For the type of game they're making though, online multiplayer is the core gamer. Though it does seem to be more justified with a game like TitanFall where it's a more traditional multiplayer game that doesn't make sense when playing alone. From what little I've seen of Destiny I haven't seen why it couldn't have an offline mode but I haven't seen nearly enough to make that call. I'm not interested in any full priced online only game myself, I can't see any scenario where I ever end up paying $60 for a game with an online requirement or with a focus on multiplayer. But they aren't making this game for me.
Maybe, but I don't think they and others are being clear on what they are. Saying its an online game when really it is an MMORPG, so in doing that I don't think that is their aim to just get that market. But also get the casual gamer their Halo games grabbed, who I consider as the core gamer who dabble in multiplayer.
Titanfall I think has a good excuse in that they are a very small team, its their first game and their previous experience is multiplayer deathmatch. I also think they are being clear in what they are saying what the game is and is not. They are targeting the COD multiplayer gamer clearly.
Yeah, I see your point but I think they are targeting you to be honest which is why they are being elusive and hazy in their messaging. And this is us, people who go on game forums, its going to be even more unclear to general console gamers. And in not defining themselves as an MMORPG or what have you, they are arguing they deserve to be a full priced game. Meanwhile other MMORPG's are using the free to play method and relying on microtransactions.