- Jun 29, 2009
This game went from “eh, I’ll pass” to “excited to play it” instantly. Having a huge pool of players will make this way better than it would have been with a $70 entry fee.
I'm sure the goal is to have cosmetic skins on cars.Sure rocketed in popularity but doesn't necessarily equal profit. Average user was going to pay $70/£70 for entry fee minimum. I wonder how many people pay in Rocket League (1 in 20?) and I bet that amount will be nowhere near $70.
This is what I find interesting in this - it’s not like they made the call this morning, Sony knew about this a while ago.Game is supposed to be on store shelves in two weeks, yet it turns out they never pressed discs or shipped them to stores so the retailers could get ready for launch.
They knew this delay would happen months ago, yet told gamers now.
PS+ did nothing for fortnite lol. Fortnite has always been free right across the board lol.Given what PS + did for
And an entire host of games of this calibre, I think this move has potential.
Probably sailed for anyone who actually buys new games. The free to play crowd and the ps+ crowds are probably the biggest overlap of gaming demographic when it comes to the ps online games and there's never a shortage of players in the lobbies, they make their funds on the dlc/mtx after release and probably get a kickback of a percentage of the membership fees per download.Same, lol.
I still have yet to try Fall Guys and I think that hype has sailed.
How do we know if they haven't even revealed anything that tangible such as map count or previews (that I'm aware of?)
Oh yeah that's definately fair for smaller scale games. Like I can see battle royales using the same map. For months on end but even fall guys caused map fatigue for a lot of people in as little as a month.I was mainly just making a point that games always need to produce more maps over time to keep people engaged. I should have worded that differently.