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DF: Nier Automata demo PS4 vs PS4 Pro

For MP only IIRC.

I mean, come on. With 4k TV now being sold it's unacceptable for a game to not even reach 1080p on base PS4 but only on the Pro, which was supposed to be the 4k console. This is beyond embarassing. I don't care if 60 fps or not.

Name me a bunch of 60fps games that look as good as Nier Automata on the base PS4 and run at 1080p.

I'll wait.
 
Just like any Platinum Games' game.
Their environments are pretty shitty, but characters and their animations are usually good to amazing.
I also think Bayo2 and W101 just look great all around.

But i also like the look of Niwr for the most part.
They just needed to hide the empty world better.
 
For MP only IIRC.

I mean, come on. With 4k TV now being sold it's unacceptable for a game to not even reach 1080p on base PS4 but only on the Pro, which was supposed to be the 4k console. This is unacceptable. I don't care if 60 fps or not.

Well, that's a silly thing not to care about, because it is the reason the game isn't native 1080p.

1080p, 60FPS, open-world: unless you're Hideo Kojima, you only get to pick two on the base PS4.
 
How many amazing-looking 1080p 60FPS open world games on PS4 can you think of? As far as I know there's just MGSV, and that probably had ten times the budget, a much longer development cycle, its own custom-made engine and who knows what else.

1st this is nowhere "amazing-looking", animation work is good, effects are good but environmental detail is pretty bad. It's all very platinum, definitely not a game that you would play for its graphics.

Then to me this not open world, at least not open world in the sense of say MGSV, ubisoft-game or horizon, this is a multi-route game but it has clear barriers as to where you can go so for me it doesn't fall under that category.

I dont see any reason why this couldn't hit 1080p on regular PS4, even if its like other platinum games and it strongly drops fps (although it goes mostly unnoticed thanks to an acceptable framepacing).

I'm not saying this is all Sony pushing for the new hardware, I dont believe that at all, but I do believe that having to work on two versions has probably take off optimization time from the PS4 version.

Name me a bunch of 60fps games that look as good as Nier Automata on the base PS4 and run at 1080p.

I'll wait.

This is ridiculous, the only reason we dont have more of these is because no dev targets 60fps, not because the machine can't do it. And if anything we dont have 60fps games because the CPU on these console are shit which doesn't have anything to do with resolution. You people try to look smart with your questions and shows you have no clue what you are talking about.
 
Name me a bunch of 60fps games that look as good as Nier Automata on the base PS4 and run at 1080p.

I'll wait.
Erm Nier isn't really a looker even by 60FPS standards.

Also Doom, MGSV, Warframe, Advanced Warfare, Infinite Warfare, and even Wolfenstein: TNO (though this and IW use dynamic res but don't drop as often and the lowest is still higher than 900P).

All these games look considerably better than Nier. Judging by the demo Nier suffers from low Res textures, relatively low polygon density, and quite primitive lighting. Then again it's a low budget game so I can understand but let's not pretend that this is the best the base PS4 could achieve.
 
1st this is nowhere "amazing-looking", animation work is good, effects are good but environmental detail is pretty bad. It's all very platinum, definitely not a game that you would play for its graphics.

Then to me this not open world, at least not open world in the sense of say MGSV, ubisoft-game or horizon, this is a multi-route game but it has clear barriers as to where you can go so for me it doesn't fall under that category.

I dont see any reason why this couldn't hit 1080p on regular PS4, even if its like other platinum games and it strongly drops fps (although it goes mostly unnoticed thanks to an acceptable framepacing).

I'm not saying this is all Sony pushing for the new hardware, I dont believe that at all, but I do believe that having to work on two versions has probably take off optimization time from the PS4 version.



This is ridiculous, the only reason we dont have more of these is because no dev targets 60fps, not because the machine can't do it. And if anything we dont have 60fps games because the CPU on these console are shit which doesn't have anything to do with resolution. You people try to look smart with your questions and shows you have no clue what you are talking about.

I mean, I made and released a 60fps 1080p ps4 game, but yes I have no idea what I'm talking about.

Your conspiracy theory that the Pro is what's holding back the base PS4 version is ridiculous.

There are a handful of great looking 1080p/60fps games on PS4, games like Doom are a massive anomaly that should be lauded for their accomplishment (And almost surely came at the cost of a much larger team and budget) rather than people shitting on Nier Automata for not hitting that bar.
 
Was hoping they would make this video. Glad they did.
Differences aren't too bad.

I wonder how much later the PC port will happen. I'm considering getting it on PC instead of PS4 (slim).
But would have to upgrade my GPU, but I've been wanting to do that anyways.
 
The majority of my PS4 games are 60fps and I have a shedload of them.

That probably says more about me than anything else though.
 
The 30fps for cutscenes are fine in my opinion. 60fps is required for precise and responsive inputs and it makes animations easy on the eyes.

When it comes to cutscenes I prefer to see something that my eyes are already used to, which is the standard 30fps that movies go for.

Cutscenes at 60fps look weird as shit.
 
Then to me this not open world, at least not open world in the sense of say MGSV, ubisoft-game or horizon, this is a multi-route game but it has clear barriers as to where you can go so for me it doesn't fall under that category.

Check out some of the out-of-bounds exploration videos, its surprising how much of the background is real geometry. There are very few bill-boards/facades and the level of finishing on surfaces that you'd think would never need to be seen are remarkably consistent.

It strikes me that this game is going to be as legit an open-world title as anything.
 
Oh, dear, this is looking like something I feared could happen. The Pro version should be the PS4 version.

The perceptual 60fps is fine in both PS4 and Pro versions.

If you want 60fps within an open world for a Platinum title on both PS4 and Pro, this is what it takes to get it.

That is even without mentioning that this game has 3 months till launch and has probably been improved from this demo already.

I've been playing the demo frequently on base PS4 HW, and its nothing out of the ordinary from previous '60fps', Platinum games. Actually it seems to be slightly better performing than any of those previous titles, especially Bayonetta 2 Wii U.

Stop the hyperbole folks.
 
AF on base PS4 looks so bad, omg it reminds me of PS2 games so much. I don't even know what happened?

Also i don't understand why would pre-rendered cutscenes be 30fps only if gameplay is 60fps.
 
Still wondering what the hell they were thinking with having the prerendered cutscenes run at 30FPS
It costs 2x the money to pre-render cutscenes in 60FPS, also they take a lot more space on disk which might have been a concern.

Another alternative is that more-often than not they are outsourced and that accounts for discrepancies.
 
It costs 2x the money to pre-render cutscenes in 60FPS, also they take a lot more space on disk which might have been a concern.

Another alternative is that more-often than not they are outsourced and that accounts for discrepancies.

What's your source on the bolded, because I don't believe that is true
 
It's not the cutscenes being 30FPS that confuses me because 60FPS cutscenes will take more disk space and if the game is 900P then having 1080P cutscene would cause disparity. Now it could have been possible to include 1080P cutscenes for Pro and 900P for base but keep in mind that the game copy used between the two consoles are the same so they'd have had tohave them both on disk which would take more space.

What actually confuses me is why they didn't just do cutscenes in real time and avoid this mess altogether.

The perceptual 60fps is fine in both PS4 and Pro versions.

If you want 60fps within an open world, this is what it takes to get it.

That is even without mentioning that this game has 3 months till launch and has probably been improved from this demo already.
No it doesnt...MGSV exists. Now you'll probably mention the budget difference and that's ok but don't claim stuff like this is what it takes or assume this is the best it could be.

Also is this really open world? Or just multiple paths with small hubs...Kind of (but not exactly) like Dark Souls?
 
It costs 2x the money to pre-render cutscenes in 60FPS, also they take a lot more space on disk which might have been a concern.

Another alternative is that more-often than not they are outsourced and that accounts for discrepancies.

That's not true. Fps in videos doesn't increase filesize. Only bitrate does.
 
AF on base PS4 looks so bad, omg it reminds me of PS2 games so much. I don't even know what happened?

Also i don't understand why would pre-rendered cutscenes be 30fps only if gameplay is 60fps.

Have you not played any Platinum game ever created? These things you comment on are all present in all of them. Bad AF and 30fps cut scenes alike.
 
Have you not played any Platinum game ever created? These things you comment on are all present in all of them. Bad AF and 30fps cut scenes alike.

That's not an excuse. I think that developers should try to improve and do better.
I mean just look at Rise of the Tomb Raider (multi-platform game) for example and how an amazing job Nixxes and CD did for both base and Pro. Sure it's not full open-world game, but it has huge hubs and it's still 60fps on Pro most of the time and it looks stunning. Or like someone else mentioned MGS V for example...
 
What's your source on the bolded, because I don't believe that is true
You are rendering 2x the frames, so it takes 2x the rendering time, typically your rendering expenditures depend on the number of frames, animating costs also increase with framerate but by a smaller factor.

That's not true. Fps in videos doesn't increase filesize. Only bitrate does.
Encoding higher framerate video, requires higher bitrates for the same level of quality. Unless the extra frames compress very efficiently (why have them at all if they did?) you will either take a big hit in terms of quality or the required bitrate.
 
Oh, dear, this is looking like something I feared could happen. The Pro version should be the PS4 version.

The fact that you should this statement without elaborating says it all, i guess.

The game looks awesome and it's 60fps, i didn't even notice that it's not 1080p on base PS4 because it has nice, clean IQ. Cheap trolling needs to stop.

Also, it's smooth all the time, guess some people might be salty because this is not coming for Xbox?
 
No it doesnt...MGSV exists. Now you'll probably mention the budget difference and that's ok but don't claim stuff like this is what it takes or assume this is the best it could be.

Also is this really open world? Or just multiple paths with small hubs...Kind of (but not exactly) like Dark Souls?

This is the best it could be with the same development priorities in a completely different engine with a completely different budget.

Why bring up MGS5 when it doesn't even represent said situation? what platinum has to sacrifice to reach 60fps stable with their engine is not the same as what Kojipro or Fox engine had to sacrifice
 
Encoding higher framerate video, requires higher bitrates for the same level of quality. Unless the extra frames compress very efficiently (why have them at all if they did?) you will either take a big hit in terms of quality or the required bitrate.

Bitrate can stay the same at both 30fps and 60fps, and video (cutscene) will look the same, i mean it will have exactly the same quality but only difference will be fps.
Also i doubt that file size is problem here. I mean we have 50+ GB games today.
 
That's not an excuse. I think that developers should try to improve and do better.
I mean just look at Rise of the Tomb Raider (multi-platform game) for example and how an amazing job Nixxes and CD did for both base and Pro. Sure it's not full open-world game, but it has huge hubs and it's still 60fps on Pro most of the time and it looks stunning. Or like someone else mentioned MGS V for example...

Crystal dynamics (And Nixxes which is just a porting studio btw) had completely different development, budgetary and technical priorities, and have different strengths and weaknesses compared to Platinum.

What your saying is as ridiculous as saying.

"Why does this game have bad graphics compared to this game? What? They are completely different studios?? That's just an excuse!"
 
Bitrate can stay the same at both 30fps and 60fps, and video (cutscene) will look the same, i mean it will have exactly the same quality but only difference will be fps.
Also i doubt that file size is problem here. I mean we have 50+ GB games today.
This is definitely not true, the extra data to store the extra frames needs to go somewhere.
If you double the framerate but keep bitrate the same you would get a considerable drop in quality. Try this by doing a CRF encode on a 60FPS video then using the same CRF on a 30FPS version of the same video (drop every second frame) the filesize will go down considerably.

On the second point, they still need to fit the game on a 50GB disk so unless we know how much space they are using we can't say for sure if that's a factor.
 
This is the best it could be with the same development priorities in a completely different engine with a completely different budget.

Why bring up MGS5 when it doesn't even represent said situation? what platinum has to sacrifice to reach 60fps stable with their engine is not the same as what Kojipro or Fox engine had to sacrifice
Because the claim was made as if this is the best the machine could do and if we want open world 60FPS then this is what we get...that was an absolute statement and did not consider budget or team.
 
Crystal dynamics (And Nixxes which is just a porting studio btw) had completely different development, budgetary and technical priorities, and have different strengths and weaknesses compared to Platinum.

What your saying is as ridiculous as saying.

"Why does this game have bad graphics compared to this game? What? They are completely different studios?? That's just an excuse!"

What you said is even more ridiculous imo. Just because it's Platinum, it doesn't mean that every game they release should look ugly (imo.). And that we should give them a free pass. I mean saying things like: "It's ok, it's Platinum"... is just stupid. Sorry.

Other developers did much better things at 60fps or should i say 50-60fps?
 
Bitrate can stay the same at both 30fps and 60fps, and video (cutscene) will look the same, i mean it will have exactly the same quality but only difference will be fps.
Also i doubt that file size is problem here. I mean we have 50+ GB games today.
this is not how video encoding works
 
Its a Yoko Taro game that runs above 20fps and doesn't look a generation behind, so Im quite happy with that lol. Very excited.
 
This sub 1080p shit needs to stop. It's 2016 for fucks sake.

ps4 is 2013 tho

Honestly I improvements on pro are minimal, I was not able to tell difference unless you zoom in.

as much as they say "ps4pro upgrades are so easy you can develop them while you're doing the laundry", in this case it's clearly an aftertought. if we're gonna see big improvement it's on games releasing months away from the pro launch
 
Honestly I improvements on pro are minimal, I was not able to tell difference unless you zoom in.

Maybe the video doesn't help, but playing the demo on a Pro, it's really easy to see the diference when it jumps to the 900p cutscenes and back, everything is a lot crisper in normal gameplay.
 
Honestly I improvements on pro are minimal, I was not able to tell difference unless you zoom in.

You can't see the difference in AA and AF here??

jZJStdT.jpg
 
Frame pacing looks like shit in the end in the boss battle. Surprised they didn't comment on it. Their graph was all over the place.
 
This sub 1080p shit needs to stop. It's 2016 for fucks sake.

We already knew the game was 900p on PS4 because Platinum themselves said it was going to be a while back in order to reach 60fps. so i don't get the controversy now? It feels like a bunch of concern trolling especially because the vast majority of people would not complain at all until this video came out and saw numbers.

I also don't get the mindset of 'its 20XX, developers/hardware/engines have limitations? That shouldn't be a thing!' It will always be a thing.

It should be even more understandable because PS4 is 3 years old at this point. As time goes on hardware shows its age. it took much earlier for 360 and PS3 to need to cut down from native res for most titles, and even now PS4 still keeps up with 1080p in most games, which is still a miracle in of itself.
 
Hopefully the base PS4 gets bumped up. I don't see any reason why it would be 900p, unless the dev wants the game to be completely locked at 60fps 100% of the time.

Hopefully this doesn't start a trend where developers get lazy and just leave the base PS4 version at "good enough".
 
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