Looks like my concerns regarding the arc strider talents are put to rest.
https://streamable.com/az78i
The mismatch in light level in the strike, and the common enemies from the cabal being beefier in general made it seem like it was useless.
The second arc strider tree could be interesting as well depending on how good the "confusion" effect is.
For those that don't know, the dodge will recharge quicker while sprinting, its harder to kill you in the dodge (not sure how they accomplish this) and you can couple the dodge recharges melee with the ability to disorient your hit enemy and the nearby enemies on melee HIT.
I assume in PvP this is gonna be the flashbang effect.
Correct me if I'm wrong please, I'm not a 100% sure in PvP why can I one shot a poledancer with a golden gun but I can't one shot a titan or warlock while their supers are active. Why is the hunter weaker?
Also kinda fucked up, while my golden gun is activated I can barely get around a corner before it disappears. Where ass the warlock and Titan can practically fly across maps and still have time to annihilate a team. Fn ridiculous.
1. Hunters are weaker just by class design. The beta gives you armor that prioritizes mobility over resilience,
2. The super timers need work. I feel like sentinel lasts forever and striker is very strong currently because you start with a fists of panic and then can continue running around. Sun Warlock super isn't as great as I thought it would be.
Golden gun, with the beta default tree, lasts shorter but gives you six shots. The other tree (probably) limits you to 3, but precision hits generate orbs and increase your super duration and damage,