Do you feel like there's anything missing from the combat? A lot of folks who have (and haven't) played it have voiced some concerns about the action in Destiny. Like, it's not bad, but it's not unique either. How do you feel about it? Is the class-building and magic stuff enough to differentiate Destiny's combat engine from other shooters?
I said this before, but I think the gameplay feedback could use another pass. Some of the bigger enemies, like Fallen Tanks or Sepiks Prime, while fun to fight against, feel too much like bullet sponges at times. I really like exaggerated feedback I want to be able to tell how close I am to killing an enemy without a healthbar and I feel Destiny's could be ramped up a bit more. Though you need to know certain stuff like how high an enemy is because their level may be too high for weapons to have any effect.
The healthbars can get annoying sometimes, seeing as how there can be many enemies on the screen.
The cube voice / character- after some time with him did he become likeable / charming?
I can see people's complaints about the VA, but it's...okay. I think it grows on you. He doesn't seem to be phoning it in, more going for something very specific at times. It's hard to explain.
What , if any, are the mechanisms in there to avoid horrible trolls? I love the idea of getting deep into something with a social aspect, but I don't want to be turning my mic on to be getting sexist / dumb teenage boy aggro from some anonymous warlord.
When you go off into a Strike or a Story mission, or when you go into certain parts of Old Russia, you get isolated from everyone else so that only you and your team can participate. You can tell when it's happening. It's a really smooth transition.
Do you think there is / will be scope for detailed teamwork - a bit like high level raids in WoW?
Never played WoW, so can't answer. What do you mean?