Not sure how I feel about this without more context. Hoping they make stealth more interesting rather than making it overpowered.
Can't be worse than HR's vanilla boss fights, right? I only want to hear more about the level design in DX:MD (e.g. will it have more open ended levels, preferably with more variety) and this might very well surpass DX:HR, which was my favorite game (or 2nd/3rd favorite depending on my mood) of last generation.