Rehosted, click to enlarge
PS3 having better ground textures is pretty much the only difference
PS3 having better ground textures is pretty much the only difference
I would say probably a year and they will throw all the DLC in there and call it the GOTY edition for PS4/Xbone/PC.
Lol, Eurogamer is getting hammered.
Why? LA Noire and Max Payne 3 were better on PS3 too.PS3 version has the better advantage this time? Hell hath frozen over surely this time.
Rehosted, click to enlarge
PS3 having better ground textures is pretty much the only difference
Rehosted, click to enlarge
PS3 having better ground textures is pretty much the only difference
Simply put, having both discs installed to the 360's HDD appears to create a bottleneck for the engine as it attempts to draw these assets from the same source, but playing straight from disc gives us comparable results to PS3
Shit just got real. Good luck to the people that we will lose today (and tomorrow).
Way to not bold this in the OP.
So just don't install the first disc and it's the same?
I got the 360 versions of GTAIV and RDR, but ps3 on a hunch for GTAV
I chose wisely
Way to not bold this in the OP.
So just don't install the first disc and it's the same?
I got the 360 versions of GTAIV and RDR, but ps3 on a hunch for GTAV
I chose wisely
I don't find the graphics particularly impressive from a texture resolution standpoint on either version.
Red Dead was much more impressive to me. *shrug*
Really? GTA requires much greater texture variety than Red Dead ever did. It's easier to use higher resolution textures in a world like that of Red Dead.I don't find the graphics particularly impressive from a texture resolution standpoint on either version.
Red Dead was much more impressive to me. *shrug*
Will the 360 version get a patch to fix the streaming issues do you think?
Way to not bold this in the OP.
So just don't install the first disc and it's the same?
Way to not bold this in the OP.
So just don't install the first disc and it's the same?
However, it's apparent that the PS3 version has an undeniable advantage in one area: even to the naked eye, ground textures on 360 are blurred as a result of what appears to be unoptimised asset streaming.
This is just a proof that PS3 is more powerful than X360 once you understand its bizzare cell.
I admit that I expected DF to give this to 360 no matter what...they deserve an apology from me.
I'm sorry ..
No, read the article.
DF said:Despite each console's mandatory installs - 7.8GB for 360 via a separate disc and 8.4GB on PS3 - it quickly becomes clear that there's an asset-streaming issue on Microsoft's platform. This essentially manifests as blurrier textures in a number of spots, particularly for ground assets like concrete, grass and dirt. Whether you're at the city centre or in the wilderness, ground assets beneath Trevor, Michael or Franklin's feet are a pixel-perfect match for the PS3 version equivalent, but the quality dips off noticeably a metre ahead in the player's field of view on 360.
Normally we'd put this down to inferior texture filtering, but it's often the case that higher-grade ground textures never pop in during certain cut-scenes either. Best shown in the very first clip in the video, based around the O'Neill brothers' farm, the flatness of these surfaces is severe enough to prompt a retrial with two other 360s we had available. However, in every case the PS3 turns up trumps with sharper textures, proving it's not the fault of a single borked console - this is the reality for all 360 owners.
This leads to a second salient point regarding the 360 release. As it transpires, while a disc one install to the HDD is absolutely mandatory, it is also possible to install disc two - used to boot and play the game from then onwards - optionally from the Xbox dashboard. We'd advise avoiding this tactic if possible, as does Rockstar itself, despite the obvious benefits of quietening older 360s during play and saving on general wear-and-tear to the optical drive. In our experience, it increases the frequency of geometry and texture pop-in during quickly-cut cinematics, such as the pier-side railings and Ferris wheel that feature in the game's opening montage - just two examples among many. We have tried installing the play disc to a USB flash drive though and this does seem to resolve the issue.
Simply put, having both discs installed to the 360's HDD appears to create a bottleneck for the engine as it attempts to draw these assets from the same source, but playing straight from disc gives us comparable results to PS3. This hampers the experience much more than the launch issues Skyrim had, where that game suffered from similar texture-streaming when installed. In this case, the engine is apparently optimised to utilise bandwidth from both the disc drive and HDD at once.
Running straight from disc, then, there's little to distinguish the PS3 and 360 releases when it comes to environmental detail, but there are some curious catches. Flying the Cuban 800 plane around shows up variations in grass placement, but more striking is the presentation of palm trees regularly sighted around the city. Their more flourishing look on 360 is unusual given the parity elsewhere, though we notice the upshot of this is a nasty pixel-crawl across their tops during slow pans, suggesting a lack of alpha-to-coverage to mitigate the extra-thin details. Also falling within nitpick territory is a slight difference to reflection map resolution while in front of Franklin's bedroom mirror - the PS3 delivering a lower-quality, pixellated alternative to the 360's reflections.
Parity.
Thread end.
OK I'm confused...at the end of the article he said this:
So are the streaming issues fixed with playing from the disc as R* suggested or not?
Woah PS3 version is better this time?
the texture thing is a glitch, this should easily get fixed on the 360 with a title update.
Will be interesting to see if DF revisits after the eventual title updates to see the differences.
There's a few others mentioned in the article though they're not as big ..
- 360 has better reflection on indoor mirrors
- 360 has better frame rate in in-engine scenes.
- PS3 can randomly pull out more frames in action scenes, it flip flops on either.
Hearing about Max Payne 3 running much more closely (and the fact Sony seemed unusually close this time around versus the days of Peter Moore touting a GTA tattoo) made more confident that the PS3, at worst, was going to have a much more minor disadvantage than the other two Rockstar open world titles. At worst... well, I tried the full game trial of GTAIV on PSN and it really wasn't THAT bad, and there's always the inevitable PC port followed by crazy low sale for double dipping which was going to happen regardless.
Embargoes suck for multi console owners, i didn't pre-order the PS3 version because i was expecting a GTA4, Midnight Club:LA, Red Dead situation again.
I did, it seems you need to read the article. Read this entire quote.
The way I understand is that the blurry textures happen from disc or hdd. However, if you install completely you also get this:
It's not completely clear though.
We have tried installing the play disc to a USB flash drive though and this does seem to resolve the issue.
Running straight from disc, then, there's little to distinguish the PS3 and 360 releases when it comes to environmental detail
Simply put, having both discs installed to the 360's HDD appears to create a bottleneck for the engine as it attempts to draw these assets from the same source, but playing straight from disc gives us comparable results to PS3.
It's often obvious how mushy the 360 textures are while playing.
It can often look really bad:
Disappointing, hope it can be fixed.
So are the streaming issues fixed with playing from the disc as R* suggested or not?