Nah. Sorry but resolution does matter and many of us with our setups can see a perceptiable difference. For example I immediately could see the resolution drop with the boasted FPS on FO4 implemented today and immediately turned it off so I could go back to the higher resolution. I'm also that guy that uses quality mode over performance mode in most games such as Vahalla, the lost in detail and sharpness is imo not worth 60fps when 30fps is still smooth.I don’t get why console devs don’t just go with 1080p, consoles are made for the living room so the normal viewing distance is a couple of meters, I really couldn’t care less if the games run at 1080p or 4K at that range.
This is my personal opinion but I can't tell the difference between 1440p and above at a normal seating difference.
I spent a lot of time messing with Forza Horizon 4 on my PC. I couldn't tell a difference between 1440/1800/2160 at my seating distance (1-2.5m from a 50" 4K tv) and I've left it at 1440 so I can run it Ultra 60. Now if I went up close to my TV and stared at a static image then yeah I would notice. Hell I can easily play at 1080p from that distance and it looks fine. When it comes to consoles I can't tell a difference between checkerboard and native either.
I play games not stare at 400% static zooms.
Yeah, they basically say this during the video, that the difference isn’t as big/important nowadays.They sure have changed their tune since the early Xbox one days.
Well, they've got to pander to the masses. If makes me laugh now they want to talk about an average over screen res, well that should also apply to frame rates, unless the Xbox drops a few frame that isXSX has been winning the resolution battle so it doesn't matter now?
Are you far away in the shimmering distance shouting “you can’t see me”? Technically accurate .I'm over here at 240p
I think DF is straight down the DLSS hole and I read that way their updated stance on native resolution. No, not just because of nVIDIA often being a sponsor, John has been talking about modern upsampling/reconstruction techniques and how modern games at “native” res are a mix of layers that may or may not be at much lower resolution than the native one... DF was the one that had to be told UE5 demo was not native 4K.Well, they've got to pander to the masses. If makes me laugh now they want to talk about an average over screen res, well that should also apply to frame rates, unless the Xbox drops a few frame that is
It wasn't just DF that said the Unreal tech demo wasn't native, but Epic's VP of Engineering who came out and said it.I think DF is straight down the DLSS hole and I read that way their updated stance on native resolution. No, not just because of nVIDIA often being a sponsor, John has been talking about modern upsampling/reconstruction techniques and how modern games at “native” res are a mix of layers that may or may not be at much lower resolution than the native one... DF was the one that had to be told UE5 demo was not native 4K.
No, DF had to be told it was not native... initially they believed it was native (at least this is what DF itself said). Games with good AA are difficult to distinguish from native resolution games is the point they are making.It wasn't just DF that said the Unreal tech demo wasn't native, but Epic's VP of Engineering who came out and said it.
I take it going down the line it must mean Series X will have a screen res advantage
Which also speaks to the value of dramatically increased texture resolution across the board and increased geometry complexity (# vertices on screen in any given frame).No, DF had to be told it was not native... initially they believed it was native.
When you are watching a video it may have been harder to tell. I was being sarcastic over the Series X. But I wonder going forward if the system will have a screen res advantage?No, DF had to be told it was not native... initially they believed it was native (at least this is what DF itself said). Games with good AA are difficult to distinguish from native resolution games is the point they are making.
Not sure how you drag the XSX into it... .
Once in motion tho, there is the temporal resolution factor. Our brains process information over time, at 60fps our brain literally sees more detail. Of course there a is pivot point between res and framerate. Go to far in one direction and the pivot breaks.I suppose I'm in the minority that prefers 4k30fps over 2K60fps. I tried to play at 2k60 in several games in PS5 but they look too PS4 in that mode for me. Maybe is because I play close to my 65"TV but for me it's more noticeable the drop to 2K than the benefit of playing at 60fps.
Last example is Yakuza like a Dragon PS5 version. All people here tell that it should be played at 2k60fps because there is no image difference between quality and performance and 30fps are more or less unplayable. I bought the game and discovered that at 30fps it's perfectly playable (same as all the games at 30fps we've played during years and years) and in 4K looks noticeably sharpen than the blurry and PS4ish 2k.
I wish all games continue with this trend of offering both possibilites: 4K30 and 2K60.
Linneman: Pixel count only became important with flat panels
depends on the TV size. 1080p is good on 43'TVs. on 55' TVs below 4K is noticeable. on a 65'TV sub 4K becomes even more noticeable.
Series S keeps winning.
Agree, I'm sitting 3/4 meters from my TV. Impossible to see the difference between 1080 and 4k.I don’t get why console devs don’t just go with 1080p, consoles are made for the living room so the normal viewing distance is a couple of meters, I really couldn’t care less if the games run at 1080p or 4K at that range.
The hardware is built so that developers reduce the resolution, and the Mortal Shell guys kept the same 4K and went 30fps. When they will try using the hardware as intended, maybe they will reach the intended results ?With shit framerate in Outriders and Mortal Shell?
Exactly.Unreal Engine 5 proved this. (1440P)
Unreal Engine 5 proved this. (1440P)
The hardware is built so that developers reduce the resolution, and the Mortal Shell guys kept the same 4K and went 30fps. When they will try using the hardware as intended, maybe they will reach the intended results ?