"Bu bu but, ray tracing is useless!"
Nah, it's just very demanding.
And you’re wrong.Is useless imo
Just because people are idiots and don’t know how to use it doesn’t mean it’s useless. It just means some people are incompetent. You can misuse anything.and perfomance hungry, but opinions man. And is not just demaning, need to be optimize and well implemented.
You can't pick up the best cases when we have horrible RT implementations around.
This implementation isn't a meaningful use of RT/PT, this doesn't look bad but I'm not going ga-ga over what's being shown.Is useless imo and perfomance hungry, but opinions man. And is not just demaning, need to be optimize and well implemented.
You can't pick up the best cases when we have horrible RT implementations around.
This implementation isn't a meaningful use of RT/PT, this doesn't look bad but I'm not going ga-ga over what's being shown.
And you’re wrong.
Just because people are idiots and don’t know how to use it doesn’t mean it’s useless. It just means some people are incompetent. You can misuse anything.
And best implementation? This is an unofficial and incomplete mod.
Watch the video.No, I'm not. Is performance hungry regardless what we think. Real question, are you really seeing that kinda of 'game changing' difference in those pictures? Because I not.
Considering they get paid to do that and are supposed to be professionals, yes?So now people that don't know how to implement are idiots?
It seems that look could have been recreated with better baked lighting/textures/materials. DD2 looks like shit, even with path tracing enabled it looks far worse than the graphical benchmarks for this gen, which is weird considering the insanely high sys req. CP2077 looks great even without path tracing and path tracing enhances it further. I worry for the day when ppl commend substandard looking games with a path tracing band aid slapped on it.
"Bu bu but, ray tracing is useless!"
Nah, it's just very demanding. This is also an unofficial and incomplete mod (has visual bugs such as missing shadows in some parts and noise artifacts) so it would look quite a bit better if professionals worked on it.
Couldn't that texture be replicated without any PT? Why the heck should PT be needed for a current gen only game to look presentable?It's crazy how lighting can change the presentation of the material quality so drastically. One would think the wood door received a texture makeover but nope, just the result of improved lighting technique.
Thank you. I thought I was in crazy land, I didn’t understand why there was so much excitement over this.It seems that look could have been recreated with better baked lighting/textures/materials. DD2 looks like shit, even with path tracing enabled it looks far worse than the graphical benchmarks for this gen, which is weird considering the insanely high sys req. CP2077 looks great even without path tracing and path tracing enhances it further. I worry for the day when ppl commend substandard looking games with a path tracing band aid slapped on it.
Couldn't that texture be replicated without any PT? Why the heck should PT be needed for a current gen only game to look presentable?
Thank you. I thought I was in crazy land, I didn’t understand why there was so much excitement over this.
For example, why is anyone getting excited over the screenshot of the static metal suit of armor at the shop? Like, how is that even remotely impressive? Because it’s shiny now via PT? Numerous games have shipped for over a decade that figured out how to make metal not look dull via shaders.
That and the praise for the wood looking like wood is nuts to me. Most previous gens games with competent PBR had this, only they did not tank the framerate for this. I had this feeling first when the DF crew were praising Metro Exodus to high heavens for RTGI. It is simply an ugly game, no amount of ray tracing is gonna fix the NPCs looking like shit and sub-standard textures. These things matter far more than accurate reflections and shadows, so long as games are pretty, performant and 70-80% accurate, I am good with that.Thank you. I thought I was in crazy land, I didn’t understand why there was so much excitement over this.
For example, why is anyone getting excited over the screenshot of the static metal suit of armor at the shop? Like, how is that even remotely impressive? Because it’s shiny now via PT? Numerous games have shipped for over a decade that figured out how to make metal not look dull via shaders.
I agree. Rt is stupid and over marketedIs useless imo and perfomance hungry, but opinions man. And is not just demaning, need to be optimize and well implemented.
You can't pick up the best cases when we have horrible RT implementations around.
Oh, the naysayers aren't even especially pro-Sony here, they're just anti-ray tracing. Bad news for them because Sony is putting a huge emphasis on ray tracing with the Pro, and I suspect this will continue into the PS6 generation. Time to move on from archaic rasterization techniques and embrace our glorious ray-traced future.This thread once again shows that to some, everything is overrated until Sony do it.
All the naysayers will lap this stuff up when PS5 pro onwards starts pushing RT hard.
Our RT future will be glorious, regardless of platform. With a high end PC we get to see where games are heading, RIGHT NOW. Some of you are just delaying yourselves because it's happening on a platform you don't enjoy.
Oh, the naysayers aren't even especially pro-Sony here, they're just anti-ray tracing. Bad news for them because Sony is putting a huge emphasis on ray tracing with the Pro, and I suspect this will continue into the PS6 generation. Time to move on from archaic rasterization techniques and embrace our glorious ray-traced future.
It’s a PCMR type of thing, don’t try to find logic here...Thank you. I thought I was in crazy land, I didn’t understand why there was so much excitement over this.
For example, why is anyone getting excited over the screenshot of the static metal suit of armor at the shop? Like, how is that even remotely impressive? Because it’s shiny now via PT? Numerous games have shipped for over a decade that figured out how to make metal not look dull via shaders.
You could`ve just stated that you have no idea how real time graphics work instead of trying to belittle advancements like this.Thank you. I thought I was in crazy land, I didn’t understand why there was so much excitement over this.
For example, why is anyone getting excited over the screenshot of the static metal suit of armor at the shop? Like, how is that even remotely impressive? Because it’s shiny now via PT? Numerous games have shipped for over a decade that figured out how to make metal not look dull via shaders.
You´re the type who`d look up to the first electric lamp and call it a fad.....It’s a PCMR type of thing, don’t try to find logic here...
Lot of assumption going on here. Pathtracing is obviously the future of lighting for games. I have a PC to my immediate left actively used by my spouse with a 4070Ti onboard and Unreal Engine 5.4 installed. I am well aware of the advantages of real time lighting, thanks.You could`ve just stated that you have no idea how real time graphics work instead of trying to belittle advancements like this.
Static <=> dynamic....huge..huuuuuuuuuuuuge difference.
You´re the type who`d look up to the first electric lamps and call it a fad.....
The point of this exercise obviously went completely over your head......Lot of assumption going on here. Pathtracing is obviously the future of lighting for games. I have a PC to my immediate left actively used by my spouse with a 4070Ti onboard and Unreal Engine 5.4 installed. I am well aware of the advantages of real time lighting, thanks.
The problem is that this presentation of “wow look at this” in full context is hilarious to me. Again, highlighting how a suit of armor is now shiny instead of dull when you force pathtracing while tanking your framerate to 20 fps, just doesn’t impress. Cyberpunk 2077 looks mindblowing with pathtracing. DD2? Not really. It’s certainly better than it was without it if you ignore the performance cost, but I guess after dicking around in UE5, my frame of reference differs quite a bit than yours.
I agree. Rt is stupid and over marketed
Uh, yeah. We all know that. I literally have one of those pieces of hardware in my house. What other obvious revelations do you have in store for us?It is ridiculously impressive that modern hardware can run this in real time at all
So you don't understand the excitement but agree that it indeed is ridiculously impressive but somehow at the same time... it is not in this case because... You say so.Uh, yeah. We all know that. I literally have one of those pieces of hardware in my house. What other obvious revelations do you have in store for us?
I love how you keep moving the goalposts. First it was “you don’t understand real time lighting” which you pulled out of your ass. Then it was “it’s impressive that modern hardware can do path tracing” as if this were some new discovery. Now you rip out any context I provided and manufactured a contradiction for me. , indeed.So you don't understand the excitement but agree that it indeed is ridiculously impressive but somehow at the same time... it is not in this case because... You say so.
K.
You're referring here to the fact that Cyberpunk already did this, no?This thread once again shows that to some, everything is overrated until Sony do it.
All the naysayers will lap this stuff up when PS5 pro onwards starts pushing RT hard.
Our RT future will be glorious, regardless of platform. With a high end PC we get to see where games are heading, RIGHT NOW. Some of you are just delaying yourselves because it's happening on a platform you don't enjoy.
The thing is that if a half decent path tracing implementation can do this to DD2 imagine the wonders it could do for games with graphics on the caliber of Sony and the like, with more refined and touched up implementations. Hell look what it did to half life 2I love how you keep moving the goalposts. First it was “you don’t understand real time lighting” which you pulled out of your ass. Then it was “it’s impressive that modern hardware can do path tracing” as if this were some new discovery. Now you rip out any context I provided and manufactured a contradiction for me. , indeed.
I just look at this, and this honestly gives the impression of a last gen game in both screenshots. It’s definitely not a last gen game, and the incredible character creator alone reinforces that reality. I spent an absurd amount of time in it.
Pathtracing makes the right side obviously look better, but the underlying presentation here is lackluster to begin with. This is not an indictment of pathtracing, it’s a complaint that the foundation needed more work, i.e. in this scene, there is no reason why the armor on the left should look that dull in the first place! This is especially clear when you can look at the wearable armor sets in-game and see the incredible detail put into them.
I will say no more on the matter.