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DF: Resident Evil Requiem Switch 2 Analysis: DLSS Is A Game-Changer

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Especially about his "I can't tell the difference" a few days ago

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When DF praises it

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Subzero goes :
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"wOw iT's GaRbAGe"

He's not even trying to hide the trolling. Sweettooth and James Sawyer Ford had more finesse

Briefly scrolling his post history and it's almost entirely in Nintendo threads whining about how much they suck.

Sweettooth and James Sawyer Ford would at least participate in other topics and weren't console warring 100% of the time.
 
you gonna ignore AC shadows and star wars where they downplay the IQ and the many down grades of series s and upgrades as not a big deal but here omg series s is a blurry mess, when they will never say that about a game on switch 2 even ac shadows in HH mode running from 300p and everyone said it looks terrible was totally fine. in this video many areas things and areas look sharper on series s. heck in the video they were trying to sell us the iq is close to ps5.


You have such a hate boner for the Switch lmao

I've never seen someone spend this much time and energy trying to prove a meaningless point.
 
you gonna ignore AC shadows and star wars where they downplay the IQ and the many down grades of series s and upgrades as not a big deal but here omg series s is a blurry mess, when they will never say that about a game on switch 2 even ac shadows in HH mode running from 300p and everyone said it looks terrible was totally fine. in this video many areas things and areas look sharper on series s. heck in the video they were trying to sell us the iq is close to ps5.


What console do you have?
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I took DF word on it, I don't have Switch 2 to judge myself.
you can watch video on youtube on a big screen it will give you a idea and the game looks like its being steamed from icloud, and gets worse late game. its mind boggling someone can call this IQ good. last of us 2 on ps4 pro looks vastly better then this.
 
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Call it DLSS game changer is just a clickbait. It make his job but it's far from impressive or a godsend. Compromises are quite visible.
It's not like it's flawless or anything.
But when compared to the still fresh in the memory 360p games on Switch 1, I think calling DLSS a 'game-changer' is rather fair.

this is not even proper dlss its dlss lite you can see break in fast movements every where and artifacting. also they were saying dlss lite falls apart in motion but not a word here.
I'm wondering about it.

It's similar to what's happening in Pragmata, where sometimes it looks like it uses a full DLSS SR CNN model, only to get very light edge treatment in another scene.
Is there something like dynamic DLSS in Pragmata - full DLSS model dropping to some version of DLSS Lite when GPU gets close to full utilisation?

Your video from post #52 is full of aliased edges that only get smoothed out after 0.25-0.5 seconds.
540p to 1080p on PC using DLSS SR CNN model is quicker than that - it doesn't take that long to anti-alias the edges.
What is it? A new DLSS version for Switch 2? Slower full DLSS 3.x SR?

In the DF video at the end of 22m26s there's a horizontal edge in the center of the screen that is anti-aliased, then it loses anti-aliasing for circa half a second and gets anti-aliased again. Another edge on the left side of the screen does the same thing (AAed - loses AA) and gets anti-aliased again in the beginning of 22m28s.



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And what's going on with Oliver lately? He used to be more thorough.
What kind of analysis is that?
'about 540p'
'I think of the CNN variant'
Watching a 2-minute trailer told me exactly the same things.

'suspect PS5 is perhaps just using FSR1'
Incredibly informative...
 
It's not like it's flawless or anything.
But when compared to the still fresh in the memory 360p games on Switch 1, I think calling DLSS a 'game-changer' is rather fair.


I'm wondering about it.

It's similar to what's happening in Pragmata, where sometimes it looks like it uses a full DLSS SR CNN model, only to get very light edge treatment in another scene.
Is there something like dynamic DLSS in Pragmata - full DLSS model dropping to some version of DLSS Lite when GPU gets close to full utilisation?

Your video from post #52 is full of aliased edges that only get smoothed out after 0.25-0.5 seconds.
540p to 1080p on PC using DLSS SR CNN model is quicker than that - it doesn't take that long to anti-alias the edges.
What is it? A new DLSS version for Switch 2? Slower full DLSS 3.x SR?

In the DF video at the end of 22m26s there's a horizontal edge in the center of the screen that is anti-aliased, then it loses anti-aliasing for circa half a second and gets anti-aliased again. Another edge on the left side of the screen does the same thing (AAed - loses AA) and gets anti-aliased again in the beginning of 22m28s.



tiHEnc44RIDDQHWK.jpg


And what's going on with Oliver lately? He used to be more thorough.
What kind of analysis is that?
'about 540p'
'I think of the CNN variant'
Watching a 2-minute trailer told me exactly the same things.

'suspect PS5 is perhaps just using FSR1'
Incredibly informative...


they apparently had a tough time with embargos, getting actual review codes, and Capcom being extremely limiting with what can be talked about pre-launch.

they mentioned it in the PS5/Xbox video I think... maybe it was the Switch 2 video, not sure.

also, it's hard to get correct internal res numbers with DLSS, as you need basically frames that are untreated or you need to find ways to count recently disoccluded edges.
 
they apparently had a tough time with embargos, getting actual review codes, and Capcom being extremely limiting with what can be talked about pre-launch.

they mentioned it in the PS5/Xbox video I think... maybe it was the Switch 2 video, not sure.
I know it's on Capcom - they can't even show further levels in their videos.
also, it's hard to get correct internal res numbers with DLSS, as you need basically frames that are untreated or you need to find ways to count recently disoccluded edges.
Oh, yes I know.
However, in RE9's case it's actually quite easy. I pixel counted few freeze-frames myself (they were 540p).
Would like to know for sure if there's DRS or not.

And I just wouldn't call it an 'analysis' - it's more like a simple comparison rather than an in-depth analysis.
 
I know it's on Capcom - they can't even show further levels in their videos.

Oh, yes I know.
However, in RE9's case it's actually quite easy. I pixel counted few freeze-frames myself (they were 540p).
Would like to know for sure if there's DRS or not.

And I just wouldn't call it an 'analysis' - it's more like a simple comparison rather than an in-depth analysis.

I doubt it has a dynamic res as they'd probably check during a 60fps moment, with nothing happening, and a lower fps moment where stuff happens to see if anything changes. and that should show an obvious difference.
 
you can watch video on youtube on a big screen it will give you a idea and the game looks like its being steamed from icloud, and gets worse late game. its mind boggling someone can call this IQ good. last of us 2 on ps4 pro looks vastly better then this.

And then he was gone..................
 
It's not like it's flawless or anything.
But when compared to the still fresh in the memory 360p games on Switch 1, I think calling DLSS a 'game-changer' is rather fair.


I'm wondering about it.

It's similar to what's happening in Pragmata, where sometimes it looks like it uses a full DLSS SR CNN model, only to get very light edge treatment in another scene.
Is there something like dynamic DLSS in Pragmata - full DLSS model dropping to some version of DLSS Lite when GPU gets close to full utilisation?

Your video from post #52 is full of aliased edges that only get smoothed out after 0.25-0.5 seconds.
540p to 1080p on PC using DLSS SR CNN model is quicker than that - it doesn't take that long to anti-alias the edges.
What is it? A new DLSS version for Switch 2? Slower full DLSS 3.x SR?

In the DF video at the end of 22m26s there's a horizontal edge in the center of the screen that is anti-aliased, then it loses anti-aliasing for circa half a second and gets anti-aliased again. Another edge on the left side of the screen does the same thing (AAed - loses AA) and gets anti-aliased again in the beginning of 22m28s.



tiHEnc44RIDDQHWK.jpg


And what's going on with Oliver lately? He used to be more thorough.
What kind of analysis is that?
'about 540p'
'I think of the CNN variant'
Watching a 2-minute trailer told me exactly the same things.

'suspect PS5 is perhaps just using FSR1'
Incredibly informative...

So he is not agreeing with your narrative....... so he is wrong. Sounds totally reasonable.
 
Very happy for my brother but I'd like it to have a 30fps toggle. He's still in plasma town. No VRR even if it the dock could.
 
So he is not agreeing with your narrative....... so he is wrong. Sounds totally reasonable.
What narrative are you speaking of?

Do you even know that Oliver stated in his analysis in September that SW: Outlaws is DLSSed to 1440p, but DF had to correct that info in October?

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Do you think that Oliver is some kind of superhuman who never makes mistakes?
Am I allowed to use my own eyes or should I take the opinions of other people as gospel and never dare to seek answers myself?

And yeah, I would prefer that words such as 'perhaps', 'I think', 'I suspect' were not used in the analysis.
Don't you think that any kind of analysis should be based on something more meaningful than 'perhaps'?

And RE9 is fine on Switch 2 (graphics settings wise).
The only thing Capcom can realistically do to improve it is to simply offer a 40 fps option.
 
And RE9 is fine on Switch 2 (graphics settings wise).
The only thing Capcom can realistically do to improve it is to simply offer a 40 fps option.
That would be a cool option. I like that Cyberpunk 2077 has the option.

I'll be the first to say that I really don't notice dips in the 45-60 zone.
 
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That would be a cool option. I like that Cyberpunk 2077 has the option.

I'll be the first to say that I really don't notice dips in the 45-60 zone.
Fallout 4 also has a 30,40,60 fps option and the 40 is how I've been playing. Feels like a good medium and still looks good
 
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It's not like it's flawless or anything.
But when compared to the still fresh in the memory 360p games on Switch 1, I think calling DLSS a 'game-changer' is rather fair.


I'm wondering about it.

It's similar to what's happening in Pragmata, where sometimes it looks like it uses a full DLSS SR CNN model, only to get very light edge treatment in another scene.
Is there something like dynamic DLSS in Pragmata - full DLSS model dropping to some version of DLSS Lite when GPU gets close to full utilisation?

Your video from post #52 is full of aliased edges that only get smoothed out after 0.25-0.5 seconds.
540p to 1080p on PC using DLSS SR CNN model is quicker than that - it doesn't take that long to anti-alias the edges.
What is it? A new DLSS version for Switch 2? Slower full DLSS 3.x SR?

In the DF video at the end of 22m26s there's a horizontal edge in the center of the screen that is anti-aliased, then it loses anti-aliasing for circa half a second and gets anti-aliased again. Another edge on the left side of the screen does the same thing (AAed - loses AA) and gets anti-aliased again in the beginning of 22m28s.



tiHEnc44RIDDQHWK.jpg


And what's going on with Oliver lately? He used to be more thorough.
What kind of analysis is that?
'about 540p'
'I think of the CNN variant'
Watching a 2-minute trailer told me exactly the same things.

'suspect PS5 is perhaps just using FSR1'
Incredibly informative...

Wait he really have had the courage to say such DLSS at 360p on switch 2 is better upsampler than the ps5 IQ?
On The Floor Omg GIF by Joel James

Mr Rogers Clown GIF
 
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Wait he really have had the courage to say such DLSS at 360p on switch 2 is better upsampler than the ps5 IQ?

:rolleyes:


"like if we look at this shot like these wires here, switch 2 is very soft (→ IMAGE QUALITY/RESOLUTION) but much more stable (→because it is temporally stable, that's the whole fucking point of DLSS's foundation build on TAA) than PS5, likewise with the fence beneath it. And I think that's largely because is using DLSS, I think of the CNN variant, like the full fat DLSS here, which is a much better upsampler than whatever the PS5 is using. I actually suspect PS5 is perhaps just using FSR 1 or another spatial upscaler"

"...but like overall I would say that image quality is better on PS5 overall, but the end result can look quite competitive on Switch 2, especially in still shots where you give the image enough time to accumulate appropriate detail and appropriate anti-aliasing.."

Nothing controversial here, holy shit you guys are insecure.

Pick screenshots and don't include the whole context. Again another case of having no fucking english comprehension of what DF is saying or disingenuous takes to stir shit up. Going by who took the screenshots, it's probably the latter.
 
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I wonder why they opted for 60fps for a game that's kinda slow anyway. maybe they'll give options later, so I think I should wait.
 
I'm surprised he was banned ... And permed at that!
He fucked around and found out. He was thread banned (like usual) and then was so upset that he opened a new thread. Basically spat in the mods face and not reading the room.

I'm just glad the banned happened after I set him to "ignore." I was tired of the pointless shitting on Switch 2.
 
He fucked around and found out. He was thread banned (like usual) and then was so upset that he opened a new thread. Basically spat in the mods face and not reading the room.

I'm just glad the banned happened after I set him to "ignore." I was tired of the pointless shitting on Switch 2.

I get not liking a console but his constant need to poop on the Switch 2 version of ANYTHING got tiring. I just skipped past his posts. Is Gamer 79 still here or naw?
 
Came for the analysis, stayed for the ban.

Both require popcorn.
Murder She Wrote Popcorn GIF
 
Not sure why people getting erect to hate on the switch 2 port. It's well done and impressive

I shall be double dipping on ps5 (pro) and switch 2 myself (got the generation pack)
 
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Not sure why people getting erect to hate on the switch 2 port. It's well done and impressive

I shall be double dipping on ps5 (pro) and switch 2 myself (got the generation pack)
No one here thinks that the Switch 2 version of anything is superior to any other platform. We are ok with the reduced frame rates and resolution. It's something we accept with 100% portability and less wattage use. But some just hate when others are happy with something different.

I'll take portability with reduced visuals while sitting on my back patio watching my Kings lose to the Oilers, over having my gaming tied to a single screen in the world at a time.
 
No one here thinks that the Switch 2 version of anything is superior to any other platform. We are ok with the reduced frame rates and resolution. It's something we accept with 100% portability and less wattage use. But some just hate when others are happy with something different.

I'll take portability with reduced visuals while sitting on my back patio watching my Kings lose to the Oilers, over having my gaming tied to a single screen in the world at a time.

100%/. Switch 2 has its place, and is my most played console as well for similar reasons. Just got an LG G5 recently though so, depending on work schedule, I may be able to squeak some TV time too. This looks like a competent ps5 pro port as well a switch 2 port, and im a big RE fan. Don't mind the double dip myself.

Ah poor Kings. I hope you guys beat them in the POs once during the McD era.

I'm a Jets fan, rough season for my boys. (But thanks for sending over Gabe.)
 
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Meh, looks way better on my MSI Claw 8.
Yes, double the price of the hardware, I'm just messing. It's impressive for a handheld at $450.
 
DLSS is certainly a game changer for the Nintendo hybrid system.

We went from this
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to this
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ML upscalers are going to have a heavy hit on the higher end or even mid to high hardware sells. And it's going to get worse from now on as technology advances.
 
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