Isn't there one where he twists his arm to the point where the bullet pusses out of his wound? Maybe it's his leg.Jangaroo said:I actually liked the gimmick. It was awesome to see your character snapping his finger or arm back in place. Never got old for me.
Twig said:Ahhh, you're right.
Nemesis121 said:The last Deux, was what? 03? or 04? it's 6-7 years since, wonder what they can do to keep it original, and fresh....
HK-47 said:But TF2 has respawning enemies!
Variation of the Halo 1 health system?Jangaroo said:It's a little hard to see, but the player's health is down there on the left hand corner. You'll see that the health bar is segmented into five blocks. When you're in a firefight and take damage, as long as your health doesn't go past a block, then the game will recover that block of health. If your damage does go past a block, then it won't recover on it's own and the only way to correct that would be to use a med-kit. The regen. health isn't a crutch because you can't heal all of your health, so it was a good balance between having to scrounge around for med-kits and conserving them as well as having the game reward you by healing some of your damage at the end of a fight.
syllogism said:He is definitely right
charsace said:Variation of the Halo 1 health system?
As for missions, there is always more than one way to get to the location you need to go. You can try through the main door, but some obstacles might make it challenging for you, so you might decide to look for other ways such as hacking a back door, reaching a roof access, etc. You need to remember that, depending on your play style, the obvious path is not always the best. The different points of access are not always immediately available to all depending on the augmentations you have or not.
Praetorianer said:You've never played Operation Flashpoint, no?
Have you even played DX1?
ZombieSupaStar said:Sometimes it seems like games like Deus Ex, and X:Com ufo defense happened by accident. And not even their creators knew how to do it again. :lol
So a variation of the Halo 1 health system.sohois said:Resistance:FoM had that exact health system.
Odrion said:I love how Hideo inspired the visuals are, from the robots to the interior of that news room.
It needs to be copied more until it becomes a style of it's own, it's one of the few futuristic designs that don't look like Aliensque trash or generic ipod utopia.
HK-47 said:Really? Its fucking Blade Runner, a style that is hardly underused...
HK-47 said:Really? Its fucking Blade Runner, a style that is hardly underused...
Obviously Kojima-sama is the inventor of all things he does as he is the world's One True Visionary.HK-47 said:Really? Its fucking Blade Runner, a style that is hardly underused...
DennisK4 said:Oh.My.God - how is it possible to put so much wrong into one post.
People like you are the reason something like Invisible War gets made.
UrbanRats said:No matter how good the game will be, i think, at some level it will get bashed, based on the fact that is not as good as DEx1.
If its name was just "Human Revolution", being an unrelated cyberpunk game, it would have been much easier for it to get praised, i think.
that's quite stupid argument. The reason behind why most games are targeted towards mainstream is the shear number of them and simpler games appeal them. Everyone knows that.Pinko Marx said:And people like you are the reason why most games are targeted towards the mainstream. The nitpicky, impossible to please forum dweller that will cry, moan, bitch, and complain when he notices even the slightest hint that a developer is "dumbing down" or "consolizing" a game.
Pinko Marx said:And people like you are the reason why most games are targeted towards the mainstream. The nitpicky, impossible to please forum dweller that will cry, moan, bitch, and complain when he notices even the slightest hint that a developer is "dumbing down" or "consolizing" a game.
ILikeFeet said:from the way most members are complaining, it sounds like they just want Deus Ex 1 in a new 2010 box. :lol
jim-jam bongs said:You seem to be struggling so I'll help you out; my favourite games aren't targeted at anyone, because they're made by developers and not marketing departments.
jim-jam bongs said:Bladerunner?!? Is that a Kojima PC game?
bhlaab said:He say you brown runner
ILikeFeet said:from the way most members are complaining, it sounds like they just want Deus Ex 1 in a new 2010 box. :lol
Really? I haven't seen much games copy that sort of style outside of Metal Gear Solid and maybe a few other Japanese games. I'm just excited that a Western Studio is using the style.HK-47 said:Really? Its fucking Blade Runner + GitS, a style that is hardly underused...
They probably said that about IW because that's basically how Deus Ex's missions work. Someone even made a comical flow chart about it.TemplaerDude said:Guh, just noticed this.
I know it doesn't really... mean anything... but I swear to god I'm having flashbacks to (I think) an OXM interview for IW that said the exact same thing.
Anything to do with IW makes me uneasy. That game was shite.
Dreamfall's future sections.Odrion said:Really? Care to point out any modern day western games with this style?
I don't know if you could simply call this cyberpunk. This has a contrast of clean vs. gritty, like the news room, while I usually think of cyberpunk as all gritty.Nirolak said:Dreamfall's future sections.
Admittedly it was a bit stunted since it was also on the Xbox 1.
It's not excrutiatingly common though, but I think that has a bit more to do with how difficulty it is to render vast dystopic cityscapes, which is one of the big visual parts of cyberpunk.
I'd buy a remake, at least.ILikeFeet said:from the way most members are complaining, it sounds like they just want Deus Ex 1 in a new 2010 box. :lol
Odrion said:I don't know if you could simply call this cyberpunk. This has a contrast of clean vs. gritty, like the news room, while I usually think of cyberpunk as all gritty.
I usually see it as either the grittiness of technology, or technology debased by nature and mankind. The whole "the ideals of man vs. the realities of man.Pinko Marx said:Most works that are considered cyberpunk have some form of the clean vs. gritty contrast.
Odrion said:I'm sure I'm the only one whose nibbling on Kojima's dickbutter.
I usually see it as either the grittiness of technology, or technology debased by nature and mankind. The whole "the ideals of man vs. the realities of man.
But fine, how about let's be excited that a western game studio are using designs inspired somewhat by eastern art?
Odrion said:Isn't there one where he twists his arm to the point where the bullet pusses out of his wound? Maybe it's his leg.
Man, love the game.
ILikeFeet said:from the way most members are complaining, it sounds like they just want Deus Ex 1 in a new 2010 box. :lol
ILikeFeet said:from the way most members are complaining, it sounds like they just want Deus Ex 1 in a new 2010 box. :lol
This sounds like the best thing ever. Hype plus.jim-jam bongs said:Not really excited to be honest. The art is a mess, they can't decide whether to rip off Bladerunner, Ghost in the Shell or Dangerous Liaisons for their predominate look, so instead they've just ripped them all off, thrown them in a blender and then added four parts donkey piss for colour.
ILikeFeet said:from the way most members are complaining, it sounds like they just want Deus Ex 1 in a new 2010 box. :lol
TemplaerDude said:Guh, just noticed this.
I know it doesn't really... mean anything... but I swear to god I'm having flashbacks to (I think) an OXM interview for IW that said the exact same thing.
Anything to do with IW makes me uneasy. That game was shite.
ILikeFeet said:from the way most members are complaining, it sounds like they just want Deus Ex 1 in a new 2010 box. :lol
whatever, for once there's good art design in a deus ex game.Cep said:Not in itself something to be happy about.
Besides, it happens often enough, not really that unique.