He is right, though. Killzone mops the floor with BF4 visuals.
It does, but GOD DAMN if this doesn't look sexy.
http://www.youtube.com/watch?v=81RJAoZJVEI
He is right, though. Killzone mops the floor with BF4 visuals.
You're assuming that the OP is talking about hardware upscaling. How did you reach that conclusion?
Does anyone part of AO affect "Jaggies"?
Just set your TV's sharpening from the default of 50 to around 80 and you will get a similar look. For the colours, set the PS4 output to RGB limited and your TV to RGB full then set the colour mode to vivid or individually set the contrast to around 80 and the saturation to around 80, lower the brightness to around 30 and set the backlight to maximum to compensate.
Those are TV showroom settings as well.
Watch the IGN comparison and get ready for a rude awakening
And
http://abload.de/img/i3uk6taw6tdxd8fonn.gif
Look at the ground, grass, rocks, look at the distance.
DF screwed up
Watch the IGN comparison and get ready for a rude awakening
And
http://abload.de/img/i3uk6taw6tdxd8fonn.gif
Look at the ground, grass, rocks, look at the distance.
DF screwed up
http://abload.de/img/i3uk6taw6tdxd8fonn.gif
The best comparison
Things close up and further away both look much better on the PS4. No contrast fiddling, no DF meddling, nothing just the same shot used.
Watch the IGN comparison and get ready for a rude awakening
And
http://abload.de/img/i3uk6taw6tdxd8fonn.gif
Look at the ground, grass, rocks, look at the distance.
DF screwed up
Watch the IGN comparison and get ready for a rude awakening
And
http://abload.de/img/i3uk6taw6tdxd8fonn.gif
Look at the ground, grass, rocks, look at the distance.
DF screwed up
Ah okNo but it uses a lot of gpu ressources. The fact that xb1 version doesn't have any is quite telling.
No but it uses a lot of gpu ressources. The fact that xb1 version doesn't have any is quite telling.
http://abload.de/img/i3uk6taw6tdxd8fonn.gif
The best comparison
Things close up and further away both look much better on the PS4. No contrast fiddling, no DF meddling, nothing just the same shot used.
Just wtching the DF comparison now and i'm sorry but the textures do look better on the Xbox One.
http://abload.de/img/i3uk6taw6tdxd8fonn.gif
The best comparison
Things close up and further away both look much better on the PS4. No contrast fiddling, no DF meddling, nothing just the same shot used.
Watch the IGN comparison and get ready for a rude awakening
And
http://abload.de/img/i3uk6taw6tdxd8fonn.gif
Look at the ground, grass, rocks, look at the distance.
DF screwed up
ambient occlusion. Shadowing an object next to another object basically.
You can see it here on the ps4 version. the shadow of the mirror
![]()
Whoa that crane in the back ground has four free floating lines instead of three, amazing.
Sorry, but that was funny to me.
Isn't the PS4 image sharpened though? You're post processing images like DF does and this should e unacceptable imo.
http://abload.de/img/i3uk6taw6tdxd8fonn.gif
The best comparison
Things close up and further away both look much better on the PS4. No contrast fiddling, no DF meddling, nothing just the same shot used.
It's not so suited for the multiplayer, because objects will be very hard to see in the darker areas.I'd like to know this too, can this effect definitely be replicated on a TV? It makes the PS4 version look much better.
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OMG...
Isn't the PS4 image sharpened though? You're post processing images like DF does and this should e unacceptable imo.
Which one do you prefer now that the PS4 image is sharpened and oversaturated like the X1 version?
You can achieve this effect with your TV settings.
Isn't the PS4 image sharpened though? You're post processing images like DF does and this should e unacceptable imo.
Yep,this is what i thought too
Not good comparison
I have literaly just got up and have not read a single post on here or anyones views and i am half way through the 'Videogamer' comparison vid and the Xbox One version looks miles better, what the hell?.
AO is ambient occlusion, it adds shadows behind objects that block a lightsourceCould Anyone tell me what AO is?
Watch the IGN comparison and get ready for a rude awakening
And
http://abload.de/img/i3uk6taw6tdxd8fonn.gif
Look at the ground, grass, rocks, look at the distance.
DF screwed up
So lets only use comparsons that make the PS4 version look beter than?, i'll check that vid in a minute.
http://abload.de/img/i3uk6taw6tdxd8fonn.gif
The best comparison
Things close up and further away both look much better on the PS4. No contrast fiddling, no DF meddling, nothing just the same shot used.
is it me is is the XO footage using more of a harsher lighting effect
shadows are more apparent etc...
Well expect lower framerate when it's patched in.
Guy at Gamestop today asked me why I switched my preorder over to XB1, showed him this thread, he couldn't believe the difference, said it was day and night. *shrug* Im sure PS4 version will be ok too, just less details.
http://abload.de/img/i3uk6taw6tdxd8fonn.gif
The best comparison
Things close up and further away both look much better on the PS4. No contrast fiddling, no DF meddling, nothing just the same shot used.
http://abload.de/img/i3uk6taw6tdxd8fonn.gif
The best comparison
Things close up and further away both look much better on the PS4. No contrast fiddling, no DF meddling, nothing just the same shot used.
No, it's because of the post-processing/upscaling.
Watch the IGN comparison and get ready for a rude awakening
And
http://abload.de/img/i3uk6taw6tdxd8fonn.gif
Look at the ground, grass, rocks, look at the distance.
DF screwed up
I love how this turned it out. It just goes to show how much people equate high contrast to superior image quality. If you go on Facebook, instagram, and reddit you see landscape photos with blown out colors and contrast and people eat it up. The same thing is happening here and goes to show that most people love it.
But Dice probably uses dynamic so it could cause a decrease in performance when it is added?AO is ambient occlusion, it adds shadows behind objects that block a lightsource
video games use a variety of cheap hack ways to do it , as doing a real accurate version in realtime is way beyond what a modern gpu can do
but it adds a ton of depth to a scene and makes it look way more believable, so even the approximation used in games is really sweet
it's one of the best settings for visual quality, games started looking dramatically much better once it was first used (in crysis and mafia 2)
![]()
this shows it well
look at where the two walls meet, the bottom of the fountain, the arches
ao adds so much depth
developers often just bake it into the textures too (so it doesn't come at any performance increase, but is no longer dynamic so doesn't look right when lighting changes or when objects are moved)
http://abload.de/img/i3uk6taw6tdxd8fonn.gif
The best comparison
Things close up and further away both look much better on the PS4. No contrast fiddling, no DF meddling, nothing just the same shot used.
question: is BF4 for PS4 and Xbox one, using all the power of the next gen consoles or are they gimped due to the need of having them on PS360?
My guess is YES...but I aint no expert.
Stuff like division etc are just so much better looking.