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[DF] Performance Analysis: Star Wars: Battlefront

Saty

Member
http://www.eurogamer.net/articles/digitalfoundry-2015-star-wars-battlefront-performance-analysis

https://www.youtube.com/watch?v=VJpeOG9Iqn8
https://www.youtube.com/watch?v=JWOhizbwZRg

As with Battlefield 4 and Hardline, Battlefront operates at 1600x900 on PS4 while Xbox One is limited to 1280x720. In both cases, improved anti-aliasing does a better job of masking upscaling artefacts resulting in a soft, yet cleaner overall look. On PS4, the 900p resolution combined with the excellent anti-aliasing solution results in something that manages to look surprisingly clean for a sub-native game
Onto performance then, where we have some impressive metrics for both console versions - albeit captured in different circumstances. On PlayStation 4, our video was acquired at DICE's review event in Stockholm, where we were limited to 30 players rather than the full 40. It's not quite the full stress test we were hoping for, but performance hiccups in the beta seemed to be GPU-related, whereas the full complement of online players is much more likely to affect the CPU.

Regardless, the results in this situation are promising: looking through all of our captured footage, we have just a small number of dropped frames in total - Star Wars: Battlefront manages to deliver a very steady 60 frames per second for the vast majority of the duration. Even when particle effects are filling the viewport, the game just doesn't slow down. It's a level of performance on par with the likes of Halo 5 and Metal Gear Solid 5 - no mean feat.

On Xbox One, we were able capture footage with gameplay at the 40-player limit, thanks to full access to final code via EA Access. In this case, performance is somewhat less stable than PlayStation 4 but ultimately still very smooth - and a substantial improvement over both Battlefield titles. Areas that gave both consoles issues in the beta, such as the hangar bay on Hoth, continue to challenge Xbox One with dips into the mid-50s. However, there's still a positive to take from this - looking back at our footage from the beta, the minimum recorded frame-rate was in the 40s - something that we never ran into in the final game, no matter how much we tried to stress it.

Aside from resolution, one of the clear sacrifices made to achieve this level of performance comes from its level of detail system. Battlefront aggressively culls objects and crumbs from view while level geometry is dynamically adjusted based on proximity - a situation that applies to both console versions of the game. It can appear distracting at times, particularly with a higher vantage point, but it's the kind of trade-off necessary in order to hit the target frame-rate.
 

Svafnir

Member
I should support this game.

Edit: Was originally interested and then decided to pass based on previous experiences with Battlefield. But they seem to be doing the game right.
 
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