EmCeeGramr
Member
I meant officially, it's never been rereleased. There's source ports to the PC, but they're fanmade.
I meant officially, it's never been rereleased. There's source ports to the PC, but they're fanmade.
Is there a reason Doom 64 is so dark? I remember quitting my playthrough for it and see it's the same here. Great video though!
I meant officially, it's never been rereleased. There's source ports to the PC, but they're fanmade.
Only watched the very first few minutes, saving it for tonight, but is there a very very VERY minor desynchronization starting around the 1:59 to 2:00 minute mark? I felt something off there when he talked, like image before sound.
Yes, you're right. The reason is that since PS3 lacks HDCP support, I had to hook it up differently and couldn't capture the sound so I didn't have anything to use for comparison. I managed to get that footage inserted at 10pm last night before finishing up the video! There's a lot of extra things I would like to have covered but, hey.
Doom's engine being "actually" 2D is a bit of a popular misconception.Ah.. maybe you're right. I forgot vertical mouselook doesn't work well in the engine. Did any commercial doom engine games ever have it though (regardless of distortion) ?
Well, either way does that mean that the game works that way inherently? Or would they still have to add logic for the vertical autoaim? I tried looking through the source earlier to see if I could find the relevant function for it, but wasn't able to.
I think it still can't be officially downloaded.Which reminds me, whatever happened to that Powerslave port? I believe the guy working on that got hired by Night Dive.
Doom's engine being "actually" 2D is a bit of a popular misconception.
The game is restricted to two dimensions in some respects, like the map layout (no rooms on top of rooms) and the camera angle. But otherwise the engine has heights, like for floors, ceilings and projectiles. So the engine allows for fireballs to fly over the player, prevents monsters from entering rooms that are too short, prevents the player from scaling walls but lets them climb stairs, etc. One notable exception is that monsters in the original Doom engine have infinite height for collisions: https://doomwiki.org/wiki/Z-clipping
The part of the code that deals with setting the aim slope: https://github.com/id-Software/DOOM...e3ce2ab42ff54d20b/linuxdoom-1.10/p_map.c#L812
GBA version of DOOM 2 is much better than DOOM 1 for the creature comforts.
Also I've always dug the SNES version more than the 32x or Saturn versions, but less than the Jag or PS1 version.
DOOM 64 does rule all console versions though.
Could be that and the fact that ID was involved in the console version.I may have missed it in the video, but...
Why is everything based off of the Jag port? Because the Jag port already takes into consideration the hardware/CPU limitations of a console?
ign said:GOD Mode: hold down LEFT TRIGGER and press A,A,A,A.
Jag port was done directly by ID and I have to imagine it's easier to port from one console to another than PC to consoleI may have missed it in the video, but...
Why is everything based off of the Jag port? Because the Jag port already takes into consideration the hardware/CPU limitations of a console?
I may have missed it in the video, but...
Why is everything based off of the Jag port? Because the Jag port already takes into consideration the hardware/CPU limitations of a console?
The history behind the 3DO version of Doom is insane. Such awesome research goes into these DF Retro videos.
Jaguar version tries to justify it's unstable multiplayer LAN connection in the manual. It claims the game is taking place in Hell so there is interference during high data transfers.
How is it saying that? Idiots training the neural net to be antisemetic for luls ?YouTube's auto-captions are literally the worst.
I remember renting Doom 64 as a kid and hating it because the game was so dark and I couldn't see anything on my TV. This makes me want to give it another chance, though.
Err there is a brightness option in the menu, there is no need to quit a playthrough.Is there a reason Doom 64 is so dark? I remember quitting my playthrough for it and see it's the same here. Great video though!
I remember as a kid finally being excited for some 4 player Doom mulitplayer on 64 since I could play Doom but not over the internet. Then Midway said they weren't doing it and gave the excuse that multiplayer wasn't fun with screen looking. I ignored it after that.
Yeah, lack of multiplayer was the big downside with Doom 64.I remember as a kid finally being excited for some 4 player Doom mulitplayer on 64 since I could play Doom but not over the internet. Then Midway said they weren't doing it and gave the excuse that multiplayer wasn't fun with screen looking. I ignored it after that.
Funny tidbit:A manager's threat of the ages is born
"Don't piss me off or I'll get you to go port Doom to the 3DO in a few weeks in a room by yourself with nothing but dissembled code and biscuits for company"!!
Well damn, this is new to me.This got me searching for more info on homebrew, etc, and I just found out someone ported DOOM 64 to the 32X lol
EDIT: I shouldn't say ported, but remade it using the 32X's engine.
https://www.youtube.com/watch?v=9a2bOXHzIAw
I really liked watching the video of Burger Becky's explanation when that origonally came out. Some of the details were simply bonkers.
god damn the jaguar version looks fantastic
Genuinely "robot farts".I briefly played on 32x but the screen margin and music drove me nuts.
Jaguar has a small game library and most of them are quite poor works (it is quite obvious Atari allocated very small budgets for Jag games).must have been quite the solace for Jaguar owners in the mid 90s knowing that, hey, at least you got the best version of Doom
LULGenuinely "robot farts".
This is how felt about Jag. I loved that system. Can we play Doom on xb1?Once the Saturn and PS1 ports were released, I was disgusted with the lack of care that went into the Saturn port. Likewise, I felt like the PS1 lighting "enhancements" were on the tacky side and didn't reflect the spirit of the original. Even at this point, I felt console-wise the Jag was still my favorite (that's just memory and does not come from revisiting them though).
There was some reason I didn't care as much for the original Xbox version, may have had something to do with the bad taste I had for DOOM 3. It wasn't until the Xbox 360/PS3 ports that we got versions I *finally* felt were superior to the PC. God, that control.. Incredible games.
Just for the hell of it after watching this DF Retro video, my first game I'm playing on the XB1X is going to be DOOM because I can.
DOOM up-scaled to 4k with the ultimate console version. Finally.