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[DF] Death Stranding Director's Cut PS5: The Digital Foundry Tech Review

I loved this game…it was one of my top games last gen and GOTY 2019…should I grab the DC?
Hard to say. I download it last night. Frustrating experience because i had to reinstall the game on PS4 to transfer my save and then play a mission that i couldnt cancel just to be able to export it. took almost 2 hours to get everything installed and ported.

This game was also my 2019 GOTY, but I dont see enough of a change to play through it again. I will try again today but I am just not feeling it. Tried to gun range, it's fine. Did a couple of missions, it's fine. The wide screen mode is cool but the graphical upgrades arent big enough imo. I was expecting a huge jump after having forced to play an hour long mission on the PS4 version at 4kcb 30 fps, but tbh I didnt notice even the 60 fps upgrade too much.

Just goes to show how good 4kcb really is in this game.
 
They didnt really change anything about the community aspect though. ;p thats how it was at launch.

the problem was that it didnt open up until you got to the open world chapter. a lot of people lost interest in the 2nd chapter which didnt have any highways to build and very few places to build bridges.

I got to the trenches sequence first time around before leaving it. Didn't feel quite as full of people back then to me. Could have been the server I was on I guess.

Regardless, having an easier time with a lot of the ball ache stuff this time around thanks to the help of others.
 
Yep, it looks stunning in ultra wide on a CX. Adds a whole new veneer of cinematic scope to the game. Am loving the vistas far more this time around than in my first shortened play on PS4. The increase in quality across the board has elevated the game to a much higher place than its initial, rather janky launch.

The community aspect is so much more fleshed out now too. Much Better than at launch.

Yep, the ultrawide mode makes you appreciate the cinematography much more, its excellent. I'm starting think ultrawide was the original intended resolution (for the curltscenes at least) but maybe he got pushback from Sony due to what happened with The Order.
 
Are there any changes to cutscenes? Added or removed dialogue?
I am not sure if I can skip some front heavy cutscenes or should I watch.
Don't get me wrong... I am still watching them in ultrawide for the first time but I've also played the game few times and some I could skip
 
Yep, the ultrawide mode makes you appreciate the cinematography much more, its excellent. I'm starting think ultrawide was the original intended resolution (for the curltscenes at least) but maybe he got pushback from Sony due to what happened with The Order.

I never played any game in ultrawide before, but they all get the black bars? Maybe thats the reason Sony don't want those games, IDK if they're confident in selling TVs to that kind of option, maybe to decrease burning screen issues?
 
I got to the trenches sequence first time around before leaving it. Didn't feel quite as full of people back then to me. Could have been the server I was on I guess.

Regardless, having an easier time with a lot of the ball ache stuff this time around thanks to the help of others.
That's odd. Thats quite deep into the game.

I had heard some speculation that your world populates with other objects the more you build and invest in your world. Never really confirmed it myself, but IIRC, it was tied to one of your levels that you level up at the end of every mission.

I spent quite a lot of time investing in highways so by the time i got sucked into that WW1 sequence i had a big highway already built.

Remember to claim free materials from every outpost or distribution center you capture and just upgrade anything close by.
 
I never played any game in ultrawide before, but they all get the black bars? Maybe thats the reason Sony don't want those games, IDK if they're confident in selling TVs to that kind of option, maybe to decrease burning screen issues?

Any ultrawide game on console will have black bars but on PC if you have an ultrawide monitor then there won't be any obviously provided the game supports ultrawide resolutions.

With OLED it shouldn't cause burn in because the black bar pixels are switched off. However it can cause uneven aging if you always use content that has black bars, but you'd literally need to do that all the time for that to be the case.
 
Yep, the ultrawide mode makes you appreciate the cinematography much more, its excellent. I'm starting think ultrawide was the original intended resolution (for the curltscenes at least) but maybe he got pushback from Sony due to what happened with The Order.
I think it's because he had already released the ultrawide version for PC. So they had already done all the work to do proper FOV framing.

Days Gone also supports ultrawide and IIRC, so does Horizon. It's just something sony developers like to support on PC ports.

Still, I really like what this means for a potential native 4k 60 fps mode. Ratchet for example can already hit 40 fps at native 4k, what if they added black bars and reduced the pixel load by 40%. they just might get to 60 fps in the fidelity mode.
 
I have to contest the pixels counts to DF. Imo this game seems temporal reconstructed and not native resolution in all the graphic mode for my eyes. Graphic exhibit notable jaggies in motions in all the resolution setup and the issue reported by John it's typical of IQ temporal reconstructed.
NX gamer confirmed its native 4k as well.

 
Still, I really like what this means for a potential native 4k 60 fps mode. Ratchet for example can already hit 40 fps at native 4k, what if they added black bars and reduced the pixel load by 40%. they just might get to 60 fps in the fidelity mode.
If they did what Death Stranding goes, they'd render the game at 3840 x 1645. So its about 25% fewer pixels rendered per frame compared to full 3840 x 2160 (~ 6.3 million vs 8.3 million.)

And yes it would probably allow R&C to run in fidelity mode at 60 Hz, but they'd need to "reshoot" or recode the game to fit the wider aspect ratio. Not sure how it could impact comabt, data streaming, art design, level design, etc in a more linear scripted game. Would certainly take some time to do via a patch.

But I would appreciate more developers adopt this approach Kojima used if they are making a cinematic game. Its a cool option.
 
It was the ultimate game to play during lockdown last year. The $10 upgrade is absolutely worth it to me as it's easily in my top 5 for PS4 games.
 
NX gamer confirmed its native 4k as well.


Weird. Never seen a game so jaggied in motions at such resolutions, neither at 1800p. Maybe lighting and other transparencies effects are very low resolution I guess. Even the DOF suffers of noticeable aliasing.
 
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I've quickly tried, too many games this month and I'm finishing Tales of Arise which is quite long.
Ultrawide adds a lot, Dualsense implementation also seems really good and audio is top notch.
Can't wait to replay it at some point.
 
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Hard to say. I download it last night. Frustrating experience because i had to reinstall the game on PS4 to transfer my save and then play a mission that i couldnt cancel just to be able to export it. took almost 2 hours to get everything installed and ported.

This game was also my 2019 GOTY, but I dont see enough of a change to play through it again. I will try again today but I am just not feeling it. Tried to gun range, it's fine. Did a couple of missions, it's fine. The wide screen mode is cool but the graphical upgrades arent big enough imo. I was expecting a huge jump after having forced to play an hour long mission on the PS4 version at 4kcb 30 fps, but tbh I didnt notice even the 60 fps upgrade too much.

Just goes to show how good 4kcb really is in this game.

yeah that's where I'm at. The game was so large that it's not really replayable. Very similar to BOTW in that regard for me.

So unless the DLC content is good enough on its own I may not bother, although I think $10 may be worth it just to dink around with the graphics
 
Weird. Never seen a game so jaggied in motions at such resolutions, neither at 1800p. Maybe lighting and other transparencies effects are very low resolution I guess. Even the DOF suffers of noticeable aliasing.

Thats because is just the resolution that is native 4k. Everything else is dynamic, so making the resolution higher you may be able to see the flaws very easy.
 
Kinda crazy hearing people praise the Ultra Wide mode, wasn't not long ago people was bitching about The Order & Evil Within

The hard of thinking just see black bars and accuse the devs of taking shortcuts or being pretentious. I guess having it turned off by default avoids that.
 
The hard of thinking just see black bars and accuse the devs of taking shortcuts or being pretentious. I guess having it turned off by default avoids that.
I don't mind the black bars now that I have an OLED. Was annoying with a backlit LCD (and The Order sucks - not because of the aspect ratio though).
 
Started playing it today and holy shit what an interesting game this is. Totally original. I didn't expect the BTs to be so terrifying, less really is more in this case.

Can't wait to unravel the story, I'm already 100% in on the premise despite everything being so extremely vague and cryptic.
 
I am enjoying what I've played of the Director's Cut so far, but I've noticed during many cut scenes there is like a black flickering on the bottom of the screen. Anyone else have this issue?

is my ps5 broke?
 
Started again as my save hasn't gone somewhere it should have. Don't mind as I had forgotten all the controls anyway.

Looks nice 4k mode completed the prologue.
 
It's definitely easier to get into a game if the performance is solid. I didn't play FF7 yet due to the performance issues on the PS4. Can't wait to play it on the PS5.


What performance issues? FFVII Remake runs at a very solid 30 fps on PS4. It suffers from some texture pop in but otherwise is pretty solid.
 
What performance issues? FFVII Remake runs at a very solid 30 fps on PS4. It suffers from some texture pop in but otherwise is pretty solid.

Must have gotten confused with something else but the 60FPs mode is a solid option on the PS5. Not to mention the resolution boost that it brings.
 
Must have gotten confused with something else but the 60FPs mode is a solid option on the PS5. Not to mention the resolution boost that it brings.


Of course, that is something I can understand, the game feels way better at 60 glorious fps. I couldn't wait to play it on PS5 (the console hadn't launched when I purchased the game and I couldn't resist 😂) , but I really enjoyed it on my PS4 Pro, and now that I have a PS5 I can replay it with all the bells and whistles. I tried the PS5 version and man, those 60 fps feel so good. I won't even bother with quality mode, fuck 4K, give me 60 fps or give me death.
 
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I have played this for the 5 hours straight yesterday, from the beginning and I was left mind blown.
This is such a beatiful experience, driving you through so many emotions - one by one.
Kojima, you weird bastard, I love you man.
 
I wasn't super keen for this but took a punt on it the other day and really love it. The atmosphere is incredible and I'm playing on Quality/Widescreen.

The dialogue is cringe hilarious at times which is so far so Kojima but that's my only quibble. The social connection aspect for infrastructure is genius. Really interesting and original game.
 
The dialogue is cringe hilarious at times which is so far so Kojima but that's my only quibble.
I appreciate Kojima as an auteur, but at the same time one can't help but to feel he likes smelling his own farts way too much. With no parent company to keep him in check you get this. The plot can be very amusing (often for the wrong reasons), but if you think there's some deeper meaning or profoundness to it, I suggest checking out H. C. Andersen classic work about an emperor updating his wardrobe.
 
Those dialogues are cringy as hell but it's done very much on purpose.
You are having conversations with guys like "diehardman" or "hearthman" etc
Let's be honest here, with no offence to Marvel fans, but dialogues between superheroes are big cringe, really, something dies inside me whenever I try to watch any of those superhero movies. (With Deadpool as the exception, but they are really laughing at all that superhero crap there. :D )
And this is Kojima's commentary on our general fascination with all of this.
 
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Having strange dialogue lines, convoluted jargon and quirky moments is a staple of Kojima storytelling.

It's his particular way of creating contrast in the narrative, and make no mistake, you WILL be hit with heavy, serious, wordless, heart wrenching stuff before the credits(s) roll.
 
Okay I have just made it to the Mama chapter and I fucking LOVE this game. So weird, but I had no intention to play it and took a punt from a tech interest if anything.

Even the dialogue has improved out of site. The start of the game felt like it was written by Homer Simpson: 'This is Die-Hardman. Surely you remember the first and last female president. After all you were raised by her'. Whereas I have just watched Fragile and Mama scenes that were fantastic.

If you are on the fence with this game take a punt. I adore it. How did I totally skip this on PS4?!?!?!?!?!
 
Say thank you to the brain dead monkey journos who shit on the game on release
Who shit on it, the game was getting over the top scores like 10/10 almost everywhere. I enjoyed the game but this game shouldn't get anything above 8/10. Those 10/10 scores were all Kojima dick riders and were afraid to put anything lower. The reviewers and journalists gave these scores, few days later the real fan reviews came in. And I think its fair to say that someone will love this gameplay and another would say this is the biggest waste of time. Like I said, i had a great time but. 10/10...No.
 
Who shit on it, the game was getting over the top scores like 10/10 almost everywhere. I enjoyed the game but this game shouldn't get anything above 8/10. Those 10/10 scores were all Kojima dick riders and were afraid to put anything lower. The reviewers and journalists gave these scores, few days later the real fan reviews came in. And I think its fair to say that someone will love this gameplay and another would say this is the biggest waste of time. Like I said, i had a great time but. 10/10...No.

So if the original is an 7-8/10 and this version add more stuff, looks better, more content, dualsense and etc. Shouldn't be higher?
 
Great to see them let the native 4k mode run at an unlocked framerate. It mostly sits at 60 fps but drops in cutscenes and boss fights.

The 5700xt also averages 60 fps at native 4k but at max settings. PS5 version doesnt seem to have max settings so with its higher tflops count it should be able to run at an average of 60 fps too.

Maybe DF can do a comparison of boss fights and cutscenes between the PS5 version and the 5700xt to see if they are identical.


The GPU alone is using 230w, more than the entire PS5 uses (~200), so it is being pushed. And it does not seem to hold 60fps when just walking in the open world as the PS5 does. The PS5 appears to be more efficient.
 
It's definitely easier to get into a game if the performance is solid. I didn't play FF7 yet due to the performance issues on the PS4. Can't wait to play it on the PS5.
FF7 runs almost flawlessly on the base and pro ps4's. I think it was commented on by the DF team as being one of the most solid performing games even on base PS4 (1080p and solid 30fps).
 
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The GPU alone is using 230w, more than the entire PS5 uses (~200), so it is being pushed. And it does not seem to hold 60fps when just walking in the open world as the PS5 does. The PS5 appears to be more efficient.

That's because it doesn't, or at least didn't when I had a 5700XT at the games launch last year. A locked 60 for 4K was only possible when using the FidelityFX CAS option or running the ultrawide (3840x1620) via a hex edit. Even the 2080ti I have now would rarely drop the odd frame here & there when running native 4K. Best case online benchmarks aren't really indicative of the average user experience.
 
Definitely worth replaying from scratch on PS5 even if you've put many hours into the PS4 version in my opinion.

Its a game where the experience evolves pretty drastically over time, so the early stages feel quite fresh on revisiting.

Also noticing a few things that only the benefit of hindsight can allow. For example (and only unspoiler this if you've finished the game):

Its interesting that the Sam's missions begin and end with taking the dead to the incinerator. Bridget at the start, Lou at the end. Pretty sure that all means something in Kojima's madly allegorical vision, but not certain what! Either way its clearly a deliberate symmetry.
 
So if the original is an 7-8/10 and this version add more stuff, looks better, more content, dualsense and etc. Shouldn't be higher?

I wasnt talking about DC, I was addressing him saying how journalists were shitting on the game. They never did. Everyone gave massive praise, kind of like Cyberpunk before the release. The only people that called this game a walking simulator or gave it a very low score were people that played it after all the reviews. As for the score, I mean this is like tiny DLC add ons, I highly doubt that adds to the score. All Im saying is that 10/10 is ridiculous for DS and thast from someone that enjoyed the game for what it was.
 
I think we all agreed some 20 years ago that no game is a 10/10, and that score just means someone like it very much.
 
I have to contest the pixels counts to DF. Imo this game seems temporal reconstructed and not native resolution in all the graphic mode for my eyes. Graphic exhibit notable jaggies in motions in all the resolution setup and the issue reported by John it's typical of IQ temporal reconstructed.
I watched the video when I came out, but I recall them saying that you would get the extra quality of native pixels only in the Ultra-wide mode... I can't recall what they said about native 4K, but it was heavily implied that there was some reconstruction going on... at least that's how I understand it.
 
So would that ultrawide mode natively fit into an ultrawide monitor, with the black bars cut off?

Good to know games can just do this even if the system isn't really encouraging it. I'd love to see OS level support though.
 
I am enjoying what I've played of the Director's Cut so far, but I've noticed during many cut scenes there is like a black flickering on the bottom of the screen. Anyone else have this issue?

is my ps5 broke?

Hey , I had the exact same black dots , guess are from when you play with the graphics modes if you restart the game it should be fine , for me at least it is now.
 
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