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DFC Intelligence Analyst: 'PC games have surpassed console games globally'

The way Blizzard has handled the console versions of Diablo 3 doesn't make any sense to me. You rank up your character in level and gear on the PS3 version but then no expansion is offered to you, instead you have to make a transition over to the PS4 Ultimate Edition, where I am assuming your character doesn't transfer over. Then when the inevitable 2nd expansion is announced and released your screwed all over again...

Why people buy the console version over the PC version that has infinitely better support from Bliz (and can run on just about any shitty computer) boggles my mind?!

The ps3/360 version was either just a test or came way to late in the cycle to make it worth it porting over the expansion, when i saw the technical issues for the consoles i wondered why not more people simply waited for the next-gen versions or bought the pc version.
 
Jeez, a lot of people are ready to grab the pitchforks at the first sign of a different opinion. The fact that the most open, consumer-friendly, diverse platform is doing so well should be a cause for celebration from everyone. Sony and Microsoft should learn a thing or two from the likes of Valve and other PC gaming companies.
 
I don't understand the dismissal of MOBA games.

People who play MOBAs, I would think are FAR MORE LIKELY to play other games than just people who play Call of Duty on consoles. Mobas are really complex genre that blend all kinds of other genres. You kind of have to be pretty dedicated to gaming to understand how they work and if you do, you likely understand other games as well.
 
DFC likely considers 'social/browser' gaming as part of the PC numbers. Farmville, Yahoo Checkers and all that.
DFC likely considers 'casual/party' gaming as part of the consoles numbers. Just Dance, Kinect Sports, Mario Party and all that.
 
DFC likely considers 'casual/party' gaming as part of the consoles numbers. Just Dance, Kinect Sports, Mario Party and all that.

I don't think that is actually a fair comparison. Are we going to now consider Kongregate games in this also?

Either way, this thread that people are devoted to their systems and love a good fan war.
 
21 million sales with a high attach rate doesn't mean anything when software has been consistently down YoY in NPDs. Also, regardless of that, these stats show that the PC gaming revenue is higher even with the shot in arms that console gaming got. Think about that for a second.

Think about what? This was 21 Million sales in 6 months from a very small selection of games, and this is just the PS4 and the X1 has probably shifted 75% of that as well, these consoles launched in Q4 so had pretty much nill affect on the majority of the financial year...The fact that Games do well is good for all is it not? Why does it have to drop to "mine is better so the other must die" PC & Consoles they do not have to be mutually exclusive.
 
DFC likely considers 'casual/party' gaming as part of the consoles numbers. Just Dance, Kinect Sports, Mario Party and all that.
That's fine. As long as you know.
But when people wonder why all these formerly PC exclusive developers decided to focus most of their efforts on consoles, its because PC alone couldn't support development.
 
That's fine. As long as you know.
But when people wonder why all these formerly PC exclusive developers decided to focus most of their efforts on consoles, its because PC alone couldn't support development.

I think it has more to do with them seeing an opportunity to make even more money so why not cross over?
 
Yeah but a look at a game like GTA5 which I believe has a $300m budget. A game like that doesn't need PC.

That is one example, another would be Crysis where Crytek smelled cash and went over to the darkside but in the end fucked themselves over cause no one was interested in the games they made and by fucking over PC gamers they lost that revenue aswell.

It's not an immediate succes story everytime a developer goes from PC to consoles, consoles aren't going to make your games a succes is all i'm saying (same applies to pc obviously).
 
That's fine. As long as you know.
But when people wonder why all these formerly PC exclusive developers decided to focus most of their efforts on consoles, its because PC alone couldn't support development.
Point is, people can't dismiss the PC data because of the type of games it includes while still touting the consoles figure that includes all the variants of casual and party games. If anyone wants to argue how the total figure isn't relevant for 'regular' games\gamers then they better provide data on the size of the pie casual\party games represent on consoles.

The average big-publisher game cannot be supported by a single platform, PC or not.
 
I don't think that is actually a fair comparison. Are we going to now consider Kongregate games in this also?

Why wouldn't you? Kongregate has stuff like Ernesto RPG, which is systemically more interesting than most console games.

And the hyper-fractured PC space is what makes it great. There are communities dedicated to obscure MUDs, mods for decade(s)-old games and private servers for MMOs that are considerably larger than the communities for console AAA games just a few years old. And none of them contribute to trackable revenue. Why discount a legitimate source of revenue, because it's not tied to a platform holder or large publisher, when that is what makes this market interesting?
 
Point is, people can't dismiss the PC data because of the type of games it includes while still touting the consoles figure that includes all the variants of casual and party games.
I can play 'social/browser' games on the PS4 cant I? what about my iPad?
That's why Im wondering if these numbers are including browser games(how does it track it?) If so its very misleading.
 
That is one example, another would be Crysis where Crytek smelled cash and went over to the darkside but in the end fucked themselves over cause no one was interested in the games they made and by fucking over PC gamers they lost that revenue aswell.

It's not an immediate succes story everytime a developer goes from PC to consoles, consoles aren't going to make your games a succes is all i'm saying (same applies to pc obviously).
Numbers I see for Crysis is that it hit 1 million by 2008. Then I guess it added 2 million sales after that. Maybe people finally got computers that could run it, maybe it got heavily discounted. Either way I don't think you could make the case that Crytek did the wrong thing(sales wise) by going multiplatform.
 
Numbers I see for Crysis is that it hit 1 million by 2008. Then I guess it added 2 million sales after that. Maybe people finally got computers that could run it, maybe it got heavily discounted. Either way I don't think you could make the case that Crytek did the wrong thing(sales wise) by going multiplatform.
Last number we got for Crysis was more than 3M copies from May 2010 (http://i44.************/wwawkn.jpg) . The last sold-in number EA gave for Crysis 2 was 3M. We had nothing for Crysis 3. So it's safe their multi-format switch was pretty much a failure from the point of growing the franchise, and i'm pretty sure revenue-wise the PC-exclusive Crysis 1 fared better.

*pic link is tinypic.
 
I don't need revenue numbers to know that PC gaming is far and away the best gaming experience for me.

Screw the console paradigm and all its closed systems, walled gardens, platform-holder meddling, and library abandonment.

I might as well play with Duplo blocks.
 
I don't think I have seen this amount of moving goalposts since deep in the middle of the console wars last year when the two console were just announced.
 
Oh, MOBAs. Makes this matter little to me.

Whether it matters to you or not is irrelevant; the facts are the facts.

I'm more confused as to why you're so interested in dismissing those facts in the first place. Does it make your world better to dismiss a platform that makes more money than your platform of choice? How does the idea that PC gaming makes more money than console gaming have a negative impact on your console gaming experience?
 
Remember when Dota All-Stars was the most hardcore, competitive thing around? Amazing what a little popularity and a dash of ignorance does for a genre. So casul now

i think this is at the root of the defensiveness against this newest enemy of true gaming. up until now, the pretenders have made inroads to the mainstream through ironing out complexities. mobas are a complete reversal of this trend.

now the bizarro picture is complete; with the defenders of true gaming rallying behind games with astronomical budgets, placing cinematic spectacle over mechanical invention, being played on proprietary boxes owned by one of three global megacorps.
 
all these salty console guys making it seem like all the PC revenue comes out of MOBAS... like if console gaming wasn't all about Call of Duty and shooters.

Times are changing folks, console are not what they used to be.
 
Jeez, a lot of people are ready to grab the pitchforks at the first sign of a different opinion. The fact that the most open, consumer-friendly, diverse platform is doing so well should be a cause for celebration from everyone. Sony and Microsoft should learn a thing or two from the likes of Valve and other PC gaming companies.

exactly, healthy PC market is not just good for gamers but actually morally... just right.

Open platform, consumer friendly and diverse... Why would you be angry about this?
 
Found it:
top-10-superdata.jpg


That is insane

FUCKING LINEAGE ONE MADE THAT MUCH IN 2013? WHAT THE ACTUAL FUCK

I am fucking stunned. They shut down servers for the US version and now they make MORE money?

Also, considering how mediocre, if not outright bad DFO is, it sure makes a ton of money. Holy shit.
 
If there's a problem here, it's just that a MOBA or MMO tends to monopolise the gaming time of the person playing because they have such limitless gameplay. Other than that, anything which gets people playing games on a platform tends to be good for the platform overall because it makes them more likely to invest in that platform further. The Call of Duty example is actually handy here, because despite being the reason behind a lot of PS360 purchases both of the consoles had very healthy attach rates; it's safe to say that people who bought a 360 to play COD spent money elsewhere too.

That's what makes developers take notice and invest in a platform, and the increased interest in the PC market from publishers and developers alike demonstrates that.

That's fine. As long as you know.
But when people wonder why all these formerly PC exclusive developers decided to focus most of their efforts on consoles, its because PC alone couldn't support development.

Well, that's just common-sense though. A single platform can't sustain many AAA games which aren't being subsidised by the platform holder. The future of AAA is in multiplatform titles for the most part.
 
MMOs and MOBAs have very different revenue profiles from traditional game. I look at them more as services than games. It doesn't get any bigger than League of Legends and it managed around $630m in revenues last year. That's roughly equivalent to a 10m seller on consoles. Last year alone, we probably had more than 5 console games do more than that across PS and Xbox (CoD: G, BF4, GTA5, AC4, FIFA). PC versions of multiplats are still dominated by the console versions of the same games (sales wise). People need to stop acting like PC gaming is a giant monolithic platform that can be compared to consoles. The vast majority of it is MOBA/MMO services with the odd exclusive games like Civilization, Diablo, Starcraft as well as the multiplats more representative of the fraction of the PC universe that can be directly compared to consoles.

Are MMOs/MOBAs big? absolutely. Do their success somehow mean that PC gaming is here to dominate the future? Not a chance. They cater to very different audiences in very different markets.
 
MMOs and MOBAs have very different revenue profiles from traditional game. I look at them more as services than games. It doesn't get any bigger than League of Legends and it managed around $630m in revenues last year. That's roughly equivalent to a 10m seller on consoles. Last year alone, we probably had more than 5 console games do more than that across PS and Xbox (CoD: G, BF4, GTA5, AC4, FIFA). PC versions of multiplats are still dominated by the console versions of the same games (sales wise). People need to stop acting like PC gaming is a giant monolithic platform that can be compared to consoles. The vast majority of it is MOBA/MMO services with the odd exclusive games like Civilization, Diablo, Starcraft as well as the multiplats more representative of the fraction of the PC universe that can be directly compared to consoles.

Are MMOs/MOBAs big? absolutely. Do their success somehow mean that PC gaming is here to dominate the future? Not a chance. They cater to very different audiences in very different markets.

More people play games on PC and spend more money on PC games than console games. That's it.

Any other hand waving and excluding criteria is being done in an absurd attempt at defending an out dated model, one that apparently has a great place of importance in the bizarre mental safety nets of Gafs more dedicated console warriors.
 
MMOs and MOBAs have very different revenue profiles from traditional game. I look at them more as services than games. It doesn't get any bigger than League of Legends and it managed around $630m in revenues last year. That's roughly equivalent to a 10m seller on consoles. Last year alone, we probably had more than 5 console games do more than that across PS and Xbox (CoD: G, BF4, GTA5, AC4, FIFA). PC versions of multiplats are still dominated by the console versions of the same games (sales wise). People need to stop acting like PC gaming is a giant monolithic platform that can be compared to consoles. The vast majority of it is MOBA/MMO services with the odd exclusive games like Civilization, Diablo, Starcraft as well as the multiplats more representative of the fraction of the PC universe that can be directly compared to consoles.

Are MMOs/MOBAs big? absolutely. Do their success somehow mean that PC gaming is here to dominate the future? Not a chance. They cater to very different audiences in very different markets.

So now moba's and mmo's that are exclusive to this platform.....aren't exclusives? Also that sentence seems to imply that Blizzard games and that one Civ game are all pc has when it comes to exclusives, please tell me i'm reading this wrong.
 
To be fair, this analysis is a bit misleading because it includes revenue generated by titles that aren't cinematic third person action adventure games.
Now don't be unfair. Both cinematic third person action adventure games as well as first person multiplayer shooters with "Duty" in their title count. And I think we can all agree that this represents all important genres.
 
So now moba's and mmo's that are exclusive to this platform.....aren't exclusives? Also that sentence seems to imply that Blizzard games and that one Civ game are all pc has when it comes to exclusives, please tell me i'm reading this wrong.

My point was that where PC's and consoles compete for the same market, PC gaming always loses. Games released on both consoles and PCs sell better on consoles. The analysis is misleading because it is not an apples to apples comparison between PC and console gaming. Mmos and mobas don't compete with anything on consoles and are irrelevant from a competitive perspective. One might take that argument to its logical conclusion and say that both PC and console gaming is dead because Angry Birds was downloaded 2 billion times.
 
My point was that where PC's and consoles compete for the same market, PC gaming always loses. Games released on both consoles and PCs sell better on consoles. The analysis is misleading because it is not an apples to apples comparison between PC and console gaming. Mmos and mobas don't compete with anything on consoles and are irrelevant from a competitive perspective. One might take that argument to its logical conclusion and say that both PC and console gaming is dead because Angry Birds was downloaded 2 billion times.

i love this thread
 
My point was that where PC's and consoles compete for the same market, PC gaming always loses. Games released on both consoles and PCs sell better on consoles. The analysis is misleading because it is not an apples to apples comparison between PC and console gaming. Mmos and mobas don't compete with anything on consoles and are irrelevant from a competitive perspective. One might take that argument to its logical conclusion and say that both PC and console gaming is dead because Angry Birds was downloaded 2 billion times.

Not sure why it's all that important that cinematic shooter number #1389 doesn't sell as well as on consoles, 1. because they get more profit per copy sold on pc and 2. everything that is generating alot of revenue are still games, you seem to have this narrow view that if it's not on consoles as well it's not worth taking into account.

It's a funny thing, people saying that multiplatform games are always more profitable / sell better on consoles because if we look at a game / series like Dark Souls, within a few years orso we got it so that future installments are made for PC first, it being lead platform for it's most recent installment, why would they do that if the console versions are selling so much better?
 
I wasn't a MOBA believer until I tried DOTA 2.

Even though I stopped playing to this day (and no where near a high lvl player), I spent more time on that game than on current consoles combined.

DOTA 2 looks simple but it's quality far exceeds that of anything on console imo.
Only downside is that pc games are just too damn addictive! I remember my friend having to completely delete his warband game with his saves files cause he would spend a godly amount of time on that game haha.
 
i love this thread

I can't event count how many times the goalposts have been moved. I think just about every version of "this doesn't count" arguement has been used in just 6 pages. All we are missing a few of the 'regulars' in the PC Vs Console forum warz.
 
PC gaming is so much on top that devs like Rockstar don't even bother releasing their games on the platform.

F2P and mobas do great, but big budget games are on consoles and they will always be because of piracy.
 
Look at all these salty console gamers proclaiming that this figures don't count because the money is made by games they don't consider games.
 
PC gaming is so much on top that devs like Rockstar don't even bother releasing their games on the platform.

F2P and mobas do great, but big budget games are on consoles and they will always be because of piracy.

I'm glad the topic was about the number of AAA devs on console vs pc and not revenue earned between platforms otherwise this comment might have been completely irrelevant.

You sure dodged a bullet right there!
 
I'm glad the topic was about the number of AAA devs on console vs pc and not revenue earned between platforms otherwise this comment might have been completely irrelevant.

You sure dodged a bullet right there!

Along with the classic "But piracy!!!!" arguement..
 
Dota 2 is a 2001 monolith of game design. it is seriously one of the most mechanically dense games I have ever played. Seeing it swept aside with facebook games is just complete ignorance.
 
Look at all these salty console gamers proclaiming that this figures don't count because the money is made by games they don't consider games.

Console gamers play every AAA game like gta V day one, why should they care if angry birds or LoL sells more? It's not Forbes here.

The only salty people are those who have been waiting their games for 6 months.
 
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