That map is just way too small. When you factor in how quickly you can cap a zone now and how agressive the spawn flip is, you just go around in circles. If you do get to hold a couple of zones long enough, you eventually end up spawn camping the other team, resulting in a mercy which doesnt even give you a chance to use a super.4vs4 Control is like a merry go round.
Never/rarely? This was happening quite often. Spawning right next to enemies.
At least on the map we got 6v6 would be a clusterfuck. 4v4 on this map = you never/rarely spawn 10 feet away from a guy ready to kill you but you never have to run too much to find an enemy or teammate either. You'll find a dude across a lane easily if you know where to look, but if you're careless with cover/ability you'll run into 2 guys and get teamed. Honestly it's the best spawn design the game has had so far, largely I assume because the maps don't have to fit lobbies with a 100% size variation across playlists.
Wow that's a real bummer. I played for hours yesterday and the day before with a full team and we would call it out when it happened as an "oh shit lol hadn't seen this in a while".Never/rarely? This was happening quite often. Spawning right next to enemies.
Wow that's a real bummer. I played for hours yesterday and the day before with a full team and we would call it out when it happened as an "oh shit lol hadn't seen this in a while".
By any chance did this happen while Power Play was active for you or the enemy team?
That map is just way too small. When you factor in how quickly you can cap a zone now and how agressive the spawn flip is, you just go around in circles. If you do get to hold a couple of zones long enough, you eventually end up spawn camping the other team, resulting in a mercy which doesnt even give you a chance to use a super.
That map is bad for control.
Can someone tell me why Destiny 2 multiplayer is 30 fps?
Battlefield 1
Battlefront
Battlefront 2
Annual call of duty
Halo 5
Uncharted 4
Rainbow six siege
Titanfall 2
Overwatch
Every single one of these games have launched since Destiny 1 and they all have 60fps multiplayer, even if they have 30fps campaigns.
Not a chance PvP ever gets truly competitive on console.
But all the maps are smaller for 4v4, right? I cant imagine any of maps not being a merry go round.
Imo, 4 players isnt enough to guard and capture when there are 3 points. That plus not gaining points over time from zones I think pushes people to just cap the next zone since you get points when you cap it and not for holding.
At 6 players theres enough for 2 people for each point. At 4 players you cannot be evenly dispersed and even then, you aren't incentivized enough to guard it anyways. I think only 2 points would cause more people to guard, but even then the small player count and mode rules would probably still cause a merry go round.
Not stupid at all. Power Play is what Destiny 2 calls it when all 3 zones are capped in Control. It's a very advantageous situation because your kills are worth triple, and it can flip the tables quickly on scoring. But it's really hard to keep all 3 zones capped because enemies will spawn near a zone and your team can hardly spread out to keep control of it all.stupid question, what happens during a powerplay or what is a powerplay?
Not stupid at all. Power Play is what Destiny 2 calls it when all 3 zones are capped in Control. It's a very advantageous situation because your kills are worth triple, and it can flip the tables quickly on scoring. But it's really hard to keep all 3 zones capped because enemies will spawn near a zone and your team can hardly spread out to keep control of it all.
But all the maps are smaller for 4v4, right? I cant imagine any of maps not being a merry go round.
Imo, 4 players isnt enough to guard and capture when there are 3 points. That plus not gaining points over time from zones I think pushes people to just cap the next zone since you get points when you cap it and not for holding.
At 6 players theres enough for 2 people for each point. At 4 players you cannot be evenly dispersed and even then, you aren't incentivized enough to guard it anyways. I think only 2 points would cause more people to guard, but even then the small player count and mode rules would probably still cause a merry go round.
Yeah like bigJP said getting all 3 zones is rarely worth the risk.you guard 2 points and force the other team to spawn in the 3rd. coming from halo, always a bad idea to control all zones as it messes up spawns. no idea if this is the case for d2
Not really, your point still stands. D1/D2 both make it super high risk to get the third zone since you'll have people spawn all over the place. You'll generally only have 3 zones for any meaningful amount of time if facing a much, much inferior team.never knew. makes my previous comment regarding zone control incomplete now lol
I didn't notice if it was more so during a power play or not, to be honest. It was definitely happening enough that it was noticeable, overall. Spawn, and there would be someone right around the corner or in my line of sight. I got some cheeky kills from getting an unintentional drop on people lol.Wow that's a real bummer. I played for hours yesterday and the day before with a full team and we would call it out when it happened as an "oh shit lol hadn't seen this in a while".
By any chance did this happen while Power Play was active for you or the enemy team?
Yeah, I've looked at that stuff but they seem like straight upgrades to abilities rather than customisation options with alternative paths.You did notice that there's a second path you cant access in the beta? It'll probably be a smaller, faster Lance type Nova Bomb with tracking.
Yea but this particular map is so small that if you take 5 steps passed B it already spawns the other team behind you. You dont even have to attempt to cap the 3rd zone. It makes control matches kinda boring to play imo.you guard 2 points and force the other team to spawn in the 3rd. coming from halo, always a bad idea to control all zones as it messes up spawns. no idea if this is the case for d2
I had to jack up my sensitivity to 9. Still feels off to me.Am I the only one who thinks the Controls are not that precise ? I feel with Destiny 1 ( and CoD and Titanfall) I have a lot better aim. This feels a bit sluggish.
Are they adding anything else into the beta before it ends? I'm done with the initial content.
Are they adding anything else into the beta before it ends? I'm done with the initial content.
Sometime this weekend they're going to open up the social space for an hour.
I'm using the default sensitivity. Switched to bumper jumper and it feels the same as D1.
On the 23rd they'll open the social space, the farm, for one hour. That's it.
Sometime this weekend they're going to open up the social space for an hour.
I'm hoping they add that Felwinter map to control 😩Are they adding anything else into the beta before it ends? I'm done with the initial content.
Am I the only one who thinks the Controls are not that precise ? I feel with Destiny 1 ( and CoD and Titanfall) I have a lot better aim. This feels a bit sluggish.
Am I the only one who thinks the Controls are not that precise ? I feel with Destiny 1 ( and CoD and Titanfall) I have a lot better aim. This feels a bit sluggish.
I like this PvP way better than Destiny 1 PvP.
Please don't kill me.
I've been asking this since the details got announced. The only response I got was "Design choices."
It's BS and completely unacceptable in 2017. Not to mention they went from 6v6 to 4v4.
Am I the only one who thinks the Controls are not that precise ? I feel with Destiny 1 ( and CoD and Titanfall) I have a lot better aim. This feels a bit sluggish.
Does this game's movement still feels like your controlling a tank?
Will download the beta once I get home?
Whatever Destiny's faults (and it had many) it was always possible to somewhat overlook them because just the basic feeling of moving around and shooting was just so SO satisfying.
It's amazing to me that they would risk messing that core feeling up, but going by some feedback even THAT has been compromised. Am I putting too much stock in the reactions that mention this, or would most of you agree that it's been affected?
To each his/her own, but put me in the loving PvP camp. Maybe because I'm not 15 and don't have the twitch reflexes, but it got tiresome to constantly get shotgunned, or camp sniped, or supered every 4 seconds.... it feels more balanced and fits how I like to play PvP a lot more.
I like this PvP way better than Destiny 1 PvP.
Please don't kill me.
Am I the only one who thinks the Controls are not that precise ? I feel with Destiny 1 ( and CoD and Titanfall) I have a lot better aim. This feels a bit sluggish.
Does this game's movement still feels like your controlling a tank?
Will download the beta once I get home?
So does this suck and everyone is disappointed? I barely played Destiny 1 but was planning on getting this and actually sticking with it but now I am hesitant. Has the beta turned people off from even buying this now?
And also 4v4 is a huge turn off for me, should be at least 6v6, wtf are they thinking with that?
It really annoys me that your not told how many kills youve had or even notifified when you get a kill in crucible, this new defeated thing that seems to be kills and assists is weird as hell.
The controls do not feel good. The movement is very slow, and movement abilities just feel bad compared to other shooters and multiplayer games. Aiming doesn't feel good though the auto aim makes it easy to hit shots.
It's definitely still got the old tanky feeling. It feels worse than Destiny did in that regard. More like Halo 3.