Caayn
Member
After plenty of Wii titles the first GameCube title appears on the 3DS, how does it hold up?
(There are some interesting titbits in the article and the video about how shadows and reflections are rendered on a GameCube)
Article: https://www.eurogamer.net/articles/digitalfoundry-2018-luigis-mansion-3ds-tech-analysis
(There are some interesting titbits in the article and the video about how shadows and reflections are rendered on a GameCube)
Overall, there are a lot of changes to this port - lighting and shadows are handled differently, geometry is slightly reduced, and performance isn't perfect but at the same time, it almost feels like a full-on remake in some ways. All of the textures are completely new, the art direction differs, and everything has been remodelled. I think it's clear that 3DS and GameCube each have their own unique advantages then. Visual features that relied heavily on GameCube's unique hardware features needed to be stripped out and modified to work on 3DS in a different way - and it works. Compared to the various other Wii-to-3DS ports, however, I feel this does a much better job.
Grezzo has done a tremendous job in adapting the game to Nintendo's aging portable system and in the end, has produced one of the best-looking games on the system. The controls are also well implemented. If you're playing on a New 3DS, you get to use the nub just like the right stick on GameCube but this time, it can actually be inverted. You can also use the gyro feature to aim your vacuum up and down across all versions of 3DS hardware.
Article: https://www.eurogamer.net/articles/digitalfoundry-2018-luigis-mansion-3ds-tech-analysis
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