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Destiny's PvP doesn't feel fun anymore

People don't like playing an unfinished game, color me surprised.

Lol I like the new PvP, and I''m pretty critical of this franchise. Its nice for it to not be the chaotic cluster fuck that was D1, although I know that also alienates D1 PvPers so give and take.
 
here's where they rank

A+
Doom 2016
Destiny 1.0
Crysis 2
Quake 3

A
Halo 4
Call of Duty Advanced Warfare
Halo 5 Arena
Halo Reach
Unreal Tournament
Unreal Tournament 3
Unreal 2003/2004
Titanfall 1

B
Crysis 3
Killzone Shadowfall
Team Fortress 2
Killzone 3
Quake 2
Halo 3

C
Call of Duty Black Ops III
Quake Champions
Destiny 2 Beta
Halo 2
Star Wars Battlefront

D
Titanfall 2
Counterstrike
Overwatch
Battlefield 1942
Halo 5 Warzone

MkG5Hnv.png
 
I like the changes in D2.

Having spent a large portion of my D1 time within PVP, going to the lighthouse 30+ times and IronBanner on the regular, these changes were needed.

D1 regressed into everything but maybe 2-3 primaries that were functional in PvP. Everything else came from Shotgun/Sniper kills and Heavy Ammo. I feel like Destiny is trying to compete with other popular shooters by providing a primary heavy gunplay model, and removing one-shot kills.

I played with a large group of people in D1, some of them were amazing at PVE, but could not hang in PVP because it was practically a different game entirely. I feel like making primary gunplay matter is what levels the playing field for folks who didn't master snap-shot headshots or blink shotgun cheese mechanics, which didn't translate to the rest of D1.

Anyone who played competitive PVP in D1 knew that you couldn't even look down certain lanes of maps because it meant instadeath. Hard-scoping, body camping, revive sniping, make one slip up and you're dead. Now it's more like Halo, where seeing someone first doesn't mean you win.

Give it some time, my friends and I had a blast in the D2 beta, not just my PVP buddies, but my PVE ones as well, and I think that's the point Bungie was trying to achieve.
 
here's where they rank

A+
Doom 2016
Destiny 1.0
Crysis 2
Quake 3

A
Halo 4
Call of Duty Advanced Warfare
Halo 5 Arena
Halo Reach
Unreal Tournament
Unreal Tournament 3
Unreal 2003/2004
Titanfall 1

B
Crysis 3
Killzone Shadowfall
Team Fortress 2
Killzone 3
Quake 2
Halo 3

C
Call of Duty Black Ops III
Quake Champions
Destiny 2 Beta
Halo 2
Star Wars Battlefront

D
Titanfall 2
Counterstrike
Overwatch
Battlefield 1942
Halo 5 Warzone

Are you sure you know your alphabet.
 
I played over 6000 games of trials in Destiny 1, out of my 2.6k hours playtime in D1 like 70% of it was PVP. Destiny 2's PVP makes me sad. So yes.
 
Anyone who played competitive PVP in D1 knew that you couldn't even look down certain lanes of maps because it meant instadeath.

Pfft, didn't even have to play competitively to run into this. It reached a point where I'd leave Pantheon if it popped up in rotation because of this. But I still disagree with the notion that Destiny 1 was a "I saw them first, they died" game. Compared to the ridiculously fast time to kill in CoD or Battlefield/Battlefront, it's not even in the same league. In CoD and BF, you can spawn and die before you even know what hit you. I almost always knew I was being shot at in Destiny and never felt - outside of running into god tier snipers or people with excellent skill at shotgun sliding - that I would die if someone initially got the drop on me.

That's why D2 beta's PvP is boring to me. D1 was already a slower time to kill game compared to similar games and now it's even slower.
 
E-Sports crowd ruined Street Fighter V, now they are killing Destiny 2 by turning into a neutered shooter.

bravo

I want my Sub-Class to mean something.

D1 Sub-Class builds >>>>>>>>> whatever they are trying to force on us in D2
lol your posts really make me shake my head.

This must be why I don't enjoy Destiny 2. They catered it to people who didn't enjoy Destiny 1 rather than the people who played and supported the game for all those years.
No They are changing it because no matter how much I love destiny 1 PVP, It needed to be changed. It seems like Destiny 2 has hit a nice balance and I do think it need some tweaking. it is a good basis at least from what I played in the beta.
 
here's where they rank

A+
Doom 2016
Destiny 1.0
Crysis 2
Quake 3

A
Halo 4
Call of Duty Advanced Warfare
Halo 5 Arena
Halo Reach
Unreal Tournament
Unreal Tournament 3
Unreal 2003/2004
Titanfall 1

B
Crysis 3
Killzone Shadowfall
Team Fortress 2
Killzone 3
Quake 2
Halo 3

C
Call of Duty Black Ops III
Quake Champions
Destiny 2 Beta
Halo 2
Star Wars Battlefront

D
Titanfall 2
Counterstrike
Overwatch
Battlefield 1942
Halo 5 Warzone

Zazpm.gif
 
Supers should be removed from the game and it would probably resemble something decent. Till then it'll always feel like one of those joke shooters that wants to be a MOBA like that Blizzard thing that people who can't aim like.
I’ve never seen an edge so sharp
 
here's where they rank

A+
Doom 2016
Destiny 1.0
Crysis 2
Quake 3

A
Halo 4
Call of Duty Advanced Warfare
Halo 5 Arena
Halo Reach
Unreal Tournament
Unreal Tournament 3
Unreal 2003/2004
Titanfall 1

B
Crysis 3
Killzone Shadowfall
Team Fortress 2
Killzone 3
Quake 2
Halo 3

C
Call of Duty Black Ops III
Quake Champions
Destiny 2 Beta
Halo 2
Star Wars Battlefront

D
Titanfall 2
Counterstrike
Overwatch
Battlefield 1942
Halo 5 Warzone
One of the worst ranking lists I've ever seen of anything on the internet. I hope this is a joke list lol
 
I'm sure it's been mentioned here before but I do hope that Mayhem playlist becomes a think to address the issue of supers/ability recharge times.

I get why they'd make this the default though, but it would be nice to give people an option for a less competitive/serious game mode at least.
 
I really fucking hate to say it.

But I think my days of enjoying 30fps competitive shooters are over.

Never did I think I'd succumb to not liking my shooters at nothing under 60fps but here I am.

The PvE is just fine though.

The actual contents of the PvP itself is ok, nothing special.
 
here's where they rank

A+
Doom 2016
Destiny 1.0
Crysis 2
Quake 3

A
Halo 4
Call of Duty Advanced Warfare
Halo 5 Arena
Halo Reach
Unreal Tournament
Unreal Tournament 3
Unreal 2003/2004
Titanfall 1

B
Crysis 3
Killzone Shadowfall
Team Fortress 2
Killzone 3
Quake 2
Halo 3

C
Call of Duty Black Ops III
Quake Champions
Destiny 2 Beta
Halo 2
Star Wars Battlefront

D
Titanfall 2
Counterstrike
Overwatch
Battlefield 1942
Halo 5 Warzone

Absolute trash of a list.
 
here's where they rank

A+
Doom 2016
Destiny 1.0
Crysis 2
Quake 3

A
Halo 4
Call of Duty Advanced Warfare
Halo 5 Arena
Halo Reach
Unreal Tournament
Unreal Tournament 3
Unreal 2003/2004
Titanfall 1

B
Crysis 3
Killzone Shadowfall
Team Fortress 2
Killzone 3
Quake 2
Halo 3

C
Call of Duty Black Ops III
Quake Champions
Destiny 2 Beta
Halo 2
Star Wars Battlefront

D
Titanfall 2
Counterstrike
Overwatch
Battlefield 1942
Halo 5 Warzone


Don't think you're giving 343 enough credit. At least bump H4 and 5 to A tier.
 
Do you play pvp by yourself or mostly with a group?
They made it so it's more group oriented now.
You won't get very far by yourself.

I think Bungie's goal is to make every pvp mode as tryhard as trials of Osiris was in the first game.

Why not make osoris permanent? This seems like the over complex solution that has a larger risk of driving away players.

I agree with op for the reasons listed. I really havent enjoyed my time with the free beta and i kinda doubt ill be there at launch. Considering ive been there all 3 years thats not good.

Case in point.
 
I'm enjoying it but I do agree there should be the option at least a couple of game modes with some bigger maps, cater for everyone.
 
The idea of 2k hours of D1 PvP makes me feel physically ill. So many fists of panic. Horrifying.

What can i say, Trials of Osiris captivated me. Not only that but the real reason any of us dgaffers have over 2k hours or whatever (some gaffers have 6-8k hours) was the social aspect. PVP was fun (when it wasn't downright enraging) because it allowed me to do stuff like this:

https://www.youtube.com/watch?v=_6ByDlVww_w

https://www.youtube.com/watch?v=dBcelJXsWO8

But that alone isn't enough for me to play so much. I played that much because of the friends that i made in DGAF and the people that you could help in trials.
 
Same. I want to like D2's multiplayer so bad, but the PvP in the beta is cabals.

Man, I hope people aren't banking on a TF2 style turnaround here. The TF2 beta was meh and the final game was my GOTY. Expecting that type of turnaround for any game seems ripe for disappointment.
 
I like the changes in D2.

Having spent a large portion of my D1 time within PVP, going to the lighthouse 30+ times and IronBanner on the regular, these changes were needed.

D1 regressed into everything but maybe 2-3 primaries that were functional in PvP. Everything else came from Shotgun/Sniper kills and Heavy Ammo. I feel like Destiny is trying to compete with other popular shooters by providing a primary heavy gunplay model, and removing one-shot kills.

I played with a large group of people in D1, some of them were amazing at PVE, but could not hang in PVP because it was practically a different game entirely. I feel like making primary gunplay matter is what levels the playing field for folks who didn't master snap-shot headshots or blink shotgun cheese mechanics, which didn't translate to the rest of D1.

Anyone who played competitive PVP in D1 knew that you couldn't even look down certain lanes of maps because it meant instadeath. Hard-scoping, body camping, revive sniping, make one slip up and you're dead. Now it's more like Halo, where seeing someone first doesn't mean you win.

Give it some time, my friends and I had a blast in the D2 beta, not just my PVP buddies, but my PVE ones as well, and I think that's the point Bungie was trying to achieve.


But I do it all the time. How else can I find out what the face of my victim looks like?

People complaining about getting killed by supers and grenades. You know you can move around right? If someone comes at me that probably means they have super or something insta-kill happening so I high tail it out of there. In D2, I'm like what's up motherfucker?
 
Add me to the list of people who thought Destiny PvP was never all that great to begin with. It's not terrible but nothing I'd want to spend an extended amount of time with. Especially unfortunate with Bungie having just come off Halo which I still love.

Didn't try PvP in the Destiny 2 beta but I'm honestly not that enthused to jump into Destiny 2 right away regardless.
 
I like the changes in D2.

Having spent a large portion of my D1 time within PVP, going to the lighthouse 30+ times and IronBanner on the regular, these changes were needed.

D1 regressed into everything but maybe 2-3 primaries that were functional in PvP. Everything else came from Shotgun/Sniper kills and Heavy Ammo. I feel like Destiny is trying to compete with other popular shooters by providing a primary heavy gunplay model, and removing one-shot kills.

I played with a large group of people in D1, some of them were amazing at PVE, but could not hang in PVP because it was practically a different game entirely. I feel like making primary gunplay matter is what levels the playing field for folks who didn't master snap-shot headshots or blink shotgun cheese mechanics, which didn't translate to the rest of D1.

Anyone who played competitive PVP in D1 knew that you couldn't even look down certain lanes of maps because it meant instadeath. Hard-scoping, body camping, revive sniping, make one slip up and you're dead. Now it's more like Halo, where seeing someone first doesn't mean you win.

Give it some time, my friends and I had a blast in the D2 beta, not just my PVP buddies, but my PVE ones as well, and I think that's the point Bungie was trying to achieve.

You can strafe and jump in Halo. In Destiny 2, you have to hug a corner and aim down your sight with a pulse rifle to throw bullets into someone until you trade or one of you eventually falls down.
 
Man, I hope people aren't banking on a TF2 style turnaround here. The TF2 beta was meh and the final game was my GOTY. Expecting that type of turnaround for any game seems ripe for disappointment.

Both devs have been around the block enough to know what to do. The question is will Bungie actually do the changes it needs.
 
Played all through all the expansions. Watched bungie nerf my favorite guns into oblivion. Watched shotguns rise and fall and rise and fall and rise again. I've had matches in D1 where i was ghost of death. BladeDancing fools into the darkness 3 or 4 times in a single (longer) match.
Nothing about ANY of this was bad. Even remotely so. Depending on what the hot primary was for each expansion you had an avenue to get kills if your aim was on point. You could snipe out or run down with shotguns/fusion (and Pocket Infinity was THE best thing ever... until it got turned into a literal Nerf weapon.). Rockets and swords and Lasers going crazy when the heavy dropped was amazing because everyone had to be fearful. Making two clips out of a machine gun do the damn thing and score like 6 or 7 kills was amazing.

I didn't have a single "moment" to latch onto and call amazing in all the Beta time i had this go around. Not a single PvP match where things were just fun. Win or lose. The guns were meh, 4v4 is meh, the small level size is meh. Why play anything other than a titan? the crawling... plodding... SLOW af charge on your grenade is .... just strange.

I wanted to like this. Not love... not adore.. just like the PvP. I can't even play a match with my whole fireteam. Two of us need to sit out and do what? No strikes without that third man... sit around that boring farm?

I've settled into the understand that im just not the audience Bungie wants. What I enjoy in PvP is NOT what this game is going to be. I don't know at this point if the PvE is going to be worth it for me. as someone who had two weekly standing dates with my 5 closest friends to chip away at progression and raids and go crucible and IB whenever we had free time or needed the gear... i'm disappointed to say the least.

And probably bowing out. feels bad.gif
 
You can strafe and jump in Halo. In Destiny 2, you have to hug a corner and aim down your sight with a pulse rifle to throw bullets into someone until you trade or one of you eventually falls down.

Bollocks.

Absolute bollocks.

The rythum is different sure, but it's still completely a dueling game.

If you're doing that you're simply playing it wrong and no wonder you're not enjoying it.
 
Both devs have been around the block enough to know what to do. The question is will Bungie actually do the changes it needs.

The answer is no. Respawn's issue was the incredibly long build times on Titans and general game speed stuff they could tweak until perfection. Some of Bungie's issue is core gameplay design choice. No amount of back-end value tweaking is going to fix the dual primary system, for example.
 
I liked the PVP well enough, but I've yet to see a compelling reason why Control couldn't be more than 4v4. Just bump the player count up for God's sakes.

You can strafe and jump in Halo. In Destiny 2, you have to hug a corner and aim down your sight with a pulse rifle to throw bullets into someone until you trade or one of you eventually falls down.

I mean, this is a game where you can literally glide, teleport or dodge roll so...
 
I imagine it will feel different for awhile, of course it being a beta everything isnt final so I think it's important to remember that.

It looks pretty, I for one can't wait for the whole game.

Should we expect almost the same small worlds?
 
Pretty sure he/she wasn't. Regular old D1 Crucible is just a spam of grenades, supers, melee-charges and secondary weapons. Always has been. Every mode.

Bungie has changed what they want PvP to be for D2. Those who dont enjoy it know what those of us who didnt enjoy D1 feel like now. Sucked. I understand and feel for you all.

Sounds you're equating it to Mayhem.

If y'all want a neutered shooter just go play Halo 2 Rifles Only.


Same. I want to like D2's multiplayer so bad, but the PvP in the beta is cabals.

Seeing how divisive the beta has been I'm sure Bungie will swing the pendulum the other way. The question is will it be enough?
 
I liked the PVP well enough, but I've yet to see a compelling reason why Control couldn't be more than 4v4. Just bump the player count up for God's sakes.

Maps are designed around 4v4. A higher player count would be a shitshow. With 4v4 the map feels crowded already.


I imagine it will feel different for awhile, of course it being a beta everything isnt final so I think it's important to remember that.

It looks pretty, I for one can't wait for the whole game.

Should we expect almost the same small worlds?

Judging by the playable area in the strike and the IGN First video released today i'm expecting huge worlds to explore.
 
What can i say, Trials of Osiris captivated me. Not only that but the real reason any of us dgaffers have over 2k hours or whatever (some gaffers have 6-8k hours) was the social aspect. PVP was fun (when it wasn't downright enraging) because it allowed me to do stuff like this:

https://www.youtube.com/watch?v=_6ByDlVww_w

https://www.youtube.com/watch?v=dBcelJXsWO8

But that alone isn't enough for me to play so much. I played that much because of the friends that i made in DGAF and the people that you could help in trials.

I watched my friend clutch out multiple LMS situations in an extremely limited amount of beta playtime while playing Countdown. I did it myself as well, it's still possible. The only difference is that you don't get to pack around a 1HK weapon all match now.

I mean that first video is a great example of what a trash experience D1 had become. People running exotics that nullified the attempted balance changes to the secondary weapons. Good riddance.

I fucking loved Trials, but the more it dragged on, the less it became about gun skill, but instead running the most bullshit load out possible. The last time I played seriously, the Bladedancer exotic that made skip grenades track and gave you two was the most rage enducing shit I had ever played in a MP game.
 
here's where they rank

A+
Doom 2016
Destiny 1.0
Crysis 2
Quake 3

A
Halo 4
Call of Duty Advanced Warfare
Halo 5 Arena
Halo Reach
Unreal Tournament
Unreal Tournament 3
Unreal 2003/2004
Titanfall 1

B
Crysis 3
Killzone Shadowfall
Team Fortress 2
Killzone 3
Quake 2
Halo 3

C
Call of Duty Black Ops III
Quake Champions
Destiny 2 Beta
Halo 2
Star Wars Battlefront

D
Titanfall 2
Counterstrike
Overwatch
Battlefield 1942
Halo 5 Warzone

This is a joke list, right?

tenor.gif
 
here's where they rank

A+
Doom 2016
Destiny 1.0
Crysis 2
Quake 3

A
Halo 4
Call of Duty Advanced Warfare
Halo 5 Arena
Halo Reach
Unreal Tournament
Unreal Tournament 3
Unreal 2003/2004
Titanfall 1

B
Crysis 3
Killzone Shadowfall
Team Fortress 2
Killzone 3
Quake 2
Halo 3

C
Call of Duty Black Ops III
Quake Champions
Destiny 2 Beta
Halo 2
Star Wars Battlefront

D
Titanfall 2
Counterstrike
Overwatch
Battlefield 1942
Halo 5 Warzone


656101walkinggorillao.gif
 
Secondaries ran rampant in Destiny when they nerfed primaries at the end of Y1.

Instead of balancing the three exotic hand cannons that dominated the meta in a surgical way, they nuked the whole weapon class from orbit.

Those HCs kept snipers in check (Hawkmoon was great for this) and punished people aping with a shotgun (TLW, anyone?).

The flat footed pulse rifle meta that bloomed, to start Y2 after, was the precursor for the stale, static gunplay in D2's beta-meta.

Without strong primaries to keep the one hit kill weapons in check, all sorts of less successful changes to the sandbox were implemented to try and make shotties and snipers less prominent.

In D2, we're saddled with two primaries, both still weak, and our special weapons have been removed from the game for large swaths of time in both pve and pvp. Instead of buffing primaries, the ttk has gotten even slower. Movement has been slowed down.

All this is a reaction to the first unnecessary wave of nerfs that totally ruined Destiny's PvP at the end of year one.

Strong primaries challenge secondaries. They reward gunskill. They increase the skill gap.

Things have been getting worse for Destiny pvp with every balance patch. Most hardcore PvPers I know would rather play Y1, vanilla balance than any since (even with the warts and bumps--it wasn't perfect). It was fast, it was fun, primaries were powerful and special/power weapons were not a problem.
 
Secondaries ran rampant in Destiny when they nerfed primaries at the end of Y1.

Instead of balancing the three exotic hand cannons that dominated the meta in a surgical way, they nuked the whole weapon class from orbit.

Those HCs kept snipers in check (Hawkmoon was great for this) and punished people aping with a shotgun (TLW, anyone?).

The flat footed pulse rifle meta that bloomed, to start Y2 after, was the precursor for the stale, static gunplay in D2's beta-meta.

Without strong primaries to keep the one hit kill weapons in check, all sorts of less successful changes to the sandbox were implemented to try and make shottie and snipers less prominent.

In D2, we're saddled with two primaries, both still weak, and our special weapons have been removed from the game for large swaths of time in both pve and pvp. Instead of buffing primaries, the ttk has gotten even slower. Movement has been slowed down.

All this is a reaction to the first unnecessary wave of nerfs that totally ruined Destiny's PvP at the end of year one.

Strong primaries challenge secondaries. They reward gunskill. They increase the skill gap.

Things have been getting worse for Destiny pvp with every balance patch. Most hardcore PvPers I know would rather play Y1, vanilla balance than any since (even with the warts and bumps--it wasn't perfect). It was fast, it was fun, primaries were powerful and special/power weapons were not a problem.

35bDxLp.gif
 
Secondaries ran rampant in Destiny when they nerfed primaries at the end of Y1.

Instead of balancing the three exotic hand cannons that dominated the meta in a surgical way, they nuked the whole weapon class from orbit.

Those HCs kept snipers in check (Hawkmoon was great for this) and punished people aping with a shotgun (TLW, anyone?).

The flat footed pulse rifle meta that bloomed, to start Y2 after, was the precursor for the stale, static gunplay in D2's beta-meta.

Without strong primaries to keep the one hit kill weapons in check, all sorts of less successful changes to the sandbox were implemented to try and make shotties and snipers less prominent.

In D2, we're saddled with two primaries, both still weak, and our special weapons have been removed from the game for large swaths of time in both pve and pvp. Instead of buffing primaries, the ttk has gotten even slower. Movement has been slowed down.

All this is a reaction to the first unnecessary wave of nerfs that totally ruined Destiny's PvP at the end of year one.

Strong primaries challenge secondaries. They reward gunskill. They increase the skill gap.

Things have been getting worse for Destiny pvp with every balance patch. Most hardcore PvPers I know would rather play Y1, vanilla balance than any since (even with the warts and bumps--it wasn't perfect). It was fast, it was fun, primaries were powerful and special/power weapons were not a problem.
Amen.

I'll never understand how things got this bad. It doesn't even seem like there is a vision for the PvP; god knows how Bungie went from setting an example for PvP multiplayer to whatever this is.
Save us, Jason Jones.
 
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