Haven't watched the comparison, but let me guess. The Playstation 5 isn't running everything on Ultra?
Easily the one with m+kb support, 21+:9 support, lower input lag, better visuals, better IQ, and framerate. Which $399 machine give me all this?When you compare the differences between the two without zooming in 200% or 400% and then show the price of $399 vs. $1000+ it's easy to see who wins.
If you ignore DLSS that is...Pretty impressive performance by the PS5.
A 3070 is offering only 8.6% more performance despite being 20.3 tflops or roughly 100% more tflops compared to the PS5.
A 3090 is offering 81% more performance despite being 36 tflops or roughly 260% more tflops compared to the PS5.
Comparing it to and AMD GPU, the 20 tflops 6800xt is offering only 29% more performance for 100% more tflops.
This chart here shows the relative performance of a 3070. It offers 11% more performance than a 2080 Super and 10% more performance than the 3060 Ti. That means the PS5 is performing a little better or on par with the 2080 Super and the 3060 Ti. At least for this game. Pretty fucking impressive.
Dlss is a bit unfair comparison. I mean of course it should be used as its what the card can do.Even though some settings were higher on PC Iām actually surprised at how well the PS5 performs here. A 3070 is like twice the price of a PS5.
But with DLSS ON in the end Nvidia is pulling rabbits out of their hat, a 2070 super is suddenly pulling ahead 10-15%.
Plus ps5 isn't being coded for yet properly, like utilising the caches specifically coded for. Nor will the geometry engine be utilised fully.Pretty impressive performance by the PS5.
A 3070 is offering only 8.6% more performance despite being 20.3 tflops or roughly 100% more tflops compared to the PS5.
A 3090 is offering 81% more performance despite being 36 tflops or roughly 260% more tflops compared to the PS5.
Comparing it to and AMD GPU, the 20 tflops 6800xt is offering only 29% more performance for 100% more tflops.
This chart here shows the relative performance of a 3070. It offers 11% more performance than a 2080 Super and 10% more performance than the 3060 Ti. That means the PS5 is performing a little better or on par with the 2080 Super and the 3060 Ti. At least for this game. Pretty fucking impressive.
Pretty impressive performance by the PS5.
A 3070 is offering only 8.6% more performance despite being 20.3 tflops or roughly 100% more tflops compared to the PS5.
A 3090 is offering 81% more performance despite being 36 tflops or roughly 260% more tflops compared to the PS5.
Comparing it to and AMD GPU, the 20 tflops 6800xt is offering only 29% more performance for 100% more tflops.
This chart here shows the relative performance of a 3070. It offers 11% more performance than a 2080 Super and 10% more performance than the 3060 Ti. That means the PS5 is performing a little better or on par with the 2080 Super and the 3060 Ti. At least for this game. Pretty fucking impressive.
That's possible but I feel this comparison underestimated the PC part. I used to have a RTX2070S and had no problem of pushing CODMW to 144FPS @ 1440P, fairly high settings if not max. I doubt PS5 could do that (based on Warzone experience on PS5) but we will never know. That being said, I'm looking forward to the next gen games on PS5 since I just got the console.Thatās not value. They werenāt saying PC isnāt better overall. People are saying that for $400 you canāt beat it.
IDK looking at CPU comparisons the higher the resolution the less the CPU makes a difference. At 4K I doubt a 3700 would make more then maybe a few FPS difference.
M+kb both can provide this in COD.Easily the one with m+kb support, 21+:9 support, lower input lag, better visuals, better IQ, and framerate. Which $399 machine give me all this?
Easily the one with m+kb support, 21+:9 support, lower input lag, better visuals, better IQ, and framerate. Which $399 machine give me all this?
Seems pretty good. These are all still cross gen games though, the really interesting comparisons will come with we start getting more next gen only games.
Also lol, all these threads are full of console fanboys desperate to prove how they totally don't need a PC and PC fanboys desperate to remind everyone their $1500 build is better than a $399 console.
You really need to go 3090 to get a big enough benefit, otherwise diminishing returns are...err diminishing. And thatās only for monitor gameplay, sitting at a tv feet away the diminishing returns almost entirely diminish.You don't need a PC for gaming just like you can always build a PC more powerful than a console.
All depends on what you want to spend and where you want to do your gaming.
Most of it is just common sense stuff.
You really need to go 3090 to get a big enough benefit, otherwise diminishing returns are...err diminishing. And thatās only for monitor gameplay, sitting at a tv feet away the diminishing returns almost entirely diminish.
But thatās for pure gfx. Choosing pc may be due to custom resolutions and aspect ratios, etc.
Just one setting. Just like there's one setting on PS5 that's higher than PC's Ultra here.Not the same setting. There are settings on PS5 lower than the low on PC here.
Just one setting. Just like there's one setting on PS5 that's higher than PC's Ultra here.
Yep, forgot to mention that.Didn't AC Valhalla also have slightly higher setting on one particular aspect on PS5 over PC?
PS5 also uses higher settings than the highest (Ultra) possible on PC.Yet again, the PS5 performs exactly as expected when you look at the raw hardware numbers. Where's that Cerny sauce?
And no, it's not performing like a 2080S. High resolution particle effects at 4K can really tank the performance, which makes the comparison not exactly fair since PS5 uses lower settings than the lowest possible on PC.
PS5 also uses higher settings than the highest (Ultra) possible on PC.
Couldn't agree more. At $399 (40k in my country), PS5 is an extremely well-thought out machine that's also exceptional value for money.That only adds up to the Mark Cerny secret sauce. Some people underestimating his intelligence need to learn a thing or two from this impressive analysis.
PS5.
- Volumetric lighting: Low
- Water tesselation: Off
- Motion blur: All (some few samples shows High)
- Texture quality: Max (same if you installed high quality pack on PC)
- Object detail: Medium
- Screen-space reflections: High
- Model quality: High
- Sub-surface scattering: On
- Fidelity of transparency effects: Medium (but using lower precision for decrease bandwidth usage and increase performance typical on consoles)
- Shadow quality: Better than High (RT Shadows is not present in all parts of the game so when not using RT Shadows it uses Cubic Shadow that are better than the best option on PC when RT Shadows is disabled)
- Others options: High *
* He says a lot of settings have no difference between Low and High on PC so PS5 is using the same.
Using these settings on PC you have the results showed in OP.
Like always, those benches are pointless.
1st. the PS5 is a console, You can't get a matching PC for that price.
The key takeaway from the video is at 11m 50s.
Listen:
Effects on ps5 appear to be rendered at quarter resolution but full on pc thus making it an apple vs orange comparison as that setting alone at such high resolution [at 4k] could net you at least 10 % extra performance on pc.
3080 only have 10gb now so itāll have to be the rumored super/ti in that case, which could go for $1100-1300 unless nvidia starts dropping prices.If your buying a GPU a 3080 with 12gb or more would be ideal imo. 3090 is too much for the performance it brings over the 3080.
How can we compare Spiderman when the game isnāt on PC?? Such a comparison is completely pointless.Dlss is a bit unfair comparison. I mean of course it should be used as its what the card can do.
But similarly a console wouldn't run games at 4k and waste resources and may use something like checkerboarding or insomniacs temporal injection.
So maybe we should compare something like spiderman using temporal injection, 60 fps and rt... and visuals that look so close to actual 4k.
Unless money was no object you'd be stupid to buy the 3090. It costs at least double the price yet performs on average 10-15% better in games so far. Surely someone will release a 3080 with 12Gb ram or more soonish.You really need to go 3090 to get a big enough benefit, otherwise diminishing returns are...err diminishing. And thatās only for monitor gameplay, sitting at a tv feet away the diminishing returns almost entirely diminish.
But thatās for pure gfx. Choosing pc may be due to custom resolutions and aspect ratios, etc.
Wut? All settings are here dude.Don't make your own alternative facts, by removing details:
Wut? All settings are here dude.
My post includes everything they talked.
Call of Duty Black Ops: Cold War - what PC hardware do you need to match PS5?
The arrival of a new gaming generation always shakes up the status quo - not just in the console space, but for PC owneā¦www.eurogamer.net
I wrote that in what the dude quoted.As said, not the alpha effects, which runs at quarter resolution on PS5 and XsX. It is impossible to reduce that on PC to align with consoles version. And it could really impact performances.
And how much slower is the XSX in CoD, probably not that much right? That just to show, how shit AMD is in PC space and their safe space is in consoles.RX 6800XT with 72CU vs 36CU and similar clock speeds is only 29.4% faster than PS5, while 3070 is 8.6% faster so it's safe to say PS5 is comparable to 2080 Ti and 3070 in ray tracing performance.
This solidifies that PS5 is using a custom RT solution vs RDNA2/Xbox SX, that's why RT is better on PS5 vs XSX and 6800XT is embarrassingly closer to PS5 than Xbox One to PS4!
And how much slower is the XSX in CoD, probably not that much right? That just to show, how shit AMD is in PC space and their safe space is in consoles.
I wrote that in the dude quote.
"Fidelity of transparency effects: Medium (but using lower precision for decrease bandwidth usage and increase performance typical on consoles)"
I remember something like that too, but my guess that Sony understand GPU programming better than AMD Software Team. Because AMD is supplying the drivers for MS and their Xbox, not the whole stack, but a lot, it has been always like this. Because they are taking a lot of Direct X implementation from Windows. Sony is completely custom, with basically none, which....yeah, let's face it's better. However Sony does not have also PC community to satisfy : DNot sure but its RT shadows was pretty fucked, that's why they skipped it here like with ACV.
That is what they said:If I remember well, alpha effects are also linked to fire, sparks, explosion, blur effects etc... Not only transparency if I'm not wrong.
That is what they said:
"Before we talk about ray tracing, the final setting to discuss is the effects preset, which throws up a certain level of ambiguity. This controls the fidelity of transparent effects like fire and it's closest to PC's medium, though the age-old console performance trick of using lower precision buffers is in play. This demonstrates something we often find in console builds - while they have much in common with the PC versions, developers can make customised renditions of specific effects, designed to offer more bang for the buck. And often, these compromises are not present in the PC rendition of the game - even if there's no technical reason they could not be implemented. Typically, lower resolution buffers for transparencies is an easy performance win, drastically reducing bandwidth."
Maybe I should chance to Effect preset instead transparency.
The consoles are terrible deals around the console launches...The key takeway here is that gaming PCs continue to be an absolutely terrible deal around new console launches.
The consoles are terrible deals around the console launches...
I really wish I was strong enough to always buy consoles about 3 years into the generation instead, preferrably around the upgrade launches. But Iām not.
That I can agree with, but content is what matters so I think theyāre terrible purchases at this point. But unfortunately Iām constantly caught up in the launch hysteria and always stand there grinning like a fool day 1 happy just to see the boot up sequence lolFrom a tech standpoint, consoles are at peak value when they launch.
Three years after they launch is when it makes sense to buy an average specced PC, as they will be cheap and outperform consoles pretty easily.
In terms of content, consoles will be at peak value at the end of the gen.