2005 GS Annual report, gross margin on new software was only 21.4% (page 31). So actually, it's improved slightly by 1.5% in the past 12 years.Even assuming retail shares got slimmer and slimmer in recent years, you are basically implying that their net margin is the only cost that should be detracted from the price tag and that “digital stores pay back les than retail” when that’s clearly not the case.
Why would you be IN an abusive relationship?Game looks pretty amazing and the publisher feels the need to pull this bullshit. I swear to God being a video game enthusiast is like being in an abusive relationship.
I hope not too well, for several reasons overall, but especially because lowering the share so aggressively is not going to harm Steam and Epic too much, but basically kill all the little guys in the market. No more GoG, no more Humble Bundle, no more Gamergate, no more GMG and no margins to allow key resellers to exist, either.We'll see how well Epic does at 12% margin. If they do great and are profitable, it will show the other digital stores with the standard 30% is overinflated.
I find this hilarious since Steam is essentially a monopoly. Also lol.I hope not too well, for several reasons overall, but especially because lowering the share so aggressively is not going to harm Steam and Epic too much, but basically kill all the little guys in the market. No more GoG, no more Humble Bundle, no more Gamergate, no more GMG and no margins to allow key resellers to exist, either.
*sigh* The same 6 people in the world owning everything under the entertainment label doesn't make them a monopoly!*sigh*
STEAM BEING THE BIGGEST STORE ON THE MARKET DOESN'T MAKE THEM A MONOPOLY.
If it takes off, it might hurt the smaller digital stores, but isn't it all about helping the game maker getting a bigger slice at 88%?I hope not too well, for several reasons overall, but especially because lowering the share so aggressively is not going to harm Steam and Epic too much, but basically kill all the little guys in the market. No more GoG, no more Humble Bundle, no more Gamergate, no more GMG and no margins to allow key resellers to exist, either.
No, it's not.I find this hilarious since Steam is essentially a monopoly. Also lol.
Because you say so?No, it's not.
No, because it factually isn't.Because you say so?
You are saying Steam can't be a monopoly because it doesn't have exclusive titles? Not because it completely dominates pc digital distribution of games and can just take/demand what it wants from game makers?No, because it factually isn't.
Even less so compared to the way Epic is acting.
You'd be hard pressed to point a single game on Steam that is bound to a contractual obligation of exclusivity, while the exact opposite is true for most of the (very few) titles currently on the EGS.
-snip for Brevity-
Aside for the fact that Epic itself boasting about how their Fortnite launcher should have the same number of active monthly users than the entire Steam service (something that they never needed to prove, on a side note) should contradict your claim by itself, and these are just two players among many in the market, what is Valve demanding/taking from devs exactly? Of what are exactly talking about, instead of spreading vague, obfuscating bullshit?You are saying Steam can't be a monopoly because it doesn't have exclusive titles? Not because it completely dominates pc digital distribution of games and can just take/demand what it wants from game makers?
See the thing is Hardware Man I wasn't disputing whether you had a Steam account. I was questioning about how invested you were in it as a platform in terms of use, and the very fact that you got so loud and defensive about it speaks volumes about that aspect. I don't doubt that you game to some degree, But nothing you've shown either here, or in your forum post history suggests that you're a particularly committed gamer.
And it is because you say so? See? This argument is utter twaddle.Because you say so?
It's not a monopoly, it's a platform. You can still play most games on PlayStation or xbox, which are competing platforms. That is what I'm planning to do if this game is any good, since the ps4 allows me to play this single player game offline and I can even sell the game after I'm done. Epic won't allow me to sell it further or play offline. It's just a shit service and here in Europe not even offering a price cut. I usually prefer steam as a platform over PlayStation or xbox given the choice, but in this case it's clear to me that the only way I am playing this is on console.Just my opinion, but this is good for the industry. Steam monopoly is not a good thing. 30% cut of sales is just too much.
What claim? You are saying exclusives are a monopoly. I'm saying they aren't. Specially since you can buy these games on consoles across multiple retailers. Is Nintendo a monopoly? Why can't a game company have its own digital store? Specially while another digital distribution store charges them for distributing their own games AND charging a premium price. Know how they can get away with that? Market superiority. Its a monopoly on digital game distribution on pc although technically that isn't the correct word but its damn close and why I even said it. Vague. The fact that somebody will finally give them a run for their money is something EVERY consumer should want. Corporations aren't your friends.Aside for the fact that Epic itself boasting about how their Fortnite launcher should have the same number of active monthly users than the entire Steam service (something that they never needed to prove, on a side note) should contradict your claim by itself, and these are just two players among many in the market, what is Valve demanding/taking from devs exactly? Of what are exactly talking about, instead of spreading vague, obfuscating bullshit?
"Look its not a literal monopoly because even thought they own most of the share on digital distribution of pc games they don't COMPLETELY own the market so yeah!" So you knew what I meant yet still posted all that.And it is because you say so? See? This argument is utter twaddle.
How does Steam fit the actual definition of a monopoly? Closer to a market leader given the massive (but not absolute) market presence.
There are other shops in town, but most people don't shop there (at all or often) because the selection is for relative market niches they don't care about (but others do) or they don't like what is on offer as a service.
There is absolutely an argument for Steam being the incumbent in need of a wider shake up from an insurgent, so to speak. Epic, so far, is not that insurgent IMHO.
If we're just equating "monopoly" to "too big, big bad" or casting too big a shadow over the rest of the market, then just say that, eh?
- snip -
-snip-
Already linked: https://www.neogaf.com/threads/deep...t-epic-store-exclusive.1471640/post-253756862
*sigh*
STEAM BEING THE BIGGEST STORE ON THE MARKET DOESN'T MAKE THEM A MONOPOLY.
I find it petty that certain people are going back to old games that have nothing to do with this and giving it bad reviews. Like it matters or something. I mean just read some of those reviews they might as well be gigantic babies that want their chicken tendies. Kotaku caring enough to make an article is also hilarious.Already linked: https://www.neogaf.com/threads/deep...t-epic-store-exclusive.1471640/post-253756862
Still deeply embarrassing article.
Yeah well its still not a monopoly! Y..yeah!Insert company doesn't have 100% so it is not monopoly.
MS didn't have complete monopoly over OS and yet they were handed fines multiple times.
Intel didn't have complete monopoly and yet they were handed multibilion fines for it.
Fact is that if you want to sell game on PC and you aren't EA or Ubisoft then you have to use that store.
Epic getting more market share is better for everyone.
Just my opinion, but this is good for the industry. Steam monopoly is not a good thing. 30% cut of sales is just too much.
Yeah, t's probably a pointless form of protest, quite frankly (not that customers are left with many more ways to voice their discontent, anyway), but what I find even pettier is that Nathan Grayson is deliberately trying to paint Valve as the purposeful instigator of this reaction. Which is a baseless claim bordering almost into intentional libel.I find it petty that certain people are going back to old games that have nothing to do with this and giving it bad reviews. Like it matters or something.
Yep. That one. Not that I care about that story in particular.Name sounds familiar. 5 guys?
So it is not about Epic being bad store or lacking features, it is about fear of having actual Steam competitor and leaving Steam bubble.