winjer
Gold Member
I have to disagree there. That is very much in dispute since XSX actually has a less powerful GPU when it comes to various fixed function throughputs such as pixel fill rate, geometry generation/rasterization, culling, command processing, async scheduling etc. Those are all "raw" throughputs related to a GPU's overall power. I don't think it makes any sense take speed out of the power equation, it is an inherent and determining factor. Same is true for other facets influencing the efficiency such as cache latencies/bandwidth and cache scrubbers. A GPUs power is the sum of all those things it's not just about of one or two metrics in isolation. So yeah, very much in dispute and with good reasons.
UE5 uses a compute based rasterization engine. Not the ROPs. So this won't be a factor.
Async should have a bigger impact on the Series X, due to it having a wider GPU with slower clocks.
But the rest of the things you say are a real factor on why the PS5 can perform better than the Series X.