Lostconfused
Member
Surely that one guy got more than a shader right?
He got 3xAscendant mats too
Surely that one guy got more than a shader right?
The rewards just shows at the result screen or when you get back to the menu... what he get ingame is just the boss drops.Surely that one guy got more than a shader right?
He got 3xAscendant mats too
In MMOs, you don't get saved to a raid instance until you kill a boss. Assuming Bungie knew what they're doing, they'll make it like this too.EDIT Afrocious beat me to the punch, but I'd also like to add, the way raiding works also allows for some messed up trolling as some people who are stuck on the last boss for the raid can advertise they are at the beginning of the raid. The troll advertises "looking for start of raid group!" Team proceeds to start the raid up and now force all the people in the group to the last boss enabling the people to miss out on the first few bosses' loot. This may also be a nonissue as I don't know how entering the raid works.
How do you die so much in a dungeon? Sounds like they just graveyard zerged it lol sounds incredibly cheesy
Haven't really watched any content from the raid and not commenting on the quality of Destiny, by the way... just saying that, as a MMO vet, that stat sounds insane
Does the RAID have new bosses or repeats of the old bosses?
Yeap... the results screens shows 2 rewards but if you got more it shows right when you get back to the menu again.... a lot of mission I got three or more rewards and it just showed at the menu while the results showed the last 2.There's also the roll at the results screen.
Using 3 titans...I might not be useless after all
If MMO-type raids are this draining, I'm glad I never got into these games. I might watch or read about EVE Online, but would not want to play it.
If MMO-type raids are this draining, I'm glad I never got into these games. I might watch or read about EVE Online, but would not want to play it.
If MMO-type raids are this draining, I'm glad I never got into these games. I might watch or read about EVE Online, but would not want to play it.
Yeah I've watched a bit, enough to get that. Still though, that's a lot of dying lol. I didn't mean cheesy in terms of boss design, BTW, I meant it more in I wonder if the players that beat it used a cheesy weakness in the revive system to exploit it a bit and throw themselves at it too constantly, and that's why they were able to beat what appears to be a difficult boss so quickly. I mean, Destiny wouldn't be the first MMO/ORPG where a 'Raid 1st' wasn't beaten exactly at intended, and then the devs fix 1 small that to fix the 'difficulty'. Again, I don't know, was just asking based on that death stat because it's so high.It is just that each individual boss attempt goes incredibly fast. There isn't any corpse running or pre-fight buffing or trash to get in the way of them throwing themselves at the boss over and over again. Just a 5 second respawn timer once everyone is dead.
My Warlock will do fine in these RaidsTitan brethren or ssistren, we are never useless. Watching the streams I realized...they need us more than we need them.
Man. Have been watching the raids all day. That boss everyone is stuck on is something. I really can't wait to get in there with folks and give it a god.
If it was easy everyone would become legend.
That is why the game stay giving me non-legend drops I'm not at the legend level.If it was easy everyone would become legend.
So after this Altheon boss the raid is done?
In my opinion there are in the right path...Trying to apply MMORPG end-game sensibilities to a somewhat clunky shooter with little to no healer roles was a moronic game design approach to even consider.
The amount of stupid splash damage one-hitters in the game is just counter-intuitive to any sort of "plotted" play. Too much random and too much luck involved and you just get a timesink and nothing else.
Basically I guess the Bungie team all got addicted to WoW (We know Luke Smith did at least, and he was on design with this?), wanted to try and force its sensibilities into an FPS, and have failed across the board.
Man. Have been watching the raids all day. That boss everyone is stuck on is something. I really can't wait to get in there with folks and give it a god.
Seems their damage buff w the dome can come in handy on the last boss, if it's possible to stack the offensive buffs.Titan brethren or ssistren, we are never useless. Watching the streams I realized...they need us more than we need them.
Trying to apply MMORPG end-game sensibilities to a somewhat clunky shooter with little to no healer roles was a moronic game design approach to even consider.
The amount of stupid splash damage one-hitters in the game is just counter-intuitive to any sort of "plotted" play. Too much random and too much luck involved and you just get a timesink and nothing else.
Basically I guess the Bungie team all got addicted to WoW (We know Luke Smith did at least, and he was on design with this?), wanted to try and force its sensibilities into an FPS, and have failed across the board.
The truly eye-opening thing for me is that I never knew how many people out of were so unfamiliar with MMO style games but still bought this game.
Ever since WoW, it's not like these games were niche anymore.
If it was easy everyone would become legend.
Well , that was the advertising campaign and on the back of the box.
That is why the game stay giving me non-legend drops I'm not at the legend level.
Trying to apply MMORPG end-game sensibilities to a somewhat clunky shooter with little to no healer roles was a moronic game design approach to even consider.
The amount of stupid splash damage one-hitters in the game is just counter-intuitive to any sort of "plotted" play. Too much random and too much luck involved and you just get a timesink and nothing else.
Basically I guess the Bungie team all got addicted to WoW (We know Luke Smith did at least, and he was on design with this?), wanted to try and force its sensibilities into an FPS, and have failed across the board.
MMOs are very small and very insual. But they live inside their own bubble. But this not a MMO and fie on Bungie for trying to copt the good parts and not thinking the negatives that come with that label too.
That's why I mentioned WoW- at the height of it's popularity it had over 10 million players, these days it's still siting on 7 million some ten years later and those aren't niche numbers. The genre may be niche but I had thought WoW would have given it quite the exposure.
I'm sure Bungie knew about the negatives with the MMO label, that's why they tried so hard not to call it that.
Well , that was the advertising campaign and on the back of the box.
Oh god on the tripleWREKTV stream they got Altheon down to 10% and then wiped.
Loving this.
Me too. I haven't followed Destiny too closely but I watched one stream for an hour and it was sort of the multiplayer co-op experience I'd want.
Yeah. 3 Ascendant Shards!