Rikkori
Member
Do you know what reconstructed means? It means it starts from a lower resolution than the one to which you reconstruct, hence 1080p.Actually : reconstructed 1440p, with checkerboard techniques pushed to 2160p.
Guess who will try to spin it as 1080p. :/
I've said 'since UE5 demo'. Besides, we can name plenty of other examples with what the PS5 has shown.Quite possibly the dumbest thing I have read today. This claim is based on what.......one game from a smallish studio?
Don't own an Xbox, so what you're saying about it makes no difference to me. I don't think the XSX will run away with it anyway, the difference is small between the two and will mostly manifest in resolution differences due to CU count (and thus the specific optimisation points for both). XSX might push itself closer to 1440p 60 fps but not really.Yes, and Xbox Series X is a 756p 30fps machine?
Do you realize how is so unfair judge a hardware by one specific game?
Returnal was made on "generic" UE4. Destruction Allstars, Sackboy, Gears 5, all these games are made in this engine, and doesn't hit perfect native 4k resolution.
you
I'm saying, since UE5 was not even 1440p stable, at 30 fps, it is clear that the PS5 for 60fps is more a 1080p console than anything else. Only to the extent to which games are very limited or very specifically tailored (like a ND project) will it go for that 1440p 60 fps.