Wind's Howling
Member
Eventually you have to call Destiny an MMO since Guild Wars 1/2 has been called like that for years and it basically follows the same pattern.
Eventually you have to call Destiny an MMO since Guild Wars 1/2 has been called like that for years and it basically follows the same pattern.
For semantic reasons it's always been classified as an MMORPG. The MMO term is alot more broad than people make it out to be. You only have to look at the MMORPG's origins to realise that you don't have to reach WoW levels of concurrent users in a single location to be classified as an MMO.I never considered GW1 to be an MMO, GW2 is one though.
For semantic reasons it's always been classified as an MMORPG. The MMO term is alot more broad than people make it out to be. You only have to look at the MMORPG's origins to realise that you don't have to reach WoW levels of concurrent users in a single location to be classified as an MMO.
Well it's not how many people play the game at a said moment, if so TLOU must be an MMO now seeing as everyone is playing that on PS4.
GW2 has events where you have hundreds of players battling at the same time, GW1 and Destiny have none of those hence they're not MMO's for me.
This again?Does TLOU have dungeons ( strikes ), raids, loot, classes, social hubs, reputations/factions, and many other things commonly found in mmo's? No it doesnt. Destiny, on the other hand does. Does that make it an mmo, technically no. But anyone pretending that Destiny is designed like an mmo are freaking kidding themselves.
Destiny's design blueprint is pretty much ripped straight from modern mmo's like WoW and the mmo's like it. Just because Destiny doesn't features as many players on screen at the same time as "real" mmo's. Doesn't make it's mmo based game design less real.
Does TLOU have dungeons ( strikes ), raids, loot, classes, social hubs, reputations/factions, and many other things commonly found in mmo's? No it doesnt. Destiny, on the other hand does. Does that make it an mmo, technically no. But anyone pretending that Destiny isn't designed like an mmo are freaking kidding themselves.
Destiny's design blueprint is pretty much ripped straight from modern mmo's like WoW and the mmo's like it. Just because Destiny doesn't features as many players on screen at the same time as "real" mmo's. Doesn't make it's mmo based game design less real.
Maybe the other areas will be opened up with DLC ?
Bungie has said that they have a ten year plan for the game.
Still, it's just an online FPS not an MMO
Diablo 3 has some of the things you listed and that still doesn't make it an MMO in my book. Anyways, if people wanna argue it is, more power to them.
Like I said, I agree that Destiny is not an MMO technically. But It's clear as day for anyone who's had mmo experience before that Destiny's overall game structure is pretty much ripped from the MMO's like WoW and those like it.
This again?
Dungeons, loot, classes, hubs, factions, etc. are not elements of an MMO, they're elements of an RPG. WoW is an MMORPG. Destiny has lots of those elements and somewhat matching progression due to it being a MOFPSRPG. 'MMO' indicates 'Massively Multiplayer Online', and while Destiny is certainly Multiplayer Online, it's not massively played by hundreds of people on the same server. There are no servers or server lists, there's only matchmaking. The amount of people in a single instance is in a number well below 10 at most times and it is not as if the people you meet are on the same server as you and will be there next time again. Cooperative elements are also far from exclusive to MMOs.
MMO just means Massively Multiplayer Online.
WOW is an MMORPG. The RPG part is where the foundation of the design comes in, the MMO part simply dictates the amount of players who can take part in the RPG elements.
Desitny is not in any way an MMO, it's an FPS RPG hybrid that exists in a shared online world.
Geez, you people really want to pretend that I'm saying Destiny is an mmo.
I'm not saying it's an MMO. I'm saying it's overall game design, the features of the game or whatever you want to call them, are things you find in mmo.
I'm very well aware of what makes Destiny not an mmo. But that doesn't change that there is a VERY large amount of things in the game that are normally found in mmo's.
For the franchise, not the game.
Ok, so you agree it isn't an MMO? From what you posted I thought that meant to imply that it was more or less an MMO. Still, the features you listed are part of what makes WOW an RPG and did not find their origin in MMOs, so my confusion on your exact position comes from you insisting that those are MMO-elements and not RPG-elements.I'm not saying it's an MMO. I'm saying it's overall game design, the features of the game or whatever you want to call them, are things you find in mmo.
I'm very well aware of what makes Destiny not an mmo. But that doesn't change that there is a VERY large amount of things in the game that are normally found in mmo's.
Geez, you people really want to pretend that I'm saying Destiny is an mmo. Even though that isn't what I'm saying
Every time they were talking about the '10-year plan', they were talking about Destiny as a franchise, not Destiny as the first installment in the series. The first release was never intended to last you ten years and it feels to me like a lot of people mistakenly based their expectations on the illusion that it was.I would've thought they would make Destiny games for as long as people bought them, the way i read it that this "game" was going to be supported for ten years, there would be other games released in the meantime but they would fit into this current game, like what happens with WoW etc, new areas are opened up & new missions are put out there.
You cannot expect people to spend ages building up a avatar for it to be scrapped when the sequel is released a year or two later, from what people are saying already is that there isn't going to be much content with one area per planet.
They are already advertising their paid-DLCs, so i dont think there will any big free content.Any chance Bungie might do a turn 10 and release additional areas free of charge? It sure looks like they had to cut down on their original vision of the size of Destiny to make that release date. Forza 5 did the same and gave us free content afterwards. I hope Bungie being the community driven developer that they are does the same.
Holy hell.
I responded one time about the whole MMO aspect and an hour later the thread has become full retard.
Ok, so you agree it isn't an MMO? From what you posted I thought that meant to imply that it was more or less an MMO. Still, the features you listed are part of what makes WOW an RPG and did not find their origin in MMOs, so my confusion on your exact position comes from you insisting that those are MMO-elements and not RPG-elements.
But let's stop going over that all again as it is not really relevant to the discussion that was going on in this thread.
Yeh, it's retarded to want to use language correctly so we can avoid confusion and be precise about stuff.
Trust me. You weren't the catalyst for that.Holy hell.
I responded one time about the whole MMO aspect and an hour later the thread has become full retard.
Oh I absolutely do agree that it isn't an MMO. But I still maintain that Destiny is built around the game design you find in most MMORPG's these days.
The endless debate about whether it is an MMO or not quickly becomes annoying.
Trust me. You weren't the catalyst for that.
I hope arguing over whether this game is a MMO or not allows you all to have better days today.
I drop into this thread from time to time just to see an example of how Gaf can be at times.
Being angry, upset or overly passionately attached to something that does not fully exist yet is not healthy at all and does nothing to allow/help you all live better lives.
I hope you can all find something to be happy about this morning and have an awesome day.
Ehh, yeah.. its an MMO in every way except the actual massive part. Nowadays the name means more then just "a ton of players together in one spot." Keeping that asterisk in mind, I would still call it an MMO.
Yeh, but these things are also found in just as many offline RPGs.
The only two things I can see that's really been borrowed from MMORPGS are the naming convention 'Raids' and public events.
The rest is stuff we've seen in offline RPGs just as much (maybe even more often) than MMORGPs: crafting, towns, NPCs, side-quests, etc...
I know.
Quick question to everyone here.
Did the beta ruined the Destiny experience for you, or did it excite you even more?
Shame that I did not even had the time to sign myself in so now I have to wait until September before I can finally play this game for the very first time.
You also don't have social hubs or 3 man "dungeons" in offline sp rpgs, simply due to the offline aspect. I recognize that some of the "mmo" things I'm talking about are also in offline rpg's. But the combined package of the things in Destiny, plus the online aspect of the game, makes the game design resemble that of the game design normally found mmorpg's.
If you mean the combined experience is similar then I agree yes. It's like a scaled down version of the experience you can get in an MMORPG, but the majority of the design elements are found in games like Mass Effect, Dragon Age, Divinity, etc... as often as MMORPGs.
I know it might seem pedantic, but it's important to differentiate when we're discussing things like managing expectation for content. I'd expect an MMORPG to have a hell of a lot more content than Destiny because there's a standard that's been set for the genre.
I think this is where the problem lies. Aside from the "if you can see it, you can go there" stuff, the rest of the PR chat was similar to what we see for many offline RPGs too.
Games like Mass Effect were talked up as "universe spanning adventures" where you "carve your own story, etc..." in much the same way Destiny was, but because Destiny is also online in a way that is similar to MMO games people took that standard PR chat and built Destiny up a lot more in their minds than it should have been.
I know.
Quick question to everyone here.
Did the beta ruined the Destiny experience for you, or did it excite you even more?
Shame that I did not even had the time to sign myself in so now I have to wait until September before I can finally play this game for the very first time.
I really like the art direction of Destiny but part of me wishes it wasn't as successful as EA expects while No Man's Sky exceeds everyone's expectations. I don't mean this just in a "cheer for the underdog" kind of way but I the way I look at it, while extremely gorgeous Destiny has an immense budget behind it and so far the amount of content that will be available to players is shaping up to be underwhelming.
What I'd like to see is No Man's Sky become an example on how to create expansive and engrossing world on reasonable budget without putting millions and hundreds of livelihoods at risk. I don't wish for those talented people at Bungie to lose their jobs, but I hope this will open publisher's eyes to pursue more diverse offerings and use more efficient development techniques.
So Battlefield 4 is an MMO?
Nowadays the name means more then just "a ton of players together in one spot."
In fairness, "shared world shooter" is probably a more accurate term. The next iterations of Destiny may well venture into MMO catagory in server size and scope though
It absolutely does not. Giving a game fetch quests and a dance emote doesn't make it an MMO. Two things do. Being massively multiplayer, and being online.
http://www.ign.com/articles/2014/07/30/destiny-beta-brings-in-over-46-million-players?+main+twitter
Activision Blizzard has announced over 4.6 million Guardians took part in the recent Destiny beta.
The exact figure came in at 4,638,937, which is pretty astonishing considering how short a period it was available for.
Thats a lot of people. I wonder what the preorder amount is like now. I bet there is a lot more of them than before. Thats pretty awesome tho.
Shared World Shooter just sounds like another term for MMOFPS to me. Except the game is also RPG. So its a lacking title in that respect, while in the areas it does cover it is effectively saying the same thing. So whats the point in differentiating it?
If this is the case, then Battlefield 4 is an MMO. If the term is going to mean anything, we have to define it in a way that does not apply to every videogame that uses a shared server architecture. It has to have gameplay implications. The only gameplay implications that are implied by the terms massively multiplayer and online are "massively multiplayer" and "online."And it is both of those really. The massive is still there, just divided up itno more then a handful of servers/instances.
These people are wrong, and are misusing the term MMO. MMO doesn't mean "Everquest like." The way the story, leveling and loot works is characteristic of RPGs, not MMOs. You can have MMORPGs, but nothing you're talking about right now is characteristic of what makes a game an MMO. MMORPG possibly, but definitely not MMO.But regardless of that, I would still argue that to many people the MMO label has a lot to do with the way story, leveling, and looting progress as well, and not just the way the multiplayer works.
http://www.ign.com/articles/2014/07/30/destiny-beta-brings-in-over-46-million-players?+main+twitter
Activision Blizzard has announced over 4.6 million Guardians took part in the recent Destiny beta.
The exact figure came in at 4,638,937, which is pretty astonishing considering how short a period it was available for.
Thats a lot of people. I wonder what the preorder amount is like now. I bet there is a lot more of them than before. Thats pretty awesome tho.
Verbage.
It says 4.6 million Guardians. I think it's safe to assume that most anyone who tried the beta made at least 2 characters (I know I had 3 level 8s at the end). So The number of actual participants is probably closer to 2 million people.
Not that it's a bad number, I just don't like statistical manipulation.
S'what I get for not actually reading the article. My mistake.