Bernd Lauert
Banned
Needs an RTX 3070 for 4K60 on PC. Badly optimized game.How is this not 4k60 on all these consoles
Needs an RTX 3070 for 4K60 on PC. Badly optimized game.How is this not 4k60 on all these consoles
XSS is a beast. Microsoft engineers are wizards.
Penello redeemed.
So many Xbox execs act like fanboys, or should I say ARE fanboys…What a fool he is.
Why you gotta keep doing Alex dirty like that?Don't worry, I'm sure a developer will make comments about gargantuous pain any time now.
Guess for a small team doing a cross gen game is quite an undertaking. Maybe there will be some performances patches sooner rather than later.why this game drops frames to begin with is beyond me
So PS4 Pro version on PS5 wins?If you watch the video they say that the resolution makes little difference due to the amount of post processing, framerate is king after all.
And people say why does pRiky get picked on?If you watch the video they say that the resolution makes little difference due to the amount of post processing, framerate is king after all.
Target platform wins.Damn, XSX outclassed by its weaksauce sibling.
Yes but it's still fail because the game isn't that good or optimized for these consoles.So PS4 Pro version on PS5 wins?
Its 1920x804 but it's the most stable at locked 60fps and has all the same effects. XSS floats at 45-55fps.
I look forward to your posts defending PS4 Pro and about it giving XSX a run for its money. Or maybe you will change tune and say 1920x804 vs 2304x964 is a huge difference whereas nearly double the res at 3840x1602 is not.
Target platform wins.
As an official Xbox ambassador, I support the outcome and all that comes with. Can you run a gaming company? No didn’t think so.
Only an idiot would say chrckerboarding 1080p is worth it for 60fps and never dropping a frame, yet here we are.Only a moron would rely on DF to tell them less than 1440p looks the same as 4K.
Doing such is some serious $uspect behavior from DF and desperate spin from you.
Also proof of the developers incompetence as well. Sony should have that feature and the devs shouldn’t let the framerate drop that low.
Usual internet ignorance. First VRR below 48 fps is practically useless, for fps below 50 fps doesn't works, it's universally known. Anyway ps5 can support drops below 48 (not in a system level because BC is tied to the frequency I guess) but SFS can be actived via software (if the developer care). Anyway if you watch the video xbox doing better with VRR just because it can force the 120hz output in any games (at the cost of blurry IQ), not because VRR is active at the 40 fps limit.
Finally theres a game running better on Series S
Series X...do better!
What type of xboxera spin is this?Only an idiot would say chrckerboarding 1080p is worth it for 60fps and never dropping a frame, yet here we are.
They should allow too choose XSS if devs fucks up performance like that, on PS5 that option at least exist.
Weird they recommend PS4 version instead of engaging VRR on PS5.
I mean what use is the feature if not in situations like these?
Despite the game maintaining VRR window allowing for judder free image - the issue is that slow down still occurs under the bonnet leading to less than stellar gameplay/input. This goes for both big machines.Weird they recommend PS4 version instead of engaging VRR on PS5.
I mean what use is the feature if not in situations like these?
In the kingdom of neckbeards, the ugly raggedy but somewhat trimmed beard is king
Which is what people that were overselling it for console warring / acronyms parading purposes would just handwave away: if a game floats between 45 and 60 FPS you may avoid tearing and stuttering but you still have gameplays speed changing / fluctuating.Despite the game maintaining VRR window allowing for judder free image - the issue is that slow down still occurs under the bonnet leading to less than stellar gameplay/input. This goes for both big machines.
VRR is cosmetic only, it is hardly ideal for games that rely on crisp gameplay & timing.
Right, as if we didn't know, lolWhich is what people that were overselling it for console warring / acronyms parading purposes would just handwave away: if a game floats between 45 and 60 FPS you may avoid tearing and stuttering but you still have gameplays speed changing / fluctuating.
Despite the game maintaining VRR window allowing for judder free image - the issue is that slow down still occurs under the bonnet leading to less than stellar gameplay/input. This goes for both big machines.
VRR is cosmetic only, it is hardly ideal for games that rely on crisp gameplay & timing.
Shuddup you! That's not what this thread is about.So how is the actual game?
Enough with your stolen valor. Show me your badge.Target platform wins.
As an official Xbox ambassador, I support the outcome and all that comes with. Can you run a gaming company? No didn’t think so.
How dare you! Don’t you know who I am!!!Enough with your stolen valor. Show me your badge.
Wut?Wut?
VRR is useful only for games like these. It's not to be compared with locked 60.
If i toggle VRR off on Elden Ring i feel like throwing up.
Lol this makes absolutely no sense.So I guess that makes a great case for Sony to continue and ask developers to continue cross gen.
Cause if this game was not on PS4, the PS5 version itself is the worst playing one of the three new consoles.
Not a good look.
No sense, they are 2 different buildsPS5 performing the best with PS4 pro versions of games yet again.
it would be cool if Sony just allowed people to boot up the PS5 version and choose performance and it just plays the PS4 pro version or something. if that could somehow avoid having to download a different version of the game.
Does that make sense?
Some people don’t understand tech, can’t hold it against them.No sense, they are 2 different builds
Penello redeemed.