Ethical Hedonism
Banned
Ohhhhh.... I want this mail.
I have things to say...
I wish I got this email too... :/
Ohhhhh.... I want this mail.
I have things to say...
Sorry Bungie, but The Division is the new Destiny
I wonder what's bungies motivation in putting out a game update. I quit back in nov and none of this frankly sounds like something that would make me come back - nothing story wise that sounds interesting, and PoE was fun once or twice, no more.
For people who still play destiny, and there are LOTS I know, I guess its nice to give them a bit of a new gear grind but I dunno people tend to get a bit angry about changes to something they have got down to a farming pattern.
Sorry Bungie, but The Division is the new Destiny
Sorry Bungie, but The Division is the new Destiny
After putting about 30 hours into The Division, I have to respectfully disagree. They're very different games, and the Division is a far less polished experience.
After putting about 30 hours into The Division, I have to respectfully disagree. They're very different games, and the Division is a far less polished experience.
If you mean in terms of the lack of "what to do" at endgame, then Destiny has it beat, even in year 1.Sorry Bungie, but The Division is the new Destiny
I wish they planned Destiny better. I loved it to bits up until the Taken King, got bored, and now i can't see myself returning to it. I love the world but it's not enough. I wish the Division was launched before Destiny, so Destiny could iterate on that ( off course in my fantasy the Division would be the exact same experience as it is now)
Sorry Bungie, but The Division is the new Destiny
If you mean in terms of the lack of "what to do" at endgame, then Destiny has it beat, even in year 1.
Division doesn't even have a raid yet :/
It's structurally better I think, but I found the core gameplay way too boring. Sold it before I hit level 8.
Sorry Bungie, but The Division is the new Destiny
No, no, no. Division is Diablo with guns.
If you mean in terms of the lack of "what to do" at endgame, then Destiny has it beat, even in year 1.
Division doesn't even have a raid yet :/
Destiny isn't?
I'm not sure I understand. So they're just bumping the light level on KF enemies/gear
Destiny isn't?
I'm not sure I understand. So they're just bumping the light level on KF enemies/gear and adding a PoE strike at about the difficulty of KF hard?
Or did they do something to KF's mechanics as well?
I don't understand the point of light level anymore. Raising the cap just means lowering my effectiveness through content until I cap again. That doesn't sound like a good thing, but people get excited about it.
It's not like an RPG where you are going for a new skill/trait/ability that changes how the game is played. The only thing you are doing is keeping up with the content they arbitrarily raise.
Plus, knowing this is their SOP, I have little incentive to try to reach the cap. The next update will put what was once super hard to reach as the new baseline, so advantages from grinding are short-lived.
Eh, being max LL is not big a deal. 314-320 isn't that huge a power difference.
Besides Division will add a level cap, WoW has done level cap increases.
This isn't anything new.
Are they? Is it confirmed they are buffing the enemies?
They're not touching KF mechanics.
I was trying to explain that I don't see the point of cap increases if you get nothing for it. How is this a good thing?
I haven't played the division or wow, but I imagine there are tangible benefits to level cap increases beyond "do/take the same damage you used to do before we raised the content light level".
I haven't played the division or wow, but I imagine there are tangible benefits to level cap increases beyond "do/take the same damage you used to do before we raised the content light level".
I'm not super into Destiny (despite liking it a whole bunch - never had a group), is this how it works? I mean, don't the enemy difficulties correspond to a light level? So like if KF HM is 320 right now, won't it be easier at 335?
Also, let's wait and see what rewards we're gonna be getting next week. That will really make or break this. The top reasons to do the new raids in WoW are
- get more powerful with a higher ilvl [light level]
- get new gear that affects the way you play
- experience exciting new content
So, of course, boring new items, un-exciting content, and meaningless ilvl jumps make for a bad update. So far, it seems like the ilvl jump is going to be relatively meaningless. If we get good new exotics and really good boss fights, then this update will still be strong.
I'm not super into Destiny (despite liking it a whole bunch - never had a group), is this how it works? I mean, don't the enemy difficulties correspond to a light level? So like if KF HM is 320 right now, won't it be easier at 335?
I was trying to explain that I don't see the point of cap increases if you get nothing for it. How is this a good thing?
I haven't played the division or wow, but I imagine there are tangible benefits to level cap increases beyond "do/take the same damage you used to do before we raised the content light level".
Generally when you fight enemies significantly lower than you, your damage is scaled to their power level. Thats why when doing the VoG at level 32 or 34, you weren't just massacring the boss.
There's like nothing to do in The Division. TTK shits on it in terms of max level content
No, no, no. Division is Diablo with guns.
Borderlands is Diablo with guns. You need enemy and player class variety to be able to compare to Diablo.
TTK also came out a year after the game originally released. I would hope it would have more content then a game that came out 2 weeks ago.
Damage is scaled to a point, but the fact is your weapons still play a large part in the output. Thus while Aetheon can be killed in a single rotation nowadays. Or Crota can be killed with a sing sword.
TTK was only an expansion, The Division is a full game that had 1½ years to look at how people reacted to vanilla Destiny's sparse content. But they actually managed to have even less endgame content at launch than even vanilla Destiny had.
TTK was only an expansion, The Division is a full game that had 1½ years to look at how people reacted to vanilla Destiny's sparse content. But they actually managed to have even less endgame content at launch than even vanilla Destiny had.
3 Months dev time so they can reuse game assets.
There are 9 story mission, 10 if count that stupid echo at the end.
Your massive content comes from repetitive missions very similar to Far Cry or AssCreed. You have 4 basic missions repeated over and over through all the burrows.
Uh, minus the raid activity (which is coming next month) it has the same amount of endgame activities Destiny did at launch. Challenge missions are basically harder NFs you can do daily instead of weekly. Hard missions are like heroics/strikes and the DZ is its own thing.
Comparisons between Destiny and Division are weird.
Even so Division launched with all Destiny launch issues plus no end game content.
Destiny vanilla was miles ahead what Division has.
"Destiny and The Division comparisons are so weird"
*proceeds to make biased and weird Destiny/The Division comparison"
That is why it is weird."Destiny and The Division comparisons are so weird"
*proceeds to make biased and weird Destiny/The Division comparison"
That is why it is weird.